--<< ====================================================================== >>-- -- Setup Module -- --<< ====================================================================== >>-- AceTimerDruid = AceTimer:AddModule() function AceTimerDruid:Initialize() local _, eclass = UnitClass("player") if eclass ~= "DRUID" then self:DelModule(self) AceTimerDruid = nil ACETIMER.DRUID = nil end end function AceTimerDruid:Enable() return self:Setup() end --<< ====================================================================== >>-- -- Setup Timers -- --<< ====================================================================== >>-- function AceTimerDruid:Setup() local A = ACETIMER local C = A.DRUID self:AddGroup(1, TRUE, "FUCHSIA") self:AddGroup(2, FALSE, "MAROON") self:AddGroup(3, TRUE, "FUCHSIA") self:AddTimer(A.SPELL, C.ABOLISH_POISON, 8, 1,1,1) self:AddTimer(A.SPELL, C.BASH, 2, 1,0,0, { d={rs=1, tn=C.BRUTAL_IMPACT, tb=0.5} }) self:AddTimer(A.SPELL, C.BARKSKIN, 15, 0,1,1) self:AddTimer(A.SPELL, C.DASH, 15, 0,1,1) self:AddTimer(A.SPELL, C.DEMORALIZING_ROAR, 30, 0,0,0, { rc=TRUE }) self:AddTimer(A.SPELL, C.ENRAGE, 10, 0,1,1) self:AddTimer(A.SPELL, C.ENTANGLING_ROOTS, 10, 1,0,0, { gr=1, rc=TRUE, d={rs=3} }) self:AddTimer(A.SPELL, C.FAERIE_FIRE, 40, 1,0,0, { gr=2, rc=TRUE }) self:AddTimer(A.SPELL, C.FAERIE_FIRE_FERAL, 40, 1,0,0, { gr=2, rc=TRUE }) self:AddTimer(A.SPELL, C.FERAL_CHARGE, 4, 1,0,0) self:AddTimer(A.SPELL, C.FRENZIED_REGENERATION, 10, 0,1,1) self:AddTimer(A.SPELL, C.HIBERNATE, 20, 1,0,0, { gr=3, rc=TRUE, d={rs=10} }) self:AddTimer(A.SPELL, C.INNERVATE, 20, 1,1,1) self:AddTimer(A.SPELL, C.INSECT_SWARM, 12, 1,0,0, { rc=TRUE }) self:AddTimer(A.SPELL, C.NATURE_S_GRASP, 45, 0,1,1, { cr="BLUE", ea={[C.ENTANGLING_ROOTS]=45} }) self:AddTimer(A.SPELL, C.MOONFIRE, 12, 1,0,0, { rc=TRUE }) self:AddTimer(A.SPELL, C.POUNCE, 2, 1,0,0, { ea={[C.POUNCE_BLEED]=1} }) self:AddTimer(A.SPELL, C.RAKE, 9, 1,0,0, { rc=TRUE }) self:AddTimer(A.SPELL, C.REGROWTH, 21, 1,1,1, { rc=TRUE }) self:AddTimer(A.SPELL, C.REJUVENATION, 12, 1,1,1, { rc=TRUE }) self:AddTimer(A.SPELL, C.RIP, 12, 1,0,0, { rc=TRUE }) self:AddTimer(A.SPELL, C.SOOTHE_ANIMAL, 15, 1,0,0, { rc=TRUE }) self:AddTimer(A.SPELL, C.STARFIRE, 0, 1,0,0, { ea={[C.STARFIRE_STUN]=1} }) self:AddTimer(A.SPELL, C.TIGER_S_FURY, 6, 0,1,1, { rc=TRUE }) self:AddTimer(A.EVENT, C.ENTANGLING_ROOTS, 10, 1,0,1, { gr=1, d={rs=3} }) self:AddTimer(A.EVENT, C.NATURE_S_GRACE, 15, 0,1,1, { cr="LIME", a=1 }) self:AddTimer(A.EVENT, C.CLEARCASTING, 15, 0,1,1, { cr="LIME", a=1, tx="Interface\\Icons\\Spell_Shadow_ManaBurn" }) self:AddTimer(A.EVENT, C.POUNCE_BLEED, 18, 1,0,0, { xn=C.POUNCE }) self:AddTimer(A.EVENT, C.STARFIRE_STUN, 3, 1,0,0, { xn=C.STARFIRE }) end