integer counter; integer second; default { state_entry() { llSay( 0, "Hello, Avatar! Touch to change color and size."); counter = 0; } touch_start(integer total_number) { counter = counter + 1; llSay( 0, "Touched by angel number " + (string)counter); llSetTimerEvent( 2 ); // create a "timer event" every 2 seconds. } timer() // do these instructions every time the timer event occurs. { second++; // choose three random RGB color components between 0. and 1.0. float red = llFrand( 1.0 ); float green = llFrand( 1.0 ); float blue = llFrand( 1.0 ); // combine color components into a vector and use that vector // to set object color. vector prim_color = < red, green, blue >; llSetColor( prim_color, ALL_SIDES ); // set object color to new color. // a choose random number between 0. and 10 for use as a scale factor. float new_scale = llFrand( 10.0 ); llSetScale(< new_scale, new_scale, new_scale > ); // set object scale. if ( second > 19 ) // then time to wrap this up. { // turn object black, print "resting" message, and reset object.... llSetColor( < 0, 0, 0 >, ALL_SIDES ); llSay( 0, "Object now resting and resetting script." ); llResetScript(); // return object to ready state. } } }