/* * Copyright (c) 2009, openmetaverse.org * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the openmetaverse.org nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Threading; namespace OpenSim.Framework { public sealed class LocklessQueue { private sealed class SingleLinkNode { public SingleLinkNode Next; public T Item; } SingleLinkNode head; SingleLinkNode tail; int count; public int Count { get { return count; } } public LocklessQueue() { Init(); } public void Enqueue(T item) { SingleLinkNode oldTail = null; SingleLinkNode oldTailNext; SingleLinkNode newNode = new SingleLinkNode(); newNode.Item = item; bool newNodeWasAdded = false; while (!newNodeWasAdded) { oldTail = tail; oldTailNext = oldTail.Next; if (tail == oldTail) { if (oldTailNext == null) newNodeWasAdded = CAS(ref tail.Next, null, newNode); else CAS(ref tail, oldTail, oldTailNext); } } CAS(ref tail, oldTail, newNode); Interlocked.Increment(ref count); } public bool Dequeue(out T item) { item = default(T); SingleLinkNode oldHead = null; bool haveAdvancedHead = false; while (!haveAdvancedHead) { oldHead = head; SingleLinkNode oldTail = tail; SingleLinkNode oldHeadNext = oldHead.Next; if (oldHead == head) { if (oldHead == oldTail) { if (oldHeadNext == null) return false; CAS(ref tail, oldTail, oldHeadNext); } else { item = oldHeadNext.Item; haveAdvancedHead = CAS(ref head, oldHead, oldHeadNext); if (haveAdvancedHead) { oldHeadNext.Item = default(T); oldHead.Next = null; } } } } Interlocked.Decrement(ref count); return true; } public void Clear() { // ugly T item; while(count > 0) Dequeue(out item); Init(); } private void Init() { count = 0; head = tail = new SingleLinkNode(); } private static bool CAS(ref SingleLinkNode location, SingleLinkNode comparand, SingleLinkNode newValue) { return (object)comparand == (object)Interlocked.CompareExchange(ref location, newValue, comparand); } } }