--bgab_versionUpdate; a flag to tell local function UpdateVersion(currentVersion) BActionSets.version = currentVersion; end local function LoadVariables() local currentVersion = GetAddOnMetadata("Bongos_ActionBar", "Version") if not BActionSets or not BActionSets.g.version then BMsg("Loading Defaults"); local defaults = BProfile.GetDefaultValue("BActionSets.g"); BActionSets = { g = defaults or { version = currentVersion, buttonLocked = 1, tooltips = 1, altCast = 1, quickMove = 2, colorOutOfRange = 1, rangeColor = { r = 1, g = 0.5, b = 0.5 }, numActionBars = 10, }, }; elseif BActionSets.version ~= currentVersion then UpdateVersion(currentVersion); end end BScript.AddEventAction("ADDON_LOADED", function(thisAction) if arg1 == "Bongos_ActionBar" then BScript.RemoveEventAction("ADDON_LOADED", thisAction); LoadVariables(); BProfile.RegisterForSave("BActionSets.g", LoadVariables); end end); --make the first actionbar switch when changing stances/forms/stealthing local _, class = UnitClass("player"); if class == "DRUID" or class == "WARRIOR" or class == "ROGUE" then BScript.AddBarEventAction(1, "UPDATE_BONUS_ACTIONBAR", function(bar) if GetBonusBarOffset() ~= 0 then BActionBar.SetStanceOffset(bar.id, 5 + GetBonusBarOffset()) else BActionBar.SetStanceOffset(bar.id, 0) end end) end