[B][SIZE=3]Ace 2.0.4885 - RC2[/SIZE][/B] [B][SIZE=2]07-14-2007[/SIZE][/B] Changes between 2.0.3940 and 2.0.4883: [list] [*]AceConsole [list] [*]Fixed bug when dealing with ranges that would allow invalid values to go through after a successful one. [*]Added enhancements when you are dealing with percentages in a rage type. [*]Now keeps a registry and updates handlers. [*]More memory efficient handler. [*]Properly handles item links [*]Now errors on 0-length name and desc. [*]Added cmdName and guiName. [*]Changed standby's cmdName to "State" and guiName to "Active" [*]Added a step value to ranges. [*]Argument tab-completion functionality added. [/list] [*]AceAddon [list] [*]Now calls/registers OnEnable _after_ OnInitialize [*]:OnInitialize() no longer uses .super.OnInitialize(self) [*]Warning no longer fires if OnInitialize isn't declared [*]Now checks right before OnEnable for :IsActive() [*]Now checks addons to see if they are modules to check their active state and whether to call :OnEnable() [/list] [*]AceDB [list] [*]Added :SetModuleMixins(...) [*]Added :IterateModules() [*]added namespacing. [*]Added :AcquireDBNamespace("name") [*]Changed RegisterDefaults("kind", defaults) to :RegisterDefaults("kind", defaults) or ("namespace", "kind", defaults) [*]Changed :SetProfile("name") to :SetProfile("name", "copyFrom") [*]:GetProfile() now returns 2 arguments. [*]Changed :IsEnabled() to :IsActive() [*]Changed :ToggleStandby() to :ToggleActive([state]) [*]Added :GetAceOptionsDataTable() so mixins can add options to AceConsole and such automatically. [*]Cannot call AcquireDBNamespace before RegisterDB [*]Added the constants CHAR_ID, REALM_ID, and CLASS_ID. [*]Added :ResetDB(["kind"]) [*]Added .REALM, .NAME, .FACTION [/list] [*]AceEvent [list] [*]Added :ScheduleDelayedEvent("event" or func, delay, ...) [*]Delayed events are stopped on embed disable. [*]Made ScheduleDelayedEvent mix in properly [*]Added :CancelDelayedEvent(t) [*]:ScheduleDelayedEvent(...) now returns a unique identifier which can be fed into :CancelDelayedEvent(t) [*]Changed :ScheduleDelayedEvent("event" or func, delay, ...) to :ScheduleDelayedEvent("event" or func, delay, ...) or ("id", "event" or func, delay, ...) [*]Said "id" can now be used to cancel the delayed event. [*]Changed :CancelDelayedEvent(id) to :CancelDelayedEvent("id" or id) [*]If you schedule a delayed event by name, it makes sure to remove the old schedule if it exists. [*]:ScheduleDelayedEvent -> :ScheduleEvent [*]:CancelDelayedEvent -> :CancelScheduledEvent [*]added :IsEventScheduled(id or "id") [*]Added :ScheduleRepeatingEvent("id" or id, "event" or func, delay, ...) or ("event" or func, delay, ...) [*]Addons/modules now no longer disable if they haven't been enabled. [*]Added :IsPostPlayerLogin() [*]Now fires AceEvent_PostInitialize after all channels have loaded. [*]Added AceEvent:IsFullyInitialized() and event AceEvent_FullyInitialized [/list] [*]AceModuleCore [list] [*]:RegisterDB now works in :OnEnable [*]:SetModuleClass(class) [*]:new() -> :new(name), so :init is now fed the name of the module [*]Added :ToggleModuleActive("name" or module [, state]) [*]Added :IsModuleActive("name" or module) [/list] [*]AceLocale [list] [*]Caching is prevented if the cached instance is registered with AceLibrary. e.g. BabbleLib. [*]Uses new API [*]Fixed error messages [/list] [*]AceOO [list] [*]Uid assigned to each object now. [*]Now with optional Compost support [/list] [*]Ace Hook [list] [*]Removed reference to UnhookScript [/list] [*]Global [list] [*]All internal Ace2 libraries now use self:error instead of error. [*]Way too many bugfixes to mention. [/list] [/list] [B][SIZE=3]Ace 2.0.3870 - RC1[/SIZE][/B] [B][SIZE=2]07-03-2007[/SIZE][/B] Inital Public Release Candidate