default { state_entry() { llSay( 0, "Hello, Avatar! Touch to launch me straight up."); llSetStatus( 1, TRUE ); // turn on physics. } touch_start(integer total_number) { vector start_color = llGetColor( ALL_SIDES ); // save current color. llSetColor( < 1.0, 0.0, 0.0 > , ALL_SIDES ); // set color to red. float objMass = llGetMass(); float Z_force = 20.0 * objMass; llApplyImpulse( < 0.0, 0.0, Z_force >, FALSE ); llSay( 0, "Impulse of " + (string)Z_force + " applied." ); llSetColor( start_color , ALL_SIDES ); // set color to green. } }