/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.Net; using OpenMetaverse; using OpenMetaverse.Packets; namespace OpenSim.Framework { /// /// Maps from client AgentID and RemoteEndPoint values to IClientAPI /// references for all of the connected clients /// public class ClientManager { /// A dictionary mapping from /// to references private Dictionary m_dict1; /// A dictionary mapping from /// to references private Dictionary m_dict2; /// An immutable collection of /// references private IClientAPI[] m_array; /// Synchronization object for writing to the collections private object m_syncRoot = new object(); /// Number of clients in the collection public int Count { get { return m_dict1.Count; } } /// /// Default constructor /// public ClientManager() { m_dict1 = new Dictionary(); m_dict2 = new Dictionary(); m_array = new IClientAPI[0]; } /// /// Add a client reference to the collection if it does not already /// exist /// /// Reference to the client object /// True if the client reference was successfully added, /// otherwise false if the given key already existed in the collection public bool Add(IClientAPI value) { lock (m_syncRoot) { if (m_dict1.ContainsKey(value.AgentId) || m_dict2.ContainsKey(value.RemoteEndPoint)) return false; m_dict1[value.AgentId] = value; m_dict2[value.RemoteEndPoint] = value; IClientAPI[] oldArray = m_array; int oldLength = oldArray.Length; IClientAPI[] newArray = new IClientAPI[oldLength + 1]; for (int i = 0; i < oldLength; i++) newArray[i] = oldArray[i]; newArray[oldLength] = value; m_array = newArray; } return true; } /// /// Remove a client from the collection /// /// UUID of the client to remove /// True if a client was removed, or false if the given UUID /// was not present in the collection public bool Remove(UUID key) { lock (m_syncRoot) { IClientAPI value; if (m_dict1.TryGetValue(key, out value)) { m_dict1.Remove(key); m_dict2.Remove(value.RemoteEndPoint); IClientAPI[] oldArray = m_array; int oldLength = oldArray.Length; IClientAPI[] newArray = new IClientAPI[oldLength - 1]; int j = 0; for (int i = 0; i < oldLength; i++) { if (oldArray[i] != value) newArray[j++] = oldArray[i]; } m_array = newArray; return true; } } return false; } /// /// Resets the client collection /// public void Clear() { lock (m_syncRoot) { m_dict1.Clear(); m_dict2.Clear(); m_array = new IClientAPI[0]; } } /// /// Checks if a UUID is in the collection /// /// UUID to check for /// True if the UUID was found in the collection, otherwise false public bool ContainsKey(UUID key) { return m_dict1.ContainsKey(key); } /// /// Checks if an endpoint is in the collection /// /// Endpoint to check for /// True if the endpoint was found in the collection, otherwise false public bool ContainsKey(IPEndPoint key) { return m_dict2.ContainsKey(key); } /// /// Attempts to fetch a value out of the collection /// /// UUID of the client to retrieve /// Retrieved client, or null on lookup failure /// True if the lookup succeeded, otherwise false public bool TryGetValue(UUID key, out IClientAPI value) { try { return m_dict1.TryGetValue(key, out value); } catch (Exception) { value = null; return false; } } /// /// Attempts to fetch a value out of the collection /// /// Endpoint of the client to retrieve /// Retrieved client, or null on lookup failure /// True if the lookup succeeded, otherwise false public bool TryGetValue(IPEndPoint key, out IClientAPI value) { try { return m_dict2.TryGetValue(key, out value); } catch (Exception) { value = null; return false; } } /// /// Performs a given task in parallel for each of the elements in the /// collection /// /// Action to perform on each element public void ForEach(Action action) { IClientAPI[] localArray = m_array; Parallel.For(0, localArray.Length, delegate(int i) { action(localArray[i]); } ); } /// /// Performs a given task synchronously for each of the elements in /// the collection /// /// Action to perform on each element public void ForEachSync(Action action) { IClientAPI[] localArray = m_array; for (int i = 0; i < localArray.Length; i++) action(localArray[i]); } } }