CT_RA_VersionNumber = 1.541; -- Used for number comparisons CT_RA_Version = "v" .. CT_RA_VersionNumber; CT_RA_MOVINGMEMBER = nil; CT_RA_CURRSLOT = nil; CT_RA_CurrPositions = { }; CT_RA_CustomPositions = { }; CT_RA_MainTanks = { }; CT_RA_CurrMembers = { }; CT_RA_ButtonIndexes = { }; function CT_RATab_OnLoad() PanelTemplates_SetNumTabs(FriendsFrame, 5); tinsert(FRIENDSFRAME_SUBFRAMES, "CT_RAOptionsFrame"); PanelTemplates_TabResize(0, this, 90); end CT_oldFriendsFrame_Update = FriendsFrame_Update; function CT_newFriendsFrame_Update() if ( FriendsFrame.selectedTab == 5 ) then FriendsFrameTopLeft:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-General-TopLeft"); FriendsFrameTopRight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-General-TopRight"); FriendsFrameBottomLeft:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-General-BottomLeft"); FriendsFrameBottomRight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-General-BottomRight"); FriendsFrameTitleText:SetText("CT_RaidAssist " .. CT_RA_Version); FriendsFrame_ShowSubFrame("CT_RAOptionsFrame"); else CT_oldFriendsFrame_Update(); end end FriendsFrame_Update = CT_newFriendsFrame_Update; function CT_RAOptionsGroupButton_OnMouseDown(button) if ( button == "LeftButton" and CT_RAMenu_Options["temp"]["SORTTYPE"] == "custom" ) then this:StartMoving(); CT_RA_MOVINGMEMBER = this; elseif ( button == "RightButton" and this.name ) then ToggleDropDownMenu(1, nil, getglobal("CT_RAOptionsGroupButton"..this:GetID().."DropDown")); end end function CT_RAOptionsGroupButton_OnMouseUp(button, raidButton) if ( not raidButton ) then raidButton = this; end if ( button ~= "RightButton" ) then raidButton:StopMovingOrSizing(); CT_RA_MOVINGMEMBER = nil; if ( CT_RA_CURRSLOT and CT_RA_CURRSLOT:GetParent():GetID() ~= raidButton.subgroup ) then if (CT_RA_CURRSLOT.button) then local target = getglobal(CT_RA_CURRSLOT.button); CT_RA_CurrPositions[UnitName("raid" .. raidButton:GetID())] = { CT_RA_CURRSLOT:GetParent():GetID(), raidButton:GetID() }; CT_RA_CurrPositions[UnitName("raid" .. target:GetID())] = { raidButton.subgroup, target:GetID() }; else CT_RA_CURRSLOT:UnlockHighlight(); local slot = CT_RA_CURRSLOT:GetParent():GetName().."Slot"..CT_RA_CURRSLOT:GetParent().nextIndex; raidButton:SetPoint("TOPLEFT", slot, "TOPLEFT", 0, 0); CT_RA_CurrPositions[UnitName("raid" .. raidButton:GetID())] = { CT_RA_CURRSLOT:GetParent():GetID(), raidButton:GetID() }; end else if ( CT_RA_CURRSLOT ) then CT_RA_CURRSLOT:UnlockHighlight(); end raidButton:SetPoint("TOPLEFT", raidButton.slot, "TOPLEFT", 0, 0); end end CT_RAOptions_Update(); CT_RA_UpdateRaidGroup(0); end function CT_RAOptions_Update() -- Reset group index counters; for i=1, NUM_RAID_GROUPS do getglobal("CT_RAOptionsGroup"..i).nextIndex = 1; end -- Clear out all the slots buttons CT_RAOptionsGroup_ResetSlotButtons(); local numRaidMembers = GetNumRaidMembers(); local raidGroup, color; local buttonName, buttonLevel, buttonClass, buttonRank; local name, rank, subgroup, level, class, fileName, zone, online, reqChange; local temp = { }; for i=1, MAX_RAID_MEMBERS do button = getglobal("CT_RAOptionsGroupButton"..i); if ( i <= numRaidMembers ) then name, rank, subgroup, level, class, fileName, zone, online, isDead = GetRaidRosterInfo(i); if ( name and CT_RAMenu_Options["temp"]["SORTTYPE"] == "custom" and CT_RA_CurrPositions[name] ) then subgroup = CT_RA_CurrPositions[name][1]; elseif ( ( not name or not CT_RA_CurrPositions[name] ) and CT_RAMenu_Options["temp"]["SORTTYPE"] ~= "custom" ) then if ( name ) then CT_RA_CurrPositions[name] = { subgroup }; end elseif ( CT_RAMenu_Options["temp"]["SORTTYPE"] == "custom" ) then subgroup = nil; reqChange = 1; end if ( name and CT_RA_CurrPositions[name] ) then CT_RA_CurrPositions[name][2] = i; end if ( subgroup ) then raidGroup = getglobal("CT_RAOptionsGroup"..subgroup); -- To prevent errors when the server hiccups if ( raidGroup.nextIndex <= MEMBERS_PER_RAID_GROUP ) then buttonName = getglobal("CT_RAOptionsGroupButton"..i.."Name"); buttonLevel = getglobal("CT_RAOptionsGroupButton"..i.."Level"); buttonClass = getglobal("CT_RAOptionsGroupButton"..i.."Class"); buttonRank = getglobal("CT_RAOptionsGroupButton"..i.."Rank"); button.id = i; button.name = name; if ( level == 0 ) then level = ""; end if ( not name ) then name = UNKNOWN; end buttonName:SetText(name); buttonLevel:SetText(level); buttonClass:SetText(class); if ( CT_RAMenu_Options["temp"]["SORTTYPE"] ~= "class" ) then if ( isDead ) then buttonName:SetVertexColor(RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); buttonClass:SetVertexColor(RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); buttonLevel:SetVertexColor(RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); elseif ( online ) then color = RAID_CLASS_COLORS[fileName]; if ( color ) then buttonName:SetVertexColor(color.r, color.g, color.b); buttonLevel:SetVertexColor(color.r, color.g, color.b); buttonClass:SetVertexColor(color.r, color.g, color.b); end else buttonName:SetVertexColor(GRAY_FONT_COLOR.r, GRAY_FONT_COLOR.g, GRAY_FONT_COLOR.b); buttonClass:SetVertexColor(GRAY_FONT_COLOR.r, GRAY_FONT_COLOR.g, GRAY_FONT_COLOR.b); buttonLevel:SetVertexColor(GRAY_FONT_COLOR.r, GRAY_FONT_COLOR.g, GRAY_FONT_COLOR.b); end end buttonRank:SetText(""); for k, v in CT_RA_MainTanks do if ( v == name ) then buttonRank:SetText(k); break; end end -- Anchor button to slot local slot = raidGroup.nextIndex; if ( not CT_RA_MOVINGMEMBER or CT_RA_MOVINGMEMBER ~= button ) then button:SetPoint("TOPLEFT", "CT_RAOptionsGroup"..subgroup.."Slot"..slot, "TOPLEFT", 0, 0); end -- Save slot for future use button.slot = "CT_RAOptionsGroup"..subgroup.."Slot"..slot; -- Save the button's subgroup too button.subgroup = subgroup; -- Tell the slot what button is in it getglobal("CT_RAOptionsGroup"..subgroup.."Slot"..slot).button = button:GetName(); raidGroup.nextIndex = raidGroup.nextIndex + 1; button:SetID(i); button:Show(); end end else button:Hide(); end end if ( reqChange and CT_RAMenu_Options["temp"]["SORTTYPE"] == "custom" ) then local changed; for i = 1, GetNumRaidMembers(), 1 do local name, rank, subgroup, level, class, fileName, zone, online, isDead = GetRaidRosterInfo(i); if ( name and not CT_RA_CurrPositions[name] ) then changed = 1; if ( getglobal("CT_RAOptionsGroup" .. subgroup).nextIndex > 5 ) then for y = 1, 8, 1 do if ( not getglobal("CT_RAOptionsGroup" .. y).nextIndex or getglobal("CT_RAOptionsGroup" .. y).nextIndex <= 5 ) then subgroup = y; CT_RA_CurrPositions[name] = { y, i }; break; end end end if ( not CT_RA_CurrPositions[name] ) then CT_RA_CurrPositions[name] = { subgroup, i }; end end end if ( changed ) then CT_RAOptions_Update(); end end end function CT_RA_UpdateCustomSorting() local buttons = { }; for i = 1, 40, 1 do local btn = getglobal("CT_RAMember" .. i); local group = ceil(i/5); local index = i; if ( i <= GetNumRaidMembers() and CT_RA_CurrPositions[UnitName("raid" .. i)] ) then group = CT_RA_CurrPositions[UnitName("raid" .. i)][1]; end if ( not buttons[group] ) then buttons[group] = { }; end buttons[group][index] = i; end for i = 1, 8, 1 do if ( buttons[i] ) then for k, v in buttons[i] do if ( k == 1 ) then getglobal("CT_RAMember" .. v):SetPoint("TOPLEFT", "CT_RAGroup" .. i, "TOPLEFT", 0, -20); else if ( buttons[i][k-1] ) then getglobal("CT_RAMember" .. v):SetPoint("TOPLEFT", "CT_RAMember" .. (buttons[i][k-1]), "BOTTOMLEFT", 0, 4); end end end end end end function CT_RAOptionsGroup_ResetSlotButtons() for i=1, NUM_RAID_GROUPS do for j=1, MEMBERS_PER_RAID_GROUP do getglobal("CT_RAOptionsGroup"..i.."Slot"..j).button = nil; end end end function CT_RAOptionsGroupFrame_OnUpdate(elapsed) if ( CT_RA_MOVINGMEMBER ) then local button, slot; CT_RA_CURRSLOT = nil; for i=1, NUM_RAID_GROUPS do for j=1, MEMBERS_PER_RAID_GROUP do slot = getglobal("CT_RAOptionsGroup"..i.."Slot"..j); if ( MouseIsOver(slot) ) then slot:LockHighlight(); CT_RA_CURRSLOT = slot; else slot:UnlockHighlight(); end end end end end function CT_RAMemberDropDown_OnLoad() UIDropDownMenu_Initialize(this, CT_RAMemberDropDown_Initialize, "MENU"); end function CT_RAMemberDropDown_Initialize() local dropdown, info; if ( UIDROPDOWNMENU_OPEN_MENU ) then dropdown = getglobal(UIDROPDOWNMENU_OPEN_MENU); else dropdown = this; end if ( type(UIDROPDOWNMENU_MENU_VALUE) == "table" and UIDROPDOWNMENU_MENU_VALUE[1] == "Main Tanks" ) then info = {}; info.text = "Main Tanks"; info.isTitle = 1; UIDropDownMenu_AddButton(info, UIDROPDOWNMENU_MENU_LEVEL); for i = 1, 10, 1 do info = {}; if ( CT_RA_MainTanks[i] and CT_RA_MainTanks[i] == UIDROPDOWNMENU_MENU_VALUE[2] ) then info.text = "|c00DFFFFFRemove MT #" .. i .. "|r"; info.value = { UIDROPDOWNMENU_MENU_VALUE[1], UIDROPDOWNMENU_MENU_VALUE[2], i, 1 }; info.tooltipTitle = "Remove Main Tank" info.tooltipText = "Removes the Main Tank from the MT window."; else info.text = "Set MT #" .. i; info.value = { UIDROPDOWNMENU_MENU_VALUE[1], UIDROPDOWNMENU_MENU_VALUE[2], i }; info.tooltipTitle = "Set Main Tank" info.tooltipText = "Sets a main tank, which allows everyone to see the main tank(s) target info"; end info.func = CT_RAMemberDropDown_OnClick; UIDropDownMenu_AddButton(info, UIDROPDOWNMENU_MENU_LEVEL); end return; end if ( type(UIDROPDOWNMENU_MENU_VALUE) == "table" and UIDROPDOWNMENU_MENU_VALUE[1] == "Player Targets" ) then info = {}; info.text = "Player Targets"; info.isTitle = 1; info.notCheckable = 1; UIDropDownMenu_AddButton(info, UIDROPDOWNMENU_MENU_LEVEL); for i = 1, 10, 1 do info = {}; if ( CT_RA_PTargets and CT_RA_PTargets[i] == UIDROPDOWNMENU_MENU_VALUE[2] ) then info.text = "|c00DFFFFFRemove PT #" .. i .. "|r"; info.value = { UIDROPDOWNMENU_MENU_VALUE[1], UIDROPDOWNMENU_MENU_VALUE[2], i, 1 }; info.tooltipTitle = "Remove Player Target" info.tooltipText = "Removes the Player Target from the PT window."; else info.text = "Set PT #" .. i; info.value = { UIDROPDOWNMENU_MENU_VALUE[1], UIDROPDOWNMENU_MENU_VALUE[2], i }; info.tooltipTitle = "Set Player Target" info.tooltipText = "Sets a player target, which allows you to easily see the person's health and target."; end info.func = CT_RAMemberDropDown_OnClick; UIDropDownMenu_AddButton(info, UIDROPDOWNMENU_MENU_LEVEL); end return; end info = {}; info.text = this.name; info.isTitle = 1; info.notCheckable = 1; UIDropDownMenu_AddButton(info); if ( CT_RA_Level < 1 ) then info = { }; info.text = "|c00666666Main Tanks|r"; info.tooltipTitle = "Promotion Required"; info.tooltipText = "In order to set main tanks, you need to at least be a promoted user, or raid leader."; info.notCheckable = 1; UIDropDownMenu_AddButton(info); else info = {}; info.text = "Main Tanks"; info.value = { "Main Tanks", this.name }; info.hasArrow = 1; info.notCheckable = 1; UIDropDownMenu_AddButton(info); end info = {}; info.text = "Player Targets"; info.value = { "Player Targets", this.name }; info.hasArrow = 1; info.notCheckable = 1; UIDropDownMenu_AddButton(info); end function CT_RAMemberDropDown_OnClick() if ( this.value[1] == "Main Tanks" ) then if ( this.value[4] ) then CT_RA_SendMessage("R " .. this.value[2], 1); else CT_RA_SendMessage("SET " .. this.value[3] .. " " .. this.value[2], 1); end elseif ( this.value[1] == "Player Targets" ) then if ( this.value[4] ) then CT_RA_PTargets[this.value[3]] = nil; else CT_RA_PTargets[this.value[3]] = this.value[2]; end end CloseMenus(); end function CT_RAMemberDropDownRemove_OnLoad() UIDropDownMenu_Initialize(this, CT_RAMemberDropDownRemove_Initialize, "MENU"); end function CT_RAMemberDropDownRemove_Initialize() local dropdown, info; if ( UIDROPDOWNMENU_OPEN_MENU ) then dropdown = getglobal(UIDROPDOWNMENU_OPEN_MENU); else dropdown = this; end if ( this.id and this.name ) then info = {}; info.text = this.name; info.isTitle = 1; info.notCheckable = 1; UIDropDownMenu_AddButton(info); info = {}; info.text = "Remove MT"; info.value = this.name; info.func = CT_RAMemberDropDownRemove_OnClick; info.notCheckable = 1; info.tooltipTitle = "Remove Main Tank" info.tooltipText = "Removes the main tank"; UIDropDownMenu_AddButton(info); end end function CT_RAMemberDropDownRemove_OnClick() for k, v in CT_RA_MainTanks do if ( v == this.value ) then CT_RA_SendMessage("R " .. v, 1); return; end end end