integer counter; default { state_entry() { llSay( 0, "Hello, Avatar! Touch to change color and size."); counter = 0; } touch_start(integer total_number) { // do these instructions when the object is touched. counter = counter + 1; // choose three random RGB color components between 0. and 1.0. float redness = llFrand( 1.0 ); float greenness = llFrand( 1.0 ); float blueness = llFrand( 1.0 ); // combine color components into a vector and use that vector // to set object color. vector prim_color = < redness, greenness, blueness >; llSetColor( prim_color, ALL_SIDES ); // set object color to new color. // choose a random number between 0. and 10. for use as a scale factor. float new_scale = llFrand(10.0) + 1.0; llSetScale(< new_scale, new_scale, new_scale > ); // set object scale. llSay( 0, "Touched by angel number " + (string)counter); } }