AdWS_Locale = { -- This have to match the class name queried from UnitClass ("player") ID_Warrior = "Warrior", ID_Rogue = "Rogue", ID_Shaman = "Shaman", ID_Paladin = "Paladin", -- This have to match the weapon type showed on tooltip ID_Two_Hand = "Two-Hand", ID_Main_Hand = "Main Hand", ID_One_Hand = "One-Hand", ID_Off_Hand = "Off Hand", -- This have to match the 2nd weapon type showed on tooltip ID_Sword = "Sword", ID_Mace = "Mace", ID_Axe = "Axe", ID_Polearm = "Polearm", ID_Staff = "Staff", ID_Fist_Weapon = "Fist Weapon", ID_Dagger = "Dagger", -- This have to match damage showed on tooltip ID_Damage = "%d+ %- %d+ Damage", ID_Speed = "Speed %d+%.%d+", ID_Nature_Damage = "%d+ %- %d+ Nature Damage", ID_Frost_Damage = "%d+ %- %d+ Frost Damage", -- This have to match stats showed on tooltip ID_Strength = "Strength", ID_Agility = "Agility", ID_Attack_Power = "Equip: %+%d+ Attack Power%.", ID_Weapon_Damage = "Weapon Damage", ID_Sharpened = "Sharpened", ID_Rockbiter = "Rockbiter", ID_Windfury = "Windfury", -- Output result string ID_Output_Bloodthirst = "Bloodthirst: ", ID_Output_Whirlwind = "Whirlwind: ", ID_Output_Overpower = "Overpower: ", ID_Output_HeroicStrike = "Heroic Strike: ", ID_Output_OffHand = "Offhand ", ID_Output_MortalStrike = "Mortal Strike: ", ID_Output_SinisterStrike = "Sinister Strike: ", ID_Output_Backstab = "Backstab: ", ID_Output_Ambush = "Ambush: ", ID_Output_Eviscerate = "Eviscerate: ", ID_Output_Riposte = "Riposte: ", ID_Output_Ghostly_Strike = "Ghostly Strike: ", ID_Output_Hemorrhage = "Hemorrhage: ", ID_Output_Rockbiter = "Rockbiter ", ID_Output_Windfury = "Windfury ", ID_Output_TenDmg = "10 DMG = ", ID_Output_TenAp = "10 AP = ", ID_Output_Normal = "White: ", ID_Output_RogueSpeed = "BF+S&D Speed: ", ID_Output_FlurrySpeed = "Flurry speed: ", ID_Output_DPS = "DPS ", };