/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Text; using System.Xml; using System.Xml.Schema; using System.Xml.Serialization; using OpenMetaverse; using OpenMetaverse.StructuredData; namespace OpenSim.Framework { /// /// This class stores and retrieves dynamic objects. /// /// /// Experimental - DO NOT USE. Does not yet have namespace support. /// public class DOMap { private IDictionary m_map; public void Add(string ns, string objName, object dynObj) { DAMap.ValidateNamespace(ns); lock (this) { if (m_map == null) m_map = new Dictionary(); m_map.Add(objName, dynObj); } } public bool ContainsKey(string key) { return Get(key) != null; } /// /// Get a dynamic object /// /// /// Not providing an index method so that users can't casually overwrite each other's objects. /// /// public object Get(string key) { lock (this) { if (m_map == null) return null; else return m_map[key]; } } public bool Remove(string key) { lock (this) { if (m_map == null) return false; else return m_map.Remove(key); } } } }