/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using OpenMetaverse; namespace OpenSim.Framework { [Serializable] public class GridInstantMessage { public Guid fromAgentID; public string fromAgentName; public Guid toAgentID; public byte dialog; public bool fromGroup; public string message; public Guid imSessionID; public byte offline; public Vector3 Position; public byte[] binaryBucket; public uint ParentEstateID; public Guid RegionID; public uint timestamp; public GridInstantMessage() { binaryBucket = new byte[0]; } public GridInstantMessage(GridInstantMessage im, bool addTimestamp) { fromAgentID = im.fromAgentID; fromAgentName = im.fromAgentName; toAgentID = im.toAgentID; dialog = im.dialog; fromGroup = im.fromGroup; message = im.message; imSessionID = im.imSessionID; offline = im.offline; Position = im.Position; binaryBucket = im.binaryBucket; RegionID = im.RegionID; if (addTimestamp) timestamp = (uint)Util.UnixTimeSinceEpoch(); } public GridInstantMessage(IScene scene, UUID _fromAgentID, string _fromAgentName, UUID _toAgentID, byte _dialog, bool _fromGroup, string _message, UUID _imSessionID, bool _offline, Vector3 _position, byte[] _binaryBucket, bool addTimestamp) { fromAgentID = _fromAgentID.Guid; fromAgentName = _fromAgentName; toAgentID = _toAgentID.Guid; dialog = _dialog; fromGroup = _fromGroup; message = _message; imSessionID = _imSessionID.Guid; if (_offline) offline = 1; else offline = 0; Position = _position; binaryBucket = _binaryBucket; if (scene != null) { ParentEstateID = scene.RegionInfo.EstateSettings.ParentEstateID; RegionID = scene.RegionInfo.RegionSettings.RegionUUID.Guid; } if (addTimestamp) timestamp = (uint)Util.UnixTimeSinceEpoch(); } public GridInstantMessage(IScene scene, UUID _fromAgentID, string _fromAgentName, UUID _toAgentID, byte _dialog, string _message, bool _offline, Vector3 _position) : this(scene, _fromAgentID, _fromAgentName, _toAgentID, _dialog, false, _message, _fromAgentID ^ _toAgentID, _offline, _position, new byte[0], true) { } } }