--[[ BagnonForever Adds offline and bank viewing to Bagnon --]] function BagnonForever_OnLoad() BagnonFrame_OnDoubleClick = function(frame) if(arg1 == "LeftButton") then BagnonForeverMenu_Show(frame); end end; this:RegisterEvent("BANKFRAME_OPENED"); end function BagnonForever_OnEvent(event) if(event == "BANKFRAME_OPENED") then --switch to the current character at the bank if(Banknon) then BagnonForever_ChangeCharacter(Banknon, UnitName("player")); end end end --switch to view a different character function BagnonForever_ChangeCharacter(frame, character) local frameTitle = getglobal(frame:GetName() .. "Title"); frameTitle:SetText( string.format(frame.title, character ) ); frame.player = character BagnonFrame_UnhighlightAll(frame); BagnonFrame_GenerateFrame(frame); local bags = { getglobal(frame:GetName() .. "Bags"):GetChildren() }; for bag in bags do BagnonBag_UpdateTexture(frame, bags[bag]:GetID()); end if(frame == Banknon) then Banknon_UpdatePurchaseButtonVis(); end end --money frame tooltips, overriden from BagnonFrame --Displays the total funds for all characters function BagnonFrameMoney_OnEnter() local realm = GetRealmName(); local money = 0; if( this:GetLeft() > ( UIParent:GetRight() / 2) ) then GameTooltip:SetOwner(this, "ANCHOR_LEFT"); else GameTooltip:SetOwner(this, "ANCHOR_RIGHT"); end GameTooltip:SetText( string.format(BAGNON_FOREVER_MONEY_ON_REALM, realm) ); for player in BagnonDB[realm] do if( BagnonDB[realm][player].g ) then money = money + BagnonDB[realm][player].g; end end SetTooltipMoney(GameTooltip, money); GameTooltip:Show(); end