/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; namespace OpenSim.Framework { /// /// Naive pool implementation. /// /// /// Currently assumes that objects are in a useable state when returned. /// public class Pool { /// /// Number of objects in the pool. /// public int Count { get { lock (m_pool) return m_pool.Count; } } private Stack m_pool; /// /// Maximum pool size. Beyond this, any returned objects are not pooled. /// private int m_maxPoolSize; private Func m_createFunction; public Pool(Func createFunction, int maxSize) { m_maxPoolSize = maxSize; m_createFunction = createFunction; m_pool = new Stack(m_maxPoolSize); } public T GetObject() { lock (m_pool) { if (m_pool.Count > 0) return m_pool.Pop(); else return m_createFunction(); } } public void ReturnObject(T obj) { lock (m_pool) { if (m_pool.Count >= m_maxPoolSize) return; else m_pool.Push(obj); } } } }