True http://www.gotdotnet.com/team/fxcop//xsl/1.35/FxCopReport.xsl True True True 10 1 False False False 120 $(ProjectDir)/lib/ Sim OpenSim Sim OpenSim.Assets OpenSim.CAPS Sim OpenSim.CAPS OpenSim.CAPS Sim OpenSim.Config.SimConfigDb4o Sim OpenSim.Config.SimConfigDb4o OpenSim.Framework.Assets Sim OpenSim.Framework.Assets Sim OpenSim.Framework.Console OpenSim.Framework.Grid Sim OpenSim.Framework.Grid Sim OpenSim.Framework.Interfaces OpenSim.Framework.Inventory Sim OpenSim.Framework.Inventory OpenSim.Framework.Sims Sim OpenSim.Framework.Sims OpenSim.Framework.Terrain Sim OpenSim.Framework.Terrain OpenSim.Framework.User Sim OpenSim.Framework.User OpenSim.Framework.Utilities Sim OpenSim.Framework.Utilities Sim OpenSim.GridInterfaces.Local OpenSim.GridInterfaces.Remote Sim OpenSim.GridInterfaces.Remote Plugin OpenSim.Physics.BasicPhysicsPlugin Sim OpenSim.Physics.BasicPhysicsPlugin Sim OpenSim.Physics.Manager OpenSim.Physics.OdePlugin Plugin OpenSim.Physics.OdePlugin Sim OpenSim.Physics.OdePlugin OpenSim.Physics.PhysXPlugin Plugin OpenSim.Physics.PhysXPlugin Sim OpenSim.Physics.PhysXPlugin Sim OpenSim.Storage.LocalStorageDb4o OpenSim.types OpenSim.types Sim OpenSim.types OpenSim.UserServer Sim OpenSim.UserServer OpenSim.world Sim OpenSim.world OpenSim.world.scripting OpenSim.world.scripting OpenSim.world.scripting Sim OpenSim.world.scripting OpenGridServices.ServerConsole OpenGridServices.ServerConsole OpenGridServices.ServerConsole conscmd_callback conscmd ServerConsole.conscmd_callback conscmd_callback conscmd_callback.RunCmd(String, String[]):Void cmdparams cmdparams ShowWhat ConsoleBase.CmdPrompt(String, String):String defaultresponse defaultresponse OptionA OptionB ConsoleBase.CmdPrompt(String, String, String, String):String defaultresponse defaultresponse Passwd ConsoleBase.PasswdPrompt(String):String Cmd ConsoleBase.RunCmd(String, String[]):Object cmdparams cmdparams ShowWhat Line Line Sim ConsoleType.SimChat ConsoleType.TCP MainConsole OpenSim.Config.SimConfigDb4o OpenSim.Config.SimConfigDb4o OpenSim.Config.SimConfigDb4o Plugin OpenSim.Config.SimConfigDb4o.Db40ConfigPlugin Sim OpenSim.Config.SimConfigDb4o.DbSimConfig Db OpenSim.Config.SimConfigDb4o.DbSimConfig DbSimConfig.InitConfig(Boolean):Void System.Exception DbSimConfig.InitConfig(Boolean):Void System.UInt32.ToString System.UInt32.ToString(System.IFormatProvider) DbSimConfig.InitConfig(Boolean):Void System.UInt64.ToString System.UInt64.ToString(System.IFormatProvider) DbSimConfig.LoadDefaults():Void System.Convert.ToInt32(System.String) System.Convert.ToInt32(System.String,System.IFormatProvider) DbSimConfig.LoadDefaults():Void System.Convert.ToInt32(System.String) System.Convert.ToInt32(System.String,System.IFormatProvider) DbSimConfig.LoadDefaults():Void System.Convert.ToInt32(System.String) System.Convert.ToInt32(System.String,System.IFormatProvider) Map OpenSim OpenSim OpenSim OpenSim OpenSim 'args' RegionServer.Main(String[]):Void 'args' RegionServer.Main(String[]):Void OpenSim.Framework.Console OpenSim.Framework.Console OpenSim.Framework.Console ConsoleBase.CmdPrompt(String, String):String defaultresponse defaultresponse OptionA OptionB ConsoleBase.CmdPrompt(String, String, String, String):String defaultresponse defaultresponse Cmd ConsoleBase.RunCmd(String, String[]):Object cmdparams cmdparams ShowWhat Sim ConsoleType.SimChat ConsoleType.TCP MainConsole OpenSim.Framework OpenSim.Framework OpenSim.Framework Data Description FullID InvType Name Type PrimData.PrimData() ParentID System.UInt32 0 FullID LocalID OwnerID ParentID PathBegin PathCurve PathEnd PathRadiusOffset PathRevolutions PathScaleX PathScaleY PathShearX PathShearY PathSkew PathTaperX PathTaperY PathTwist PathTwistBegin PCode Position ProfileBegin ProfileCurve ProfileEnd ProfileHollow Rotation Scale Texture Login LoginService LogOn AgentID circuitcode circuitcode AgentCircuitData.circuitcode firstname firstname AgentCircuitData.firstname lastname lastname AgentCircuitData.lastname SecureSessionID SessionID OpenSim.Framework.Interfaces.ARequest OpenSim.Framework.Interfaces.ARequest AssetID IsTexture Authorised Authorised AuthenticateResponse.Authorised LoginInfo Login LoginInfo LogOn Plugin OpenSim.Framework.Interfaces.IAssetPlugin GetAssetServer IsTexture ID assetID Id ServerUrl ServerKey ServerUrl IAssetServer.SetServerInfo(String, String):Void Plugin OpenSim.Framework.Interfaces.IGridPlugin GetGridServer ID sessionID Id ID agentID Id GetName ID sessionID Id ID agentID Id Logout LogoutSession LogOff Neighbours IGridServer.RequestNeighbours():NeighbourInfo[] IGridServer.RequestUUIDBlock():UUIDBlock ServerUrl SendKey RecvKey IGridServer.SetServerInfo(String, String, String):Void Recv RecvKey ServerUrl IGridServer.SetServerInfo(String, String, String):Void ID primID Id ShutDown method ShutDown Shutdown Sim OpenSim.Framework.Interfaces.ISimConfig GetConfigObject ID agentID Id ServerUrl SendKey RecvKey IUserServer.SetServerInfo(String, String, String):Void Recv RecvKey ServerUrl IUserServer.SetServerInfo(String, String, String):Void Logout LogoutSession LogOff Login Login LogOn Agent BaseFolder First InventoryFolder Last SecureSession Session Neighbour OpenSim.Framework.Interfaces.NeighbourInfo regionhandle regionhandle NeighbourInfo.regionhandle RegionLocX RegionLocY sim_ip sim NeighbourInfo.sim_ip sim_ip sim_port sim NeighbourInfo.sim_port sim_port agentcircuits agentcircuits agentcircuits RemoteGridBase.agentcircuits:Dictionary`2<System.UInt32,OpenSim.Framework.Interfaces.AgentCircuitData> Logout LogoutSession LogOff Sim OpenSim.Framework.Interfaces.SimConfig AssetSendKey AssetURL GridRecvKey Recv SimConfig.GridRecvKey GridSendKey GridURL IPListenAddr Addr SimConfig.IPListenAddr IPListenPort RegionHandle RegionLocX RegionLocY RegionName SimConfig.SaveMap(Single[]):Void heightmap heightmap UserRecvKey Recv SimConfig.UserRecvKey UserSendKey UserURL UUIDBlock OpenSim.Framework.Interfaces.UUIDBlock OpenSim.Framework.Interfaces.UUIDBlock BlockEnd BlockStart AgentInventory.AgentInventory() AgentInventory.AgentInventory() AgentInventory.Initialise():Void ID folderID Id AgentID ID folderID Id Initialise AgentInventory.Initialise():Void InventoryFolders InventoryItems InventoryRoot LastCached ID itemID Id Wearables Wearables AgentInventory.Wearables AssetID ItemID DefaultType FolderID FolderName Items System.Collections.Generic.List`1<OpenSim.Framework.Inventory.InventoryItem> InventoryFolder.Items OwnerID ParentID Version AssetID CreatorID Description FolderID InvType ItemID Name OwnerID Type Sim OpenSim.Framework.Sims.SimProfile SimProfile.LoadFromGrid(UInt64, String, String, String):SimProfile System.Exception GridURL SendKey RecvKey SimProfile.LoadFromGrid(UInt64, String, String, String):SimProfile Recv RecvKey region_handle GridURL RecvKey SimProfile.LoadFromGrid(UInt64, String, String, String):SimProfile SimProfile.LoadFromGrid(UInt64, String, String, String):SimProfile System.Convert.ToUInt16(System.Object) System.Convert.ToUInt16(System.Object,System.IFormatProvider) SimProfile.LoadFromGrid(UInt64, String, String, String):SimProfile System.Convert.ToUInt32(System.Object) System.Convert.ToUInt32(System.Object,System.IFormatProvider) SimProfile.LoadFromGrid(UInt64, String, String, String):SimProfile System.Convert.ToUInt32(System.Object) System.Convert.ToUInt32(System.Object,System.IFormatProvider) SimProfile.LoadFromGrid(UInt64, String, String, String):SimProfile System.Convert.ToUInt64(System.Object) System.Convert.ToUInt64(System.Object,System.IFormatProvider) SimProfile.LoadFromGrid(UInt64, String, String, String):SimProfile System.UInt64.ToString System.UInt64.ToString(System.IFormatProvider) Sim OpenSim.Framework.Sims.SimProfileBase caps_url caps_url recvkey recvkey SimProfileBase.recvkey regionhandle regionhandle SimProfileBase.regionhandle RegionLocX RegionLocY regionname regionname SimProfileBase.regionname sendkey sendkey SimProfileBase.sendkey sim_ip sim SimProfileBase.sim_ip sim_ip sim_port sim SimProfileBase.sim_port sim_port UUID Heightmap OpenSim.Framework.Terrain.HeightmapGenHills HeightmapGenHills.GenerateHeightmap(Int32, Single, Single, Boolean):Single[] num numHills Heightmap HeightmapGenHills.GenerateHeightmap(Int32, Single, Single, Boolean):Single[] HeightmapGenHills.NumHills UserProfile.UserProfile() IsGridGod System.Boolean false Sim UserProfile.AddSimCircuit(UInt32, LLUUID):Void regionUUID AssetURL Circuits CurrentSecureSessionID CurrentSessionID firstname firstname UserProfile.firstname homelookat homelookat UserProfile.homelookat homepos homepos UserProfile.homepos homeregionhandle homeregionhandle UserProfile.homeregionhandle Inventory IsGridGod IsLocal lastname lastname UserProfile.lastname MD5passwd UUID response Customise UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void GridResp Nwc.XmlRpc.XmlRpcResponse UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void System.Single.ToString System.Single.ToString(System.IFormatProvider) UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void System.Single.ToString System.Single.ToString(System.IFormatProvider) UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void System.Single.ToString System.Single.ToString(System.IFormatProvider) UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void System.Single.ToString System.Single.ToString(System.IFormatProvider) UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void System.Single.ToString System.Single.ToString(System.IFormatProvider) UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void System.Single.ToString System.Single.ToString(System.IFormatProvider) UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void System.UInt32.ToString System.UInt32.ToString(System.IFormatProvider) UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void System.UInt32.ToString System.UInt32.ToString(System.IFormatProvider) DefaultStartupMsg GridRecvKey Recv UserProfileManager.GridRecvKey GridSendKey GridURL UserProfileManager.ParseXMLRPC(String):String System.Exception UserProfileManager.ParseXMLRPC(String):String UserProfileManager.ParseXMLRPC(String):String System.Int32.ToString System.Int32.ToString(System.IFormatProvider) UserProfileManager.ParseXMLRPC(String):String System.Int32.ToString System.Int32.ToString(System.IFormatProvider) UserProfileManager.ParseXMLRPC(String):String System.Single.ToString System.Single.ToString(System.IFormatProvider) UserProfileManager.ParseXMLRPC(String):String System.Single.ToString System.Single.ToString(System.IFormatProvider) UserProfileManager.ParseXMLRPC(String):String System.Single.ToString System.Single.ToString(System.IFormatProvider) UserProfileManager.ParseXMLRPC(String):String System.Single.ToString System.Single.ToString(System.IFormatProvider) UserProfileManager.ParseXMLRPC(String):String System.Single.ToString System.Single.ToString(System.IFormatProvider) UserProfileManager.ParseXMLRPC(String):String System.Single.ToString System.Single.ToString(System.IFormatProvider) UserProfileManager.ParseXMLRPC(String):String System.Single.ToString System.Single.ToString(System.IFormatProvider) UserProfileManager.ParseXMLRPC(String):String System.Single.ToString System.Single.ToString(System.IFormatProvider) UserProfileManager.ParseXMLRPC(String):String System.Single.ToString System.Single.ToString(System.IFormatProvider) UserProfileManager.SetKeys(String, String, String, String):Void recv recvKey url UserProfileManager.SetKeys(String, String, String, String):Void UserProfileManagerBase.AuthenticateUser(String, String, String):Boolean firstname firstname UserProfileManagerBase.AuthenticateUser(String, String, String):Boolean lastname lastname UserProfileManagerBase.AuthenticateUser(String, String, String):Boolean passwd passwd MD5passwd UserProfileManagerBase.CreateNewProfile(String, String, String):UserProfile firstname firstname UserProfileManagerBase.CreateNewProfile(String, String, String):UserProfile lastname lastname UserProfileManagerBase.CreateNewProfile(String, String, String):UserProfile M MD5passwd ProfileLLUUID ProfileLLUUID UserProfileManagerBase.GetProfileByLLUUID(LLUUID):UserProfile UserProfileManagerBase.GetProfileByName(String, String):UserProfile firstname firstname UserProfileManagerBase.GetProfileByName(String, String):UserProfile lastname lastname ID agentID Id GodID ID GodID Id UserProfiles OpenSim.Framework.Utilities.BlockingQueue`1 Queue Util OpenSim.Framework.Utilities.Util Util Util System.Web.Util Xfer Util.GetNextXferID():UInt32 Util.GetNextXferID():UInt32 GetNextXferID X Y Util.UIntsToLong(UInt32, UInt32):UInt64 X Util.UIntsToLong(UInt32, UInt32):UInt64 Y Ints Util.UIntsToLong(UInt32, UInt32):UInt64 OpenSim.GridInterfaces.Local OpenSim.GridInterfaces.Local OpenSim.GridInterfaces.Local Data Name Type UUID AssetUUIDQuery 'asset' AssetUUIDQuery.Match(AssetStorage):Boolean Plugin OpenSim.GridInterfaces.Local.LocalAssetPlugin LocalAssetServer.LocalAssetServer() System.Exception LocalAssetServer.LoadAsset(AssetBase, Boolean, String):Void image LocalAssetServer.LoadAsset(AssetBase, Boolean, String):Void 'asset' LocalAssetServer.UploadNewAsset(AssetBase):Void Plugin OpenSim.GridInterfaces.Local.LocalGridPlugin Logout LogoutSession LogOff Sessions System.Collections.Generic.List`1<OpenSim.Framework.Interfaces.Login> LocalGridServer.Sessions OpenSim.GridInterfaces.Remote OpenSim.GridInterfaces.Remote OpenSim.GridInterfaces.Remote Plugin OpenSim.GridInterfaces.Remote.RemoteAssetPlugin Plugin OpenSim.GridInterfaces.Remote.RemoteGridPlugin agentcircuits circuitcode RemoteGridServer.AuthenticateSession(LLUUID, LLUUID, UInt32):AuthenticateResponse circuitCode IGridServer.AuthenticateSession(LLUUID, LLUUID, UInt32):AuthenticateResponse RemoteGridServer.GridRecvKey RemoteGridServer.GridSendKey RemoteGridServer.LogoutSession(LLUUID, LLUUID, UInt32):Boolean WebRequest.Create(Uri):WebRequest WebRequest.Create(String):WebRequest RemoteGridServer.LogoutSession(LLUUID, LLUUID, UInt32):Boolean GridResponse System.String Logout LogoutSession LogOff 'sessionID' RemoteGridServer.LogoutSession(LLUUID, LLUUID, UInt32):Boolean OpenSim.Physics.Manager OpenSim.Physics.Manager OpenSim.Physics.Manager Plugin OpenSim.Physics.Manager.IPhysicsPlugin GetName GetScene 'heightMap' NullPhysicsScene.SetTerrain(Single[]):Void NullPhysicsScene.Simulate(Single):Void System.Int32.ToString System.Int32.ToString(System.IFormatProvider) Kinematic PhysicsActor.Kinematic:Boolean PhysicsManager.GetPhysicsScene(String):PhysicsScene System.String.Format(System.String,System.Object) System.String.Format(System.IFormatProvider,System.String,System.Object[]) Plugins PhysicsManager.LoadPlugins():Void PhysicsVector.PhysicsVector(Single, Single, Single) x PhysicsVector.PhysicsVector(Single, Single, Single) y PhysicsVector.PhysicsVector(Single, Single, Single) z X X PhysicsVector.X Y Y PhysicsVector.Y Z Z PhysicsVector.Z PhysicsVector.Zero OpenSim.Physics.Manager.PhysicsVector OpenSim.RegionServer OpenSim.RegionServer OpenSim.RegionServer OpenSim.RegionServer OpenSim.RegionServer ID transactionID Id ID transactionID Id ID transactionID Id ID assetID Id AgentAssetUpload.HandleUploadPacket(AssetUploadRequestPacket, LLUUID):Void System.Int32.ToString(System.String) System.Int32.ToString(System.String,System.IFormatProvider) AgentAssetUpload.HandleUploadPacket(AssetUploadRequestPacket, LLUUID):Void System.Int32.ToString(System.String) System.Int32.ToString(System.String,System.IFormatProvider) 'assetID' AgentAssetUpload.HandleUploadPacket(AssetUploadRequestPacket, LLUUID):Void 'pack' AgentAssetUpload.HandleUploadPacket(AssetUploadRequestPacket, LLUUID):Void AgentAssetUpload.HandleXferPacket(SendXferPacketPacket):Void xfer xferPacket Xfer AgentAssetUpload.HandleXferPacket(SendXferPacketPacket):Void AssetTransaction.AssetTransaction() UploadComplete System.Boolean false AddToInventory Asset InventFolder TransactionID UploadComplete XferID Xfer AssetTransaction.XferID Grid OpenSim.Framework.Grid AssetDll AssetServer GridDll GridServer Initialise Grid.Initialise():Void Grid.LoadAssetDll(String):IAssetServer Grid.LoadGridDll(String):IGridServer Sim OpenSim.OpenSimApplication OpenSimApplication.RemoveClientCircuit(UInt32):Void circuitcode circuitcode OpenSimApplication.SendPacketTo(Byte[], Int32, SocketFlags, UInt32):Void circuitcode circuitcode StartUp method StartUp Startup Sim OpenSim.OpenSimMain OpenSim.OpenSimMain System.Timers.Timer, System.Net.Sockets.Socket OpenSimMain.OpenSimMain() loginserver System.Boolean false OpenSimMain.OpenSimMain() sandbox System.Boolean false _physicsEngine _physicsEngine OpenSimMain.LoadConfigDll(String):SimConfig loginserver loginserver OpenSimMain.loginserver sandbox Server Timer.set_Interval(Double):Void OpenSimMain.StartUp():Void OpenSimMain.StartUp():Void System.UInt32.ToString System.UInt32.ToString(System.IFormatProvider) OpenSimMain.StartUp():Void System.UInt32.ToString System.UInt32.ToString(System.IFormatProvider) Sim OpenSim.OpenSimRoot OpenSimRoot.OpenSimRoot() Sandbox System.Boolean false Application AssetCache Cfg Cfg OpenSimRoot.Cfg ClientThreads GridServers HttpServer InventoryCache LocalWorld Sandbox StartUp method StartUp Startup startuptime startuptime OpenSimRoot.startuptime Que OpenSim.QueItem Incoming Packet Sim OpenSim.SimClient OpenSim.SimClient System.Timers.Timer SimClient.SimClient(EndPoint, UseCircuitCodePacket) Sequence System.UInt32 0 SimClient.SimClient(EndPoint, UseCircuitCodePacket) debug System.Boolean false Timer.Timer(Double) SimClient.SimClient(EndPoint, UseCircuitCodePacket) SimClient.SimClient(EndPoint, UseCircuitCodePacket) initialcirpack initialcirpack AgentID CircuitCode ClientAvatar NewPack SimClient.newAssetFolder NewPack Pack SimClient.ProcessInPacket(Packet):Void wear libsecondlife.Packets.AgentIsNowWearingPacket op_Equality "" SimClient.ProcessInPacket(Packet):Void SimClient.ProcessOutPacket(Packet):Void System.Exception Pack SecureSessionID SessionID userEP OpenSim.SimConsole OpenSim.Framework.Console.ConsoleBase Sim OpenSim.SimConsole SimConsole.SimConsole(ConsoleType, String, Int32) constype constype SimConsole.SimConsole(ConsoleType, String, Int32) sparam sparam SimConsole.SimConsole(ConsoleType, String, Int32) iparam iparam iparam SimConsole.SimConsole(ConsoleType, String, Int32) sparam SimConsole.SimConsole(ConsoleType, String, Int32) op_Equality "" SimConsole.CmdPrompt(String, String):String SimConsole.ConsType SimConsole.MainConsolePrompt():Void System.UInt64.ToString System.UInt64.ToString(System.IFormatProvider) 'cmdparams' SimConsole.RunCmd(String, String[]):Object SimConsole.ShowCommands(String):Void System.String.Format(System.String,System.Object[]) System.String.Format(System.IFormatProvider,System.String,System.Object[]) SimConsole.ShowCommands(String):Void System.String.Format(System.String,System.Object[]) System.String.Format(System.IFormatProvider,System.String,System.Object[]) Version ID imageID Id AssetRequests System.Collections.Generic.List`1<OpenSim.Assets.AssetRequest> AssetCache.AssetRequests Assets sourceAsset AssetCache.CloneAsset(LLUUID, AssetInfo):AssetInfo OpenSim.Assets.AssetInfo OpenSim.Framework.Assets.AssetBase AssetCache.CloneAsset(LLUUID, AssetInfo):AssetInfo newOwner AssetCache.CloneAsset(LLUUID, AssetInfo):AssetInfo 'sourceAsset' AssetCache.CloneAsset(LLUUID, AssetInfo):AssetInfo source AssetCache.CloneImage(LLUUID, TextureImage):TextureImage OpenSim.Assets.TextureImage OpenSim.Framework.Assets.AssetBase AssetCache.CloneImage(LLUUID, TextureImage):TextureImage newOwner AssetCache.CloneImage(LLUUID, TextureImage):TextureImage 'source' AssetCache.CloneImage(LLUUID, TextureImage):TextureImage ID agentID Id ID assetID Id RequestedAssets RequestedTextures AssetCache.RunAssetManager():Void System.Exception TextureRequests System.Collections.Generic.List`1<OpenSim.Assets.AssetRequest> AssetCache.TextureRequests Textures OpenSim.Assets.AssetInfo OpenSim.Framework.Assets.AssetBase AssetInfo.AssetInfo(AssetBase) a aBase 'aBase' AssetInfo.AssetInfo(AssetBase) AssetRequest.AssetRequest() DataPointer System.Int64 0 AssetRequest.AssetRequest() NumPackets System.Int32 0 AssetRequest.AssetRequest() PacketCounter System.Int32 0 AssetInf DataPointer ImageInfo IsTextureRequest NumPackets Num AssetRequest.NumPackets PacketCounter RequestAssetID RequestUser TransferRequestID ID folderID Id ID clientID Id ID folderID Id ID folderID Id FetchItems FetchDescend ID agentID Id ID itemID Id OpenSim.Assets.TextureImage OpenSim.Framework.Assets.AssetBase TextureImage.TextureImage(AssetBase) a aBase 'aBase' TextureImage.TextureImage(AssetBase) Sim OpenSim.CAPS.SimCAPSHTTPServer SimCAPSHTTPServer OpenSim.CAPS.SimCAPSHTTPServer System.Net.HttpListener SimCAPSHTTPServer.HandleRequest(Object):Void stateinfo stateinfo HTTPD Listener SimCAPSHTTPServer.LoadAdminPage():Void System.Exception SimCAPSHTTPServer.ParseLLSDXML(String):String requestBody SimCAPSHTTPServer.ParseLLSDXML(String):String SimCAPSHTTPServer.ParseREST(String, String, String):String System.Exception SimCAPSHTTPServer.ParseREST(String, String, String):String System.String.Format(System.String,System.Object[]) System.String.Format(System.IFormatProvider,System.String,System.Object[]) SimCAPSHTTPServer.ParseXMLRPC(String):String System.Exception SimCAPSHTTPServer.ParseXMLRPC(String):String SimCAPSHTTPServer.ParseXMLRPC(String):String System.Convert.ToUInt32(System.Object) System.Convert.ToUInt32(System.Object,System.IFormatProvider) SimCAPSHTTPServer.StartHTTP():Void System.Exception SimCAPSHTTPServer.StartHTTP():Void mesh System.Collections.Generic.List`1<OpenSim.types.Triangle> Mesh.mesh Mesh.op_Addition(Mesh, Mesh):Mesh a Mesh.op_Addition(Mesh, Mesh):Mesh b Add Mesh.op_Addition(Mesh, Mesh):Mesh Mesh Mesh.op_Addition(Mesh, Mesh):Mesh A B C Triangle.Triangle(Vector3, Vector3, Vector3) A Triangle.Triangle(Vector3, Vector3, Vector3) B Triangle.Triangle(Vector3, Vector3, Vector3) C LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void System.Int32.ToString System.Int32.ToString(System.IFormatProvider) LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void System.Int32.ToString System.Int32.ToString(System.IFormatProvider) LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void System.Single.ToString System.Single.ToString(System.IFormatProvider) LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void System.Single.ToString System.Single.ToString(System.IFormatProvider) LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void System.Single.ToString System.Single.ToString(System.IFormatProvider) LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void System.Single.ToString System.Single.ToString(System.IFormatProvider) LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void System.Single.ToString System.Single.ToString(System.IFormatProvider) LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void System.Single.ToString System.Single.ToString(System.IFormatProvider) OpenSim.UserServer.LoginServer OpenSim.Framework.Grid.LoginService OpenSim.UserServer.LoginServer System.Net.Sockets.Socket Login LoginServer LogOn LoginServer.LoginServer(IGridServer) _needPasswd System.Boolean false LoginServer.LoginServer(IGridServer) userAccounts System.Boolean false LoginServer.Authenticate(String, String, String):Boolean passwd passwd clientAddress Customise LoginServer.CustomiseLoginResponse(Hashtable, String, String):Void Login CustomiseLoginResponse LogOn LoginServer.EncodePassword(String):String System.String.ToLower System.String.ToLower(System.Globalization.CultureInfo) LoginServer.GetAgentId(String, String):LLUUID System.Int32.ToString(System.String) System.Int32.ToString(System.String,System.IFormatProvider) LoginServer.InitializeLogin():Void 4 UserProfileManager.SetKeys(String, String, String, String):Void Welcome to OpenSim Sim OpenSim LoginServer.LoginRequest(StreamReader, StreamWriter):Void System.Exception LoginServer.LoginRequest(StreamReader, StreamWriter):Void System.Convert.ToInt32(System.String) System.Convert.ToInt32(System.String,System.IFormatProvider) op_Inequality "" LoginServer.LoginRequest(StreamReader, StreamWriter):Void writer LoginServer.ProcessXmlRequest(XmlRpcRequest, StreamWriter):Boolean System.IO.StreamWriter System.IO.TextWriter LoginServer.ProcessXmlRequest(XmlRpcRequest, StreamWriter):Boolean System.Int32.ToString System.Int32.ToString(System.IFormatProvider) LoginServer.ProcessXmlRequest(XmlRpcRequest, StreamWriter):Boolean System.Int32.ToString(System.String) System.Int32.ToString(System.String,System.IFormatProvider) 'request' LoginServer.ProcessXmlRequest(XmlRpcRequest, StreamWriter):Boolean 'writer' LoginServer.ProcessXmlRequest(XmlRpcRequest, StreamWriter):Boolean 'writer' LoginServer.ProcessXmlRequest(XmlRpcRequest, StreamWriter):Boolean remoteAddress LoginServer.RunLogin():Void System.Exception LoginServer.RunLogin():Void System.Exception LoginServer.RunLogin():Void clientEndPoint System.Net.IPEndPoint Avatar.Avatar() PhysicsEngineFlying System.Boolean false Avatar.Avatar(SimClient) _updateCount System.Int16 0 Avatar.Avatar(SimClient) avatarAppearanceTexture libsecondlife.LLObject+TextureEntry null Avatar.Avatar(SimClient) movementflag System.Byte 0 Avatar.Avatar(SimClient) updateflag System.Boolean false TheClient anim_seq anim Avatar.anim_seq anim_seq Animations RegionInfo RegionInfo Avatar.CompleteMovement(World):Void ControllingClient current_anim anim Avatar.current_anim current_anim firstname firstname Avatar.firstname lastname lastname Avatar.lastname Anims Avatar.LoadAnims():Void PhysActor PhysicsEngineFlying Anim Avatar.SendAnimPack():Void 'userInfo' Avatar.SendAppearanceToOtherAgent(SimClient):Void RegionInfo RegionInfo Avatar.SendRegionHandshake(World):Void AnimsLLUUID Anims AvatarAnimations.AnimsLLUUID AnimsNames Anims AvatarAnimations.AnimsNames Anims AvatarAnimations.LoadAnims():Void Entity.Entity() localid System.UInt32 0 addForces BackUp method BackUp Backup children System.Collections.Generic.List`1<OpenSim.world.Entity> Entity.children getMesh getName localid localid Entity.localid name position rotation update uuid uuid Entity.uuid velocity X X NewForce.X Y Y NewForce.Y Z Z NewForce.Z 'UpdateFlag' updateFlag Primitive.Primitive() dirtyFlag System.Boolean false Primitive.Primitive() mesh_cutbegin System.Single 0.0 Primitive.Primitive() newPrimFlag System.Boolean false Primitive.Primitive() physicsEnabled System.Boolean false Primitive.Primitive() physicstest System.Boolean false Primitive.Primitive() updateFlag System.Boolean false localID-702000 Primitive.CreateFromPacket(ObjectAddPacket, LLUUID, UInt32):Void ID agentID Id ID localID Id Primitive.CreateFromPacket(ObjectAddPacket, LLUUID, UInt32):Void System.UInt32.ToString(System.String) System.UInt32.ToString(System.String,System.IFormatProvider) 'addPacket' Primitive.CreateFromPacket(ObjectAddPacket, LLUUID, UInt32):Void 'store' Primitive.CreateFromStorage(PrimData):Void dirtyFlag mesh_cutbegin cutbegin Primitive.mesh_cutbegin mesh_cutbegin mesh_cutend cutend Primitive.mesh_cutend mesh_cutend newPrimFlag PhysActor primData RemoteClient 'RemoteClient' Primitive.UpdateClient(SimClient):Void updateFlag 'pack' Primitive.UpdateObjectFlags(ObjectFlagUpdatePacket):Void 'addPacket' Primitive.UpdateShape(ObjectDataBlock):Void ScriptEngine.ScriptEngine(World) env env env ScriptEngine.ScriptEngine(World) ScriptEngine.LoadScript():Void HeightMap World OpenSim.world World.World() _localNumber System.UInt32 0 _localNumber _localNumber AgentClient AgentClient DeRezPacket AgentClient World.DeRezObject(DeRezObjectPacket, SimClient):Void Rez DeRezPacket Rez World.DeRezObject(DeRezObjectPacket, SimClient):Void AgentClient World.DeRezObject(DeRezObjectPacket, SimClient):Void De World.DeRezObject(DeRezObjectPacket, SimClient):Void Entities RemoteClient Prims World.GetInitialPrims(SimClient):Void LandMap Prims World.LoadPrimsFromStorage():Void World.LoadStorageDLL(String):Boolean localStorage World.Rand Scripts RemoteClient 'RemoteClient' World.SendLayerData(SimClient):Void 'RemoteClient' World.SendLayerData(SimClient):Void 'RemoteClient' World.SendLayerData(SimClient):Void IScriptHost.Register(IScript):Boolean iscript iscript OpenSim.Storage.LocalStorageDb4o OpenSim.Storage.LocalStorageDb4o OpenSim.Storage.LocalStorageDb4o Db4LocalStorage.Db4LocalStorage() System.Exception 'receiver' Db4LocalStorage.LoadPrimitives(ILocalStorageReceiver):Void 'prim' Db4LocalStorage.StorePrim(PrimData):Void UUIDQuery 'prim' UUIDQuery.Match(PrimData):Boolean OpenSim.Physics.BasicPhysicsPlugin OpenSim.Physics.BasicPhysicsPlugin OpenSim.Physics.BasicPhysicsPlugin BasicActor.flying BasicActor.SetAcceleration(PhysicsVector):Void accel accel Plugin OpenSim.Physics.BasicPhysicsPlugin.BasicPhysicsPlugin BasicPhysicsPlugin OpenSim.Physics.BasicPhysicsPlugin OpenSim.Physics.OdePlugin OpenSim.Physics.OdePlugin OpenSim.Physics.OdePlugin OdeCharacter parent_scene OdeCharacter.OdeCharacter(OdeScene, PhysicsVector) 'pos' OdeCharacter.OdeCharacter(OdeScene, PhysicsVector) OdeCharacter.capsule_geom OdeCharacter.gravityAccel OdeCharacter.SetAcceleration(PhysicsVector):Void accel accel Plugin OpenSim.Physics.OdePlugin.OdePlugin OdePlugin OpenSim.Physics.OdePlugin OdePrim._position OdePrim.SetAcceleration(PhysicsVector):Void accel accel 'position' OdeScene.AddPrim(PhysicsVector, PhysicsVector):PhysicsActor 'size' OdeScene.AddPrim(PhysicsVector, PhysicsVector):PhysicsActor OdeScene.Land OdeScene.LandGeom 'heightMap' OdeScene.SetTerrain(Single[]):Void 'heightMap' OdeScene.SetTerrain(Single[]):Void space space world world OpenSim.Physics.PhysXPlugin OpenSim.Physics.PhysXPlugin OpenSim.Physics.PhysXPlugin PhysXCharacter.SetAcceleration(PhysicsVector):Void accel accel Plugin OpenSim.Physics.PhysXPlugin.PhysXPlugin PhysXPlugin OpenSim.Physics.PhysXPlugin PhysXPrim._position PhysXPrim.SetAcceleration(PhysicsVector):Void accel accel Save it for a rainy day. Save it for a rainy day. Save it for a rainy day. No valid permission requests were found for assembly '{0}'. You should always specify the minimum security permissions using SecurityAction.RequestMinimum. Sign '{0}' with a strong name key. Consider merging the types defined in '{0}' with another namespace. It appears that field '{0}' is never used or is only ever assigned to. Use this field or remove it. Change '{0}' to be read-only by removing the property setter. The compound word '{0}' in {1} '{2}' exists as a discrete term. If your usage is intended to be single word, case it as '{3}'. '{0}' is marked ComVisible(true) but has the following ComVisible(false) types in its object hierarchy: {1} Consider changing the type of parameter '{0}' in {1} from {2} to its base type {3}. This method appears to only require base class members in its implementation. Suppress this violation if there is a compelling reason to require the more derived type in the method signature. '{0}' contains a call chain that results in a call to a virtual method defined by the class. Review the following call stack for unintended consequences: {1} Modify '{0}' to catch a more specific exception than '{1}' or rethrow the exception. Remove the readonly declaration from '{0}' or change the field to one that is an immutable reference type. If the reference type '{1}' is, in fact, immutable, exclude this message. Make '{0}' private or internal (Friend in VB, public private in C++) and provide a public or protected property to access it. Change '{0}' in {1} to use Collection<T>, ReadOnlyCollection<T> or KeyedCollection<K,V> {0} initializes field {1} of type {2} to {3}. Remove this initialization as it will be done automatically by the runtime. {0} passes a literal as parameter {1} of a call to {2}. Retrieve the following string argument from a resource table instead: '{3}' Consider a design that does not require that '{0}' be a reference parameter. {0} creates an exception of type '{1}', an exception type that is not sufficiently specific and should never be raised by user code. If this exception instance might be thrown, use a different exception type. Modify the call to {0} in method {1} to set the timer interval to a value that's greater than or equal to one second. Correct the casing of member name '{0}'. Correct the casing of namespace name '{0}'. Correct the casing of parameter name '{0}'. Correct the casing of type name '{0}'. Correct the spelling of the unrecognized token '{0}' in member name '{1}'. Consider providing a more meaningful name than the one-letter token '{0}' in member name '{1}'. Correct the spelling of the unrecognized token '{0}' in namespace '{1}'. In method {0}, correct the spelling of the unrecognized token '{1}' in parameter name '{2}' or strip it entirely if it represents any sort of hungarian notation. In method {0}, consider providing a more meaningful name than the one-letter parameter name '{1}'. Correct the spelling of the unrecognized token '{0}' in type name '{1}'. Change member names {0} and '{1}' so that they differ by more than case. Remove all underscores from member '{0}'. Remove all underscores from parameter '{0}'. Remove all underscores from type '{0}'. Rename '{0}' so that it does not end in '{1}'. Correct the spelling of the unrecognized token '{0}' in the literal '{1}'. Correct the capitalization of member name '{0}'. Correct the capitalization of namespace name '{0}'. Correct the capitalization of parameter name '{0}'. Correct the capitalization of type name '{0}'. Add an AssemblyVersion attribute to '{0}'. '{0}' should be marked with CLSCompliantAttribute and its value should be true. Mark '{0}' as ComVisible(false) at the assembly level, then mark all types within the assembly that should be exposed to Com clients as ComVisible(true). The 'this' parameter (or 'Me' in VB) of {0} is never used. Mark the member as static (or Shared in VB) or use 'this'/'Me' in the method body or at least one property accessor, if appropriate. Consider making '{0}' non-public or a constant. Correct the potential overflow in the operation '{0}' in '{1}'. Provide a method named '{0}' as a friendly alternate for operator {1}. Consider adding an overload of the equality operator for '{0}' that takes the same parameters as {1}. '{0}' should override Equals. '{0}' should override the equality (==) and inequality (!=) operators. Change parameter name '{0}' of method {1} to '{2}' in order to match the identifier as it has been declared in {3}. Modify {0} to call {1} instead of {2}. Make '{0}' private. Add a property getter to '{0}'. {0} declares a local, '{1}', of type {2}, which is never used or is only assigned to. Use this local or remove it. Parameter '{0}' of {1} is never used. Remove the parameter or use it in the method body. Correct the capitalization of '{0}' in member name '{1}'. 'Id' is an abbreviation and therefore is not subject to acronym casing guidelines. Correct the capitalization of 'ID' in member name '{0}' by changing it to 'Id'. 'Id' is an abbreviation and therefore is not subject to acronym casing guidelines. Correct the capitalization of '{0}' in parameter name '{1}' by changing it to '{2}'. Correct the capitalization of '{0}' in type name '{1}'. {0} makes a call to {1} that does not explicitly provide a CultureInfo. This should be replaced with a call to {2}. {0} makes a call to {1} that does not explicitly provide an IFormatProvider. This should be replaced with a call to {2}. Remove the public constructors from '{0}'. Replace the call to String.{0}({1}) in '{2}' with a call to String.IsNullOrEmpty. The type name '{0}' conflicts in whole or in part with the namespace name '{1}'. Change either name to eliminate the conflict. Implement IDisposable on '{0}' as it instantiates members of the following IDisposable types: {1} Implement IDisposable on '{0}'. Change the type of parameter '{0}' of method {1} from string to System.Uri, or provide an overload of {1}, that allows '{0}' to be passed as a System.Uri object. Replace the term '{0}' in member name '{1}' with the preferred alternate '{2}'. Replace the term '{0}' in type name '{1}' with the preferred alternate '{2}'. Change '{0}' to a property if appropriate. Validate parameter {0} passed to externally visible method {1}.