/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using OpenMetaverse; namespace OpenSim.Framework { [Serializable] public class Location : ICloneable { private readonly uint m_x; private readonly uint m_y; public Location(uint x, uint y) { m_x = x; m_y = y; } public Location(ulong regionHandle) { m_x = (uint)(regionHandle >> 32); m_y = (uint)(regionHandle & (ulong)uint.MaxValue); } public ulong RegionHandle { get { return Utils.UIntsToLong(m_x, m_y); } } public uint X { get { return m_x; } } public uint Y { get { return m_y; } } public override bool Equals(object obj) { if (ReferenceEquals(obj, this)) return true; if (obj is Location) { return Equals((Location) obj); } return base.Equals(obj); } public bool Equals(Location loc) { return loc.X == X && loc.Y == Y; } public bool Equals(int x, int y) { return X == x && y == Y; } public static bool operator ==(Location o, object o2) { return o.Equals(o2); } public static bool operator !=(Location o, object o2) { return !o.Equals(o2); } public override int GetHashCode() { return X.GetHashCode() ^ Y.GetHashCode(); } public object Clone() { return new Location(X, Y); } } }