function CT_BankFrame_UpdateSlotPrice() local numSlots, full = GetNumBankSlots(); MoneyFrame_Update(this:GetName() .. "MoneyFrame", GetBankSlotCost(numSlots)); end CT_oldPurchaseSlot = PurchaseSlot; function CT_newPurchaseSlot() CT_BankFrame_AcceptFrame:Show(); end PurchaseSlot = CT_newPurchaseSlot;