integer dialog_channel= 427; // set a dialog channel list menu = [ "Go up", "Go down" ]; vector startPosition; float groundLevel; default { state_entry() { // arrange to listen for dialog answers (from multiple users) llListen( dialog_channel, "", NULL_KEY, ""); startPosition = llGetPos(); groundLevel = llGround( startPosition ); } touch_start(integer total_number) { llDialog( llDetectedKey( 0 ), "What do you want to do?", menu, dialog_channel ); } listen(integer channel, string name, key id, string choice ) { vector position = llGetPos(); // if a valid choice was made, implement that choice if possible. // (llListFindList returns -1 if choice is not in the menu list.) if ( llListFindList( menu, [ choice ]) != -1 ) { if ( choice == "Go up" ) { if( position.z < ( startPosition.z + 10.0 ) ) { llSetPos( llGetPos() + < 0, 0, 1.0 > ); // move up } } else if( choice == "Go down" ) { if( position.z > ( groundLevel + 1.0 ) ) { llSetPos( llGetPos() + < 0, 0, -1.0 > ); // move down } } } else { llSay( 0, "Invalid choice: " + choice ); } } }