using System; using System.Collections.Generic; using System.Reflection; using Nini.Config; using log4net; using OpenMetaverse; namespace OpenSim.Framework { public class AssetPermissions { private static readonly ILog m_log = LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType); private bool[] m_DisallowExport, m_DisallowImport; private string[] m_AssetTypeNames; public AssetPermissions(IConfig config) { Type enumType = typeof(AssetType); m_AssetTypeNames = Enum.GetNames(enumType); for (int i = 0; i < m_AssetTypeNames.Length; i++) m_AssetTypeNames[i] = m_AssetTypeNames[i].ToLower(); int n = Enum.GetValues(enumType).Length; m_DisallowExport = new bool[n]; m_DisallowImport = new bool[n]; LoadPermsFromConfig(config, "DisallowExport", m_DisallowExport); LoadPermsFromConfig(config, "DisallowImport", m_DisallowImport); } private void LoadPermsFromConfig(IConfig assetConfig, string variable, bool[] bitArray) { if (assetConfig == null) return; string perms = assetConfig.GetString(variable, String.Empty); string[] parts = perms.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries); foreach (string s in parts) { int index = Array.IndexOf(m_AssetTypeNames, s.Trim().ToLower()); if (index >= 0) bitArray[index] = true; else m_log.WarnFormat("[Asset Permissions]: Invalid AssetType {0}", s); } } public bool AllowedExport(sbyte type) { string assetTypeName = ((AssetType)type).ToString(); int index = Array.IndexOf(m_AssetTypeNames, assetTypeName.ToLower()); if (index >= 0 && m_DisallowExport[index]) { m_log.DebugFormat("[Asset Permissions]: Export denied: configuration does not allow export of AssetType {0}", assetTypeName); return false; } return true; } public bool AllowedImport(sbyte type) { string assetTypeName = ((AssetType)type).ToString(); int index = Array.IndexOf(m_AssetTypeNames, assetTypeName.ToLower()); if (index >= 0 && m_DisallowImport[index]) { m_log.DebugFormat("[Asset Permissions]: Import denied: configuration does not allow import of AssetType {0}", assetTypeName); return false; } return true; } } }