vector startPosition; float groundLevel; default { state_entry() { // get permission to take over the avatar's control inputs. llRequestPermissions( llGetOwner(), PERMISSION_TAKE_CONTROLS ); startPosition = llGetPos(); groundLevel = llGround( startPosition ); } run_time_permissions( integer perm ) // event for processing // permission dialog. { if ( perm & PERMISSION_TAKE_CONTROLS ) // permission has been given. { // go ahead and take over the forward and backward controls. llTakeControls( CONTROL_FWD | CONTROL_BACK, TRUE, FALSE ); } } control( key id, integer held, integer change ) // event for processing // key press. { vector position = llGetPos(); if ( change & held & CONTROL_FWD ) { // the "move forward" control has been activated. if( position.z < (startPosition.z + 10.0) ) { llSetPos( llGetPos() + < 0, 0, 1.0 >); // move up } } else if ( change & held & CONTROL_BACK ) { // the "move backward" key has been activated. if( position.z > groundLevel + 1.0 ) { llSetPos( llGetPos() + < 0, 0, -1.0 >); // move down } } } }