vector rotationCenter; default { state_entry() { llSay( 0, "Hello, Avatar!"); vector startPoint = llGetPos(); rotationCenter = startPoint + < 3, 3, 3 >; // distance to the point of rotation should probably be a // function of the max dimension of the object. } touch_start(integer total_number) { llSay( 0, "Touched." ); // Define a "rotation" of 10 degrees around the z-axis. rotation Z_15 = llEuler2Rot( < 0, 0, 15 * DEG_TO_RAD > ); integer i; for( i = 1; i < 100; i++ ) // limit simulation time in case of { // unexpected behavior. vector currentPosition = llGetPos(); vector currentOffset = currentPosition - rotationCenter; // rotate the offset vector in the X-Y plane around the // distant point of rotation. vector rotatedOffset = currentOffset * Z_15; vector newPosition = rotationCenter + rotatedOffset; llSetPos( newPosition ); } llSay( 0, "Orbiting stopped" ); } }