-- Farben local PURPLE = "|cff999999"; -- grey atm -- removed local RED = "|cffff0000"; local REDA = "|cffcc6666"; local WHITE = "|cffFFFFFF"; local GREEN = "|cff1eff00"; local GREY = "|cff9F3FFF"; --purple now ^^ local BLUE = "|cff0070dd"; local ORANGE = "|cffff6090"; -- it is rosa now local YELLOW = "|cffffff00"; local BLACK = "|c0000000f"; local DARKGREEN = "|cff008000"; local BLUB = "|cffd45e19"; -- Quest Color local Grau = "|cff9d9d9d" local Gruen = "|cff1eff00" local Orange = "|cffFF8000" local Rot = "|cffFF0000" local Gelb = "|cffFFd200" local Blau = "|cff0070dd" ------------------------------------------------------------------------------------- --------------------------- Buttons ---------------------------------------------- ------------------------------------------------------------------------------------- --------------------------------- -- Option button (useless atm) --------------------------------- function AQOPTION1_OnClick() --blub end --------------------------------- -- Oben rechts der button /zum panel show/close --------------------------------- function AQCLOSE_OnClick() AQ_AtlasOrAlphamap(); if(AtlasQuestFrame:IsVisible()) then HideUIPanel(AtlasQuestFrame); HideUIPanel(AtlasQuestInsideFrame); else ShowUIPanel(AtlasQuestFrame); end end --------------------------------- -- oben links am panel der button zum schließen --------------------------------- function AQCLOSE1_OnClick() HideUIPanel(AtlasQuestFrame); end --------------------------------- -- der button inside für schließen der q anzeige --------------------------------- function AQCLOSE2_OnClick() HideUIPanel(AtlasQuestInsideFrame); WHICHBUTTON = 0; end --------------------------------- -- Checkbox für Allianz --------------------------------- function Alliance_OnClick() Allianceorhorde = 1 AQHCB:SetChecked(false); AQACB:SetChecked(true); HideUIPanel(AtlasQuestInsideFrame); AQUpdateNOW = true; end --------------------------------- -- Checkbox für Horde --------------------------------- function Horde_OnClick() Allianceorhorde = 2 AQHCB:SetChecked(true); AQACB:SetChecked(false); HideUIPanel(AtlasQuestInsideFrame); AQUpdateNOW = true; end --------------------------- Buttons -> END --------------------- /////// QUESTBUTTON ///////////// --------------------------------- -- Hide the AL Frame if avaiable --------------------------------- function AQHideAL() if ( AtlasLootItemsFrame ~= nil) then AtlasLootItemsFrame:Hide(); -- hide atlasloot end end --------------------------------- -- Story Button --------------------------------- function AQSTORY1_OnClick() AQHideAL(); if (AtlasQuestInsideFrame:IsVisible() == nil) then ShowUIPanel(AtlasQuestInsideFrame); WHICHBUTTON = STORY; elseif ( WHICHBUTTON == STORY) then HideUIPanel(AtlasQuestInsideFrame); else WHICHBUTTON = STORY; end AQButtonSTORY_SetText(); end --------------------------------- -- Button --------------------------------- function Quest_OnClick() AQHideAL(); StoryTEXT:SetText(""); if (AtlasQuestInsideFrame:IsVisible() == nil) then ShowUIPanel(AtlasQuestInsideFrame); WHICHBUTTON = AQSHOWNQUEST; elseif ( WHICHBUTTON == AQSHOWNQUEST) then HideUIPanel(AtlasQuestInsideFrame); WHICHBUTTON = 0; else WHICHBUTTON = AQSHOWNQUEST; end AQButton_SetText(); end -----------------------QUESTBUTTON -> END -----------------//////// QUESTBUTTON SET TEXT ///////////// --------------------------------- -- set the Quest text --------------------------------- function AQButton_SetText() local AQQuestlevelf local AQQuestfarbe for i=1, 36 do if ( Allianceorhorde == 1 and AQINSTANZ == i) then AQQuestlevelf = tonumber(getglobal("Inst"..i.."Quest"..AQSHOWNQUEST.."_Level")); if ( AQQuestlevelf ~= nil or AQQuestlevelf ~= 0 or AQQuestlevelf ~= "") then if ( AQQuestlevelf == UnitLevel("player") or AQQuestlevelf == UnitLevel("player") + 2 or AQQuestlevelf == UnitLevel("player") - 2 or AQQuestlevelf == UnitLevel("player") + 1 or AQQuestlevelf == UnitLevel("player") - 1) then AQQuestfarbe = Gelb; elseif ( AQQuestlevelf > UnitLevel("player") + 2 and AQQuestlevelf <= UnitLevel("player") + 4) then AQQuestfarbe = Orange; elseif ( AQQuestlevelf >= UnitLevel("player") + 5 and AQQuestlevelf ~= 100) then AQQuestfarbe = Rot; elseif ( AQQuestlevelf < UnitLevel("player") - 7) then AQQuestfarbe = Grau; elseif ( AQQuestlevelf >= UnitLevel("player") - 7 and AQQuestlevelf < UnitLevel("player") - 2) then AQQuestfarbe = Gruen; elseif ( AQQuestlevelf == 100) then AQQuestfarbe = Blau; end end Questueberschrift:SetText(AQQuestfarbe..getglobal("Inst"..i.."Quest"..AQSHOWNQUEST)); QuestLeveltext:SetText(GREEN..AQDiscription_LEVEL..WHITE..getglobal("Inst"..i.."Quest"..AQSHOWNQUEST.."_Level")); QuestAttainLeveltext:SetText(DARKGREEN..AQDiscription_ATTAIN..WHITE..getglobal("Inst"..i.."Quest"..AQSHOWNQUEST.."_Attain")); Prequesttext:SetText(RED..AQDiscription_PREQUEST..WHITE..getglobal("Inst"..i.."Quest"..AQSHOWNQUEST.."_Prequest").."\n \n"..BLUB..AQDiscription_FOLGEQUEST..WHITE..getglobal("Inst"..i.."Quest"..AQSHOWNQUEST.."_Folgequest").."\n \n"..BLUE..AQDiscription_START..WHITE..getglobal("Inst"..i.."Quest"..AQSHOWNQUEST.."_Location").."\n \n"..ORANGE..AQDiscription_AIM..WHITE..getglobal("Inst"..i.."Quest"..AQSHOWNQUEST.."_Aim").."\n \n"..GREY..AQDiscription_NOTE..WHITE..getglobal("Inst"..i.."Quest"..AQSHOWNQUEST.."_Note")); for b=1, 6 do REWARDstext:SetText(getglobal("Inst"..i.."Quest"..AQSHOWNQUEST.."Rewardtext")) if ( getglobal("Inst"..i.."Quest"..AQSHOWNQUEST.."name"..b) ~= nil) then getglobal("AtlasQuestItemframe"..b.."_Icon"):SetTexture("Interface\\Icons\\"..getglobal("Inst"..i.."Quest"..AQSHOWNQUEST.."textur"..b)); getglobal("AtlasQuestItemframe"..b.."_Name"):SetText(getglobal("Inst"..i.."Quest"..AQSHOWNQUEST.."ITC"..b)..getglobal("Inst"..i.."Quest"..AQSHOWNQUEST.."name"..b)); getglobal("AtlasQuestItemframe"..b.."_Extra"):SetText(getglobal("Inst"..i.."Quest"..AQSHOWNQUEST.."description"..b)); getglobal("AtlasQuestItemframe"..b):Enable(); else getglobal("AtlasQuestItemframe"..b.."_Icon"):SetTexture(); getglobal("AtlasQuestItemframe"..b.."_Name"):SetText(); getglobal("AtlasQuestItemframe"..b.."_Extra"):SetText(); getglobal("AtlasQuestItemframe"..b):Disable(); end end end ------------------------------------------------------------------------------ -- + + + +++ ++ +++ -- +++ + + + + + + ++ -- + + + + + ++ +++ ------------------------------------------------------------------------------ if ( Allianceorhorde == 2 and AQINSTANZ == i) then AQQuestlevelf = tonumber(getglobal("Inst"..i.."Quest"..AQSHOWNQUEST.."_HORDE_Level")); if ( AQQuestlevelf ~= nil or AQQuestlevelf ~= 0 or AQQuestlevelf ~= "") then if ( AQQuestlevelf == UnitLevel("player") or AQQuestlevelf == UnitLevel("player") + 2 or AQQuestlevelf == UnitLevel("player") - 2 or AQQuestlevelf == UnitLevel("player") + 1 or AQQuestlevelf == UnitLevel("player") - 1) then AQQuestfarbe = Gelb; elseif ( AQQuestlevelf > UnitLevel("player") + 2 and AQQuestlevelf <= UnitLevel("player") + 4) then AQQuestfarbe = Orange; elseif ( AQQuestlevelf >= UnitLevel("player") + 5 and AQQuestlevelf ~= 100) then AQQuestfarbe = Rot; elseif ( AQQuestlevelf < UnitLevel("player") - 7) then AQQuestfarbe = Grau; elseif ( AQQuestlevelf >= UnitLevel("player") - 7 and AQQuestlevelf < UnitLevel("player") - 2) then AQQuestfarbe = Gruen; elseif ( AQQuestlevelf == 100) then AQQuestfarbe = Blau; end end Questueberschrift:SetText(AQQuestfarbe..getglobal("Inst"..i.."Quest"..AQSHOWNQUEST.."_HORDE")); QuestLeveltext:SetText(GREEN..AQDiscription_LEVEL..WHITE..getglobal("Inst"..i.."Quest"..AQSHOWNQUEST.."_HORDE_Level")); QuestAttainLeveltext:SetText(DARKGREEN..AQDiscription_ATTAIN..WHITE..getglobal("Inst"..i.."Quest"..AQSHOWNQUEST.."_HORDE_Attain")); Prequesttext:SetText(RED..AQDiscription_PREQUEST..WHITE..getglobal("Inst"..i.."Quest"..AQSHOWNQUEST.."_HORDE_Prequest").."\n \n"..BLUB..AQDiscription_FOLGEQUEST..WHITE..getglobal("Inst"..i.."Quest"..AQSHOWNQUEST.."_HORDE_Folgequest").."\n \n"..BLUE..AQDiscription_START..WHITE..getglobal("Inst"..i.."Quest"..AQSHOWNQUEST.."_HORDE_Location").."\n \n"..ORANGE..AQDiscription_AIM..WHITE..getglobal("Inst"..i.."Quest"..AQSHOWNQUEST.."_HORDE_Aim").."\n \n"..GREY..AQDiscription_NOTE..WHITE..getglobal("Inst"..i.."Quest"..AQSHOWNQUEST.."_HORDE_Note")); for b=1, 6 do REWARDstext:SetText(getglobal("Inst"..i.."Quest"..AQSHOWNQUEST.."Rewardtext_HORDE")) if ( getglobal("Inst"..i.."Quest"..AQSHOWNQUEST.."name"..b.."_HORDE") ~= nil) then getglobal("AtlasQuestItemframe"..b.."_Icon"):SetTexture("Interface\\Icons\\"..getglobal("Inst"..i.."Quest"..AQSHOWNQUEST.."textur"..b.."_HORDE")); getglobal("AtlasQuestItemframe"..b.."_Name"):SetText(getglobal("Inst"..i.."Quest"..AQSHOWNQUEST.."ITC"..b.."_HORDE")..getglobal("Inst"..i.."Quest"..AQSHOWNQUEST.."name"..b.."_HORDE")); getglobal("AtlasQuestItemframe"..b.."_Extra"):SetText(getglobal("Inst"..i.."Quest"..AQSHOWNQUEST.."description"..b.."_HORDE")); getglobal("AtlasQuestItemframe"..b):Enable(); else getglobal("AtlasQuestItemframe"..b.."_Icon"):SetTexture(); getglobal("AtlasQuestItemframe"..b.."_Name"):SetText(); getglobal("AtlasQuestItemframe"..b.."_Extra"):SetText(); getglobal("AtlasQuestItemframe"..b):Disable(); end end end -------Special case: ZG if ( AQINSTANZ == 28 and AQSHOWNQUEST <= 1) then StoryTEXT:SetText(WHITE..getglobal("Inst28Story"..AQSHOWNQUEST)); Questueberschrift:SetText(BLUE..getglobal("Inst28Caption"..AQSHOWNQUEST)); Prequesttext:SetText(); QuestAttainLeveltext:SetText(); QuestLeveltext:SetText(); end -------Special case: BWL if ( AQINSTANZ == 6 and AQSHOWNQUEST <= 2) then StoryTEXT:SetText(WHITE..getglobal("Inst6Story"..AQSHOWNQUEST)); Questueberschrift:SetText(BLUE..getglobal("Inst6Caption"..AQSHOWNQUEST)); Prequesttext:SetText(); QuestAttainLeveltext:SetText(); QuestLeveltext:SetText(); end -------Special case: DRAGONS if ( AQINSTANZ == 30 and AQSHOWNQUEST <= 4) then StoryTEXT:SetText(WHITE..getglobal("Inst30Story"..AQSHOWNQUEST)); Questueberschrift:SetText(BLUE..getglobal("Inst30Caption"..AQSHOWNQUEST)); Prequesttext:SetText(); QuestAttainLeveltext:SetText(); QuestLeveltext:SetText(); end -------Special case: VC PALA Q if ( AQINSTANZ == 1 and AQSHOWNQUEST == 7) then StoryTEXT:SetText(WHITE..getglobal("Inst1Quest"..AQSHOWNQUEST.."TEXT")); Questueberschrift:SetText(BLUE..getglobal("Inst1Quest"..AQSHOWNQUEST)); Prequesttext:SetText(); QuestAttainLeveltext:SetText(); QuestLeveltext:SetText(); end -------Special case: BSF PALA Q if ( AQINSTANZ == 21 and AQSHOWNQUEST == 2 and Allianceorhorde == 1) then StoryTEXT:SetText(WHITE..getglobal("Inst21Quest"..AQSHOWNQUEST.."TEXT")); Questueberschrift:SetText(BLUE..getglobal("Inst21Quest"..AQSHOWNQUEST)); Prequesttext:SetText(); QuestAttainLeveltext:SetText(); QuestLeveltext:SetText(); end end end --------------------------------- -- Set Story Text --------------------------------- function AQButtonSTORY_SetText() Questueberschrift:SetText(""); QuestLeveltext:SetText(""); Prequesttext:SetText(""); QuestAttainLeveltext:SetText(""); for b=1, 6 do getglobal("AtlasQuestItemframe"..b.."_Icon"):SetTexture(); getglobal("AtlasQuestItemframe"..b.."_Name"):SetText(); getglobal("AtlasQuestItemframe"..b.."_Extra"):SetText(); getglobal("AtlasQuestItemframe"..b):Disable(); REWARDstext:SetText() end for i=1, 36 do if (AQINSTANZ == i) then StoryTEXT:SetText(WHITE..getglobal("Inst"..i.."Story")); Questueberschrift:SetText(BLUE..getglobal("Inst"..i.."Caption")); end end end