#if !(_WINDOWS_CE) using System; using System.Threading; namespace Amib.Threading.Internal { #if _WINDOWS || WINDOWS_PHONE internal static class STPEventWaitHandle { public const int WaitTimeout = Timeout.Infinite; internal static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext) { return WaitHandle.WaitAll(waitHandles, millisecondsTimeout); } internal static int WaitAny(WaitHandle[] waitHandles) { return WaitHandle.WaitAny(waitHandles); } internal static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext) { return WaitHandle.WaitAny(waitHandles, millisecondsTimeout); } internal static bool WaitOne(WaitHandle waitHandle, int millisecondsTimeout, bool exitContext) { return waitHandle.WaitOne(millisecondsTimeout); } } #else internal static class STPEventWaitHandle { public const int WaitTimeout = Timeout.Infinite; internal static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext) { return WaitHandle.WaitAll(waitHandles, millisecondsTimeout, exitContext); } internal static int WaitAny(WaitHandle[] waitHandles) { return WaitHandle.WaitAny(waitHandles); } internal static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext) { return WaitHandle.WaitAny(waitHandles, millisecondsTimeout, exitContext); } internal static bool WaitOne(WaitHandle waitHandle, int millisecondsTimeout, bool exitContext) { return waitHandle.WaitOne(millisecondsTimeout, exitContext); } } #endif } #endif