using System; using System.Threading; namespace Amib.Threading { /// /// Summary description for STPStartInfo. /// public class STPStartInfo : WIGStartInfo { private int _idleTimeout = SmartThreadPool.DefaultIdleTimeout; private int _minWorkerThreads = SmartThreadPool.DefaultMinWorkerThreads; private int _maxWorkerThreads = SmartThreadPool.DefaultMaxWorkerThreads; #if !(WINDOWS_PHONE) private ThreadPriority _threadPriority = SmartThreadPool.DefaultThreadPriority; #endif private string _performanceCounterInstanceName = SmartThreadPool.DefaultPerformanceCounterInstanceName; private bool _areThreadsBackground = SmartThreadPool.DefaultAreThreadsBackground; private bool _enableLocalPerformanceCounters; private string _threadPoolName = SmartThreadPool.DefaultThreadPoolName; private int? _maxStackSize = SmartThreadPool.DefaultMaxStackSize; public STPStartInfo() { _performanceCounterInstanceName = SmartThreadPool.DefaultPerformanceCounterInstanceName; #if !(WINDOWS_PHONE) _threadPriority = SmartThreadPool.DefaultThreadPriority; #endif _maxWorkerThreads = SmartThreadPool.DefaultMaxWorkerThreads; _idleTimeout = SmartThreadPool.DefaultIdleTimeout; _minWorkerThreads = SmartThreadPool.DefaultMinWorkerThreads; } public STPStartInfo(STPStartInfo stpStartInfo) : base(stpStartInfo) { _idleTimeout = stpStartInfo.IdleTimeout; _minWorkerThreads = stpStartInfo.MinWorkerThreads; _maxWorkerThreads = stpStartInfo.MaxWorkerThreads; #if !(WINDOWS_PHONE) _threadPriority = stpStartInfo.ThreadPriority; #endif _performanceCounterInstanceName = stpStartInfo.PerformanceCounterInstanceName; _enableLocalPerformanceCounters = stpStartInfo._enableLocalPerformanceCounters; _threadPoolName = stpStartInfo._threadPoolName; _areThreadsBackground = stpStartInfo.AreThreadsBackground; #if !(_SILVERLIGHT) && !(WINDOWS_PHONE) _apartmentState = stpStartInfo._apartmentState; #endif } /// /// Get/Set the idle timeout in milliseconds. /// If a thread is idle (starved) longer than IdleTimeout then it may quit. /// public virtual int IdleTimeout { get { return _idleTimeout; } set { ThrowIfReadOnly(); _idleTimeout = value; } } /// /// Get/Set the lower limit of threads in the pool. /// public virtual int MinWorkerThreads { get { return _minWorkerThreads; } set { ThrowIfReadOnly(); _minWorkerThreads = value; } } /// /// Get/Set the upper limit of threads in the pool. /// public virtual int MaxWorkerThreads { get { return _maxWorkerThreads; } set { ThrowIfReadOnly(); _maxWorkerThreads = value; } } #if !(WINDOWS_PHONE) /// /// Get/Set the scheduling priority of the threads in the pool. /// The Os handles the scheduling. /// public virtual ThreadPriority ThreadPriority { get { return _threadPriority; } set { ThrowIfReadOnly(); _threadPriority = value; } } #endif /// /// Get/Set the thread pool name. Threads will get names depending on this. /// public virtual string ThreadPoolName { get { return _threadPoolName; } set { ThrowIfReadOnly (); _threadPoolName = value; } } /// /// Get/Set the performance counter instance name of this SmartThreadPool /// The default is null which indicate not to use performance counters at all. /// public virtual string PerformanceCounterInstanceName { get { return _performanceCounterInstanceName; } set { ThrowIfReadOnly(); _performanceCounterInstanceName = value; } } /// /// Enable/Disable the local performance counter. /// This enables the user to get some performance information about the SmartThreadPool /// without using Windows performance counters. (Useful on WindowsCE, Silverlight, etc.) /// The default is false. /// public virtual bool EnableLocalPerformanceCounters { get { return _enableLocalPerformanceCounters; } set { ThrowIfReadOnly(); _enableLocalPerformanceCounters = value; } } /// /// Get/Set backgroundness of thread in thread pool. /// public virtual bool AreThreadsBackground { get { return _areThreadsBackground; } set { ThrowIfReadOnly (); _areThreadsBackground = value; } } /// /// Get a readonly version of this STPStartInfo. /// /// Returns a readonly reference to this STPStartInfo public new STPStartInfo AsReadOnly() { return new STPStartInfo(this) { _readOnly = true }; } #if !(_SILVERLIGHT) && !(WINDOWS_PHONE) private ApartmentState _apartmentState = SmartThreadPool.DefaultApartmentState; /// /// Get/Set the apartment state of threads in the thread pool /// public ApartmentState ApartmentState { get { return _apartmentState; } set { ThrowIfReadOnly(); _apartmentState = value; } } #if !(_SILVERLIGHT) && !(WINDOWS_PHONE) /// /// Get/Set the max stack size of threads in the thread pool /// public int? MaxStackSize { get { return _maxStackSize; } set { ThrowIfReadOnly(); if (value.HasValue && value.Value < 0) { throw new ArgumentOutOfRangeException("value", "Value must be greater than 0."); } _maxStackSize = value; } } #endif #endif } }