/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using OpenMetaverse; using OpenMetaverse.StructuredData; namespace OpenSim.Framework { public struct WearableItem { public UUID ItemID; public UUID AssetID; public WearableItem(UUID itemID, UUID assetID) { ItemID = itemID; AssetID = assetID; } } public class AvatarWearable { // these are guessed at by the list here - // http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll // correct them over time for when were are wrong. public static readonly int BODY = 0; public static readonly int SKIN = 1; public static readonly int HAIR = 2; public static readonly int EYES = 3; public static readonly int SHIRT = 4; public static readonly int PANTS = 5; public static readonly int SHOES = 6; public static readonly int SOCKS = 7; public static readonly int JACKET = 8; public static readonly int GLOVES = 9; public static readonly int UNDERSHIRT = 10; public static readonly int UNDERPANTS = 11; public static readonly int SKIRT = 12; public static readonly int ALPHA = 13; public static readonly int TATTOO = 14; public static readonly int MAX_WEARABLES = 15; public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"); public static readonly UUID DEFAULT_BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73"); public static readonly UUID DEFAULT_HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66"); public static readonly UUID DEFAULT_HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66"); public static readonly UUID DEFAULT_SKIN_ITEM = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9"); public static readonly UUID DEFAULT_SKIN_ASSET = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb"); public static readonly UUID DEFAULT_SHIRT_ITEM = new UUID("77c41e39-38f9-f75a-0000-585989bf0000"); public static readonly UUID DEFAULT_SHIRT_ASSET = new UUID("00000000-38f9-1111-024e-222222111110"); public static readonly UUID DEFAULT_PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111"); public static readonly UUID DEFAULT_PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120"); // public static readonly UUID DEFAULT_ALPHA_ITEM = new UUID("bfb9923c-4838-4d2d-bf07-608c5b1165c8"); // public static readonly UUID DEFAULT_ALPHA_ASSET = new UUID("1578a2b1-5179-4b53-b618-fe00ca5a5594"); // public static readonly UUID DEFAULT_TATTOO_ITEM = new UUID("c47e22bd-3021-4ba4-82aa-2b5cb34d35e1"); // public static readonly UUID DEFAULT_TATTOO_ASSET = new UUID("00000000-0000-2222-3333-100000001007"); protected Dictionary m_items = new Dictionary(); protected List m_ids = new List(); public AvatarWearable() { } public AvatarWearable(UUID itemID, UUID assetID) { Wear(itemID, assetID); } public AvatarWearable(OSDArray args) { Unpack(args); } public OSD Pack() { OSDArray wearlist = new OSDArray(); foreach (UUID id in m_ids) { OSDMap weardata = new OSDMap(); weardata["item"] = OSD.FromUUID(id); weardata["asset"] = OSD.FromUUID(m_items[id]); wearlist.Add(weardata); } return wearlist; } public void Unpack(OSDArray args) { Clear(); foreach (OSDMap weardata in args) { Add(weardata["item"].AsUUID(), weardata["asset"].AsUUID()); } } public int Count { get { return m_ids.Count; } } public void Add(UUID itemID, UUID assetID) { if (itemID == UUID.Zero) return; if (m_items.ContainsKey(itemID)) { m_items[itemID] = assetID; return; } if (m_ids.Count >= 5) return; m_ids.Add(itemID); m_items[itemID] = assetID; } public void Wear(WearableItem item) { Wear(item.ItemID, item.AssetID); } public void Wear(UUID itemID, UUID assetID) { Clear(); Add(itemID, assetID); } public void Clear() { m_ids.Clear(); m_items.Clear(); } public void RemoveItem(UUID itemID) { if (m_items.ContainsKey(itemID)) { m_ids.Remove(itemID); m_items.Remove(itemID); } } public void RemoveAsset(UUID assetID) { UUID itemID = UUID.Zero; foreach (KeyValuePair kvp in m_items) { if (kvp.Value == assetID) { itemID = kvp.Key; break; } } if (itemID != UUID.Zero) { m_ids.Remove(itemID); m_items.Remove(itemID); } } public WearableItem this [int idx] { get { if (idx >= m_ids.Count || idx < 0) return new WearableItem(UUID.Zero, UUID.Zero); return new WearableItem(m_ids[idx], m_items[m_ids[idx]]); } } public UUID GetAsset(UUID itemID) { if (!m_items.ContainsKey(itemID)) return UUID.Zero; return m_items[itemID]; } public static AvatarWearable[] DefaultWearables { get { AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these for (int i = 0; i < MAX_WEARABLES; i++) { defaultWearables[i] = new AvatarWearable(); } // Body defaultWearables[BODY].Add(DEFAULT_BODY_ITEM, DEFAULT_BODY_ASSET); // Hair defaultWearables[HAIR].Add(DEFAULT_HAIR_ITEM, DEFAULT_HAIR_ASSET); // Skin defaultWearables[SKIN].Add(DEFAULT_SKIN_ITEM, DEFAULT_SKIN_ASSET); // Shirt defaultWearables[SHIRT].Add(DEFAULT_SHIRT_ITEM, DEFAULT_SHIRT_ASSET); // Pants defaultWearables[PANTS].Add(DEFAULT_PANTS_ITEM, DEFAULT_PANTS_ASSET); // // Alpha // defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET); // // Tattoo // defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET); return defaultWearables; } } } }