vector startPosition; float groundLevel; default { state_entry() { llListen( 0, "", llGetOwner(), ""); startPosition = llGetPos(); groundLevel = llGround( startPosition ); llSay( 0, "Control this object with chat commands like:" ); llSay( 0, "'up' or 'down' followed by a distance." ); } listen( integer channel, string name, key id, string message ) { // separate the input into blank-delmited tokens. list parsed = llParseString2List( message, [ " " ], [] ); // get the first part--the "command". string command = llList2String( parsed, 0 ); // get the second part--the "distance". string distance_string = llList2String( parsed, 1 ); float distance = ( float )distance_string; vector position = llGetPos(); if( command == "up" ) { if( ( position.z + distance ) < (startPosition.z + 10.0 ) ) { llSetPos( llGetPos() + < 0, 0, distance > ); // move up llSetText( "Went up " + (string)distance, < 1, 0, 0 >, 1 ); } else { llSetText( "Can't go so high.", < 1, 0, 0 >, 1 ); } } else if( command == "down" ) { if( ( position.z - distance ) > groundLevel ) { llSetPos( llGetPos() + < 0, 0, -distance > ); // move down llSetText( "Went down " + (string)distance, < 1, 0, 0 >, 1 ); } else { llSetText( "Can't go so low.", < 1, 0, 0 >, 1 ); } } } }