--German translation (turboPasqual) --Last updated 1/23/06 if ( GetLocale() == "deDE" ) then CCLocale.UI = { rank = "(Rang %d)", text = { loaded = "%s geladen, klicke auf den Link oder gib /chatcast, /cc f\195\188r die Optionen ein.", options_on = "[ON|off]", options_off = "[on|OFF]", options_list = "%s Optionen:", options_color = " \"/cc color [reset]\" Farbauswahl f\195\188r den Link.", options_brackets = " \"/cc brackets %s\" Klammern um Links an-/ausschalten.", options_sound = " \"/cc sound %s\" Link-Klick-Sound an-/ausschalten.", options_feedback = " \"/cc feedback %s\" Zauber-Feedback an-/ausschalten.", options_invites = " \"/cc invites %s\" Erstellung von 'Einladen'-Links an-/ausschalten.", options_autosend = " \"/cc autosend %s\" Bei 'Mitglieder-Such'-Links direkt anfl\195\188stern, oder Text zum Editieren \195\182ffnen.", options_LFM = " \"/cc lfm \" Festlegen der Fl\195\188sternachricht f\195\188r die 'Mitglieder-Such'-Links. Benutze $c f\195\188r deine Klasse und $l f\195\188r deinen Level. Derzeitiger Text: \"%s\"", options_lastlink = " \"/cc lastlink\" Welche letzten Links sollen durch einen Tastendruck ausgel\195\182st werden: Nur Verst\195\164rkungszauber oder alle?", slash_color = "^color", slash_brackets = "^brackets", slash_sound = "^sound", slash_feedback = "^feedback", slash_invites = "^invites", slash_arg_on = "on", slash_arg_off = "off", slash_arg_reset = "reset", slash_arg_reset2 = "default", slash_lfm = "^autosend", slash_lfmtext = "^lfm", slash_lastlink = "^lastlink", invites_on = "%s verlinkt jetzt Einladungen.", invites_off = "%s verlinkt jetzt keine Einladungen.", feedback_on = "%s Feedback angeschaltet.", feedback_off = "%s Feedback ausgeschaltet.", brackets_on = "%s Klammern angeschaltet.", brackets_off = "%s Klammern ausgeschaltet.", sound_on = "%s Sound angeschaltet.", sound_off = "%s Sound ausgeschaltet.", color_current = "%s Derzeitige Farbe: %s", color_reset = "%s Farbe wird zur\195\188ckgesetzt auf %s", color_changed = "%s Farbe ist jetzt %s", LFM_set = "%s 'Mitglieder-Such'-Nachricht gesetzt auf: \"%s\"", LFMalt_on = "%s Ein Klick auf 'Mitglieder-Such'-Links \195\182ffnet einen Text zum Editieren.", LFMalt_off = "%s Ein Klick auf 'Mitglieder-Such'-Links sendet eine automatische Fl\195\188sternachricht.", LFM_default = "Ich bin dabei. $c, Level $l.", -- Default whisper to send when clicking a 'LFM' link lastlink_on = "%s Tastendruck f\195\188r den letzten Link l\195\182st nur Verst\195\164rkungszauber aus.", lastlink_off = "%s Tastendruck f\195\188r den letzten Link l\195\182st alle Links aus.", tell_prefix = "Zu |Hplayer:", --Should match the format when you send a tell to someone, such as "To [Thrall]: you there?", note that only 'To' should be translated, the '|Hplayer:' is the beginning of a link for the player's name and shouldn't need to be changed. trade_channel = "%[%d%. Handel%]", --Should match the format for the trade channel prefix. This matches [2. Trade] fb_createfail = "Erstellung des Gegenstandes fehlgeschlagen, Handel abgebrochen.", fb_creating = "Erstelle %s.", fb_tradefail = "Handel mit %s nicht m\195\182glich.", fb_castfail = "Zaubern fehlgeschlagen. Zauber: %s , Ziel: %s , Fehlermeldung: %s", --Spell name, target name, spell error message fb_casting = "Zaubere %s auf %s.", --Spell name, target name fb_targetfail = "Kann %s nich ausw\195\164hlen.", fb_unknownspell = "Ihr kennt diesen Zauber nicht." } } if CCClass == "PRIEST" then CCLocale.PRIEST = {} CCLocale.PRIEST.Power_Word_Fortitude = "Machtwort: Seelenst\195\164rke" CCLocale.PRIEST.Power_Word_Fortitude_trigger = { "seelenst\195\164rke", "machtwort", "ausdauer", "stamina", "buffs?" } CCLocale.PRIEST.Prayer_of_Fortitude = "Gebet der Seelenst\195\164rke" CCLocale.PRIEST.Prayer_of_Fortitude_trigger = { "gruppe.?%d? [^%p]- seelenst\195\164rke", "gruppe.?%d? [^%p]- ausdauer", "seelenst\195\164rke [^%p]- gruppe.?%d?", "ausdauer [^%p]- gruppe.?%d?", "gebet" } CCLocale.PRIEST.Shadow_Protection = "Schattenschutz" CCLocale.PRIEST.Shadow_Protection_trigger = { "schatten", "schattenschutz" } CCLocale.PRIEST.Divine_Spirit = "G\195\182ttlicher Willen" CCLocale.PRIEST.Divine_Spirit_trigger = { "willen", "weisheit" } CCLocale.PRIEST.Power_Word_Shield = "Machtwort: Schild" CCLocale.PRIEST.Power_Word_Shield_trigger = { "schild" } CCLocale.PRIEST.Dispel_Magic = "Magiebannung" CCLocale.PRIEST.Dispel_Magic_trigger = { "bannen", "magie" } CCLocale.PRIEST.Abolish_Disease = "Krankheit aufheben" CCLocale.PRIEST.Abolish_Disease_trigger = { "krankheit", "krank" } CCLocale.PRIEST.Cure_Disease = "Krankheit heilen" CCLocale.PRIEST.Cure_Disease_trigger = { "krankheit", "krank" } CCLocale.PRIEST.Resurrection = "Wiederbelebung" CCLocale.PRIEST.Resurrection_trigger = { "%a-beleben", "rez", "ress?", "tot" } CCLocale.PRIEST.Heal = "Blitzheilung" CCLocale.PRIEST.Heal_trigger = { "heil%a-" } if CCRace == "Dwarf" then --Do not translate 'Dwarf' CCLocale.PRIEST.Fear_Ward = "Furcht-Zauberschutz" CCLocale.PRIEST.Fear_Ward_trigger = { "furcht", "zauberschutz", "furchtbarriere", "barriere", "furchtschutz" } end elseif CCClass == "MAGE" then CCLocale.MAGE = {} CCLocale.MAGE.Arcane_Intellect = "Arkane Intelligenz" CCLocale.MAGE.Arcane_Intellect_trigger = { "ai", "int", "intelligen%a?", "buffs?" } CCLocale.MAGE.Arcane_Brilliance = "Arkane Brillanz" CCLocale.MAGE.Arcane_Brilliance_trigger = { "ab", "gruppen ai", "gruppen int", "gruppe.?%d? [^%p]- int", "gruppe.?%d? [^%p]- intelligen%a?", "int [^%p]- gruppe%d?", "intelligen%a? [^%p]- gruppe%d?" } CCLocale.MAGE.Dampen_Magic = "Magied\195\164mpfer" CCLocale.MAGE.Dampen_Magic_trigger = { "magied\195\164mpfer" } CCLocale.MAGE.Amplify_Magic = "Magie verst\195\164rken" CCLocale.MAGE.Amplify_Magic_trigger = { "verst\195\164rken" } CCLocale.MAGE.Remove_Lesser_Curse = "Geringen Fluch aufheben" CCLocale.MAGE.Remove_Lesser_Curse_trigger = { "fluch" } CCLocale.MAGE.Conjure_Water = "ChatCast_InitiateTrade(\"$p\", \"_Water\", 10)" --do not localize CCLocale.MAGE.Conjure_Water_trigger = { "wasser" } CCLocale.MAGE.Conjure_Water_rankitem = { "Herbeigezaubertes Wasser", "Herbeigezaubertes frisches Wasser", "Herbeigezaubertes gel\195\164utertes Wasser", "Herbeigezaubertes Quellwasser", "Herbeigezaubertes Mineralwasser", "Herbeigezaubertes Sprudelwasser", "Herbeigezaubertes Kristallwasser" } CCLocale.MAGE.Conjure_Water_spellname = "Wasser herbeizaubern" elseif CCClass == "DRUID" then CCLocale.DRUID = {} CCLocale.DRUID.Mark_of_the_Wild = "Mal der Wildnis" CCLocale.DRUID.Mark_of_the_Wild_trigger = { "mal", "mdw", "buffs?" } CCLocale.DRUID.Gift_of_the_Wild = "Gabe der Wildnis" CCLocale.DRUID.Gift_of_the_Wild_trigger = { "gdw", "gabe", "gruppe.?%d? [^%p]- mdw", "mdw [^%p]- gruppe%d?" } CCLocale.DRUID.Thorns = "Dornen" CCLocale.DRUID.Thorns_trigger = { "dornen" } CCLocale.DRUID.Innervate = "Anregen" CCLocale.DRUID.Innervate_trigger = { "anregen" } CCLocale.DRUID.Remove_Curse = "Fluch aufheben" CCLocale.DRUID.Remove_Curse_trigger = { "fluch" } CCLocale.DRUID.Abolish_Poison = "Vergiftung aufheben" CCLocale.DRUID.Abolish_Poison_trigger = { "gift" } CCLocale.DRUID.Cure_Poison = "Vergiftung heilen" CCLocale.DRUID.Cure_Poison_trigger = { "gift" } CCLocale.DRUID.Rebirth = "Wiedergeburt" CCLocale.DRUID.Rebirth_trigger = { "%a-beleben", "rez", "ress?", "tot" } CCLocale.DRUID.Heal = "Nachwachsen" CCLocale.DRUID.Heal_trigger = { "heil%a-" } elseif CCClass == "PALADIN" then CCLocale.PALADIN = {} CCLocale.PALADIN.Blessing_of_Might = "Segen der Macht" CCLocale.PALADIN.Blessing_of_Might_trigger = { "macht", "sdm" } CCLocale.PALADIN.Blessing_of_Wisdom = "Segen der Weisheit" CCLocale.PALADIN.Blessing_of_Wisdom_trigger = { "weisheit", "sdw" } CCLocale.PALADIN.Blessing_of_Freedom = "Segen der Freiheit" CCLocale.PALADIN.Blessing_of_Freedom_trigger = { "freiheit", "sdf" } CCLocale.PALADIN.Blessing_of_Light = "Segen des Lichts" CCLocale.PALADIN.Blessing_of_Light_trigger = { "licht", "sdl" } CCLocale.PALADIN.Blessing_of_Sacrifice = "Segen der Opferung" CCLocale.PALADIN.Blessing_of_Sacrifice_trigger = { "opferung", "opfer", "opfern", "sdo" } CCLocale.PALADIN.Blessing_of_Kings = "Segen der K\195\182nige" CCLocale.PALADIN.Blessing_of_Kings_trigger = { "k\195\182nige?", "sdk" } CCLocale.PALADIN.Blessing_of_Salvation = "Segen der Rettung" CCLocale.PALADIN.Blessing_of_Salvation_trigger = { "rettung", "sdr" } CCLocale.PALADIN.Blessing_of_Sanctuary = "Segen des Refugiums" CCLocale.PALADIN.Blessing_of_Sanctuary_trigger = { "refugium", "ref", "sdref" } CCLocale.PALADIN.Blessing_of_Protection = "Segen des Schutzes" CCLocale.PALADIN.Blessing_of_Protection_trigger = { "schutz", "sds" } CCLocale.PALADIN.Cleanse = "Reinigung des Glaubens" CCLocale.PALADIN.Cleanse_trigger = { "bannen", "magie" } CCLocale.PALADIN.Purify = "L\195\164utern" CCLocale.PALADIN.Purify_trigger = { "gift", "krankheit", "krank", "l\195\164utern?" } CCLocale.PALADIN.Redemption = { "Erl\195\182sung" } CCLocale.PALADIN.Redemption_trigger = { "%a-beleben", "rez", "ress?", "tot" } CCLocale.PALADIN.Heal = "Lichtblitz" CCLocale.PALADIN.Heal_trigger = { "heil%a-" } CCLocale.PALADIN.Greater_Blessing_of_Might = "Gro\195\159er Segen der Macht" CCLocale.PALADIN.Greater_Blessing_of_Might_trigger = { "gsdm", "gro\195\159er sdm" } CCLocale.PALADIN.Greater_Blessing_of_Kings = "Gro\195\159er Segen der K\195\182nige" CCLocale.PALADIN.Greater_Blessing_of_Kings_trigger = { "gsdk", "gro\195\159er sdk" } CCLocale.PALADIN.Greater_Blessing_of_Wisdom = "Gro\195\159er Segen der Weisheit" CCLocale.PALADIN.Greater_Blessing_of_Wisdom_trigger = { "gsdw", "gro\195\159er sdw" } CCLocale.PALADIN.Greater_Blessing_of_Light = "Gro\195\159er Segen des Lichts" CCLocale.PALADIN.Greater_Blessing_of_Light_trigger = { "gsdl", "gro\195\159er sdl" } CCLocale.PALADIN.Greater_Blessing_of_Salvation = "Gro\195\159er Segen der Rettung" CCLocale.PALADIN.Greater_Blessing_of_Salvation_trigger = { "gsdr", "gro\195\159er sdr" } CCLocale.PALADIN.Greater_Blessing_of_Sanctuary = "Gro\195\159er Segen des Refugiums" CCLocale.PALADIN.Greater_Blessing_of_Sanctuary_trigger = { "gsdref", "gro\195\159er sdref" } elseif CCClass == "SHAMAN" then CCLocale.SHAMAN = {} CCLocale.SHAMAN.Cure_Poison = "Vergiftung heilen" CCLocale.SHAMAN.Cure_Poison_trigger = { "gift" } CCLocale.SHAMAN.Cure_Disease = "Krankheit heilen" CCLocale.SHAMAN.Cure_Disease_trigger = { "krankheit", "krank" } CCLocale.SHAMAN.Water_Breathing = "Wasseratmung" CCLocale.SHAMAN.Water_Breathing_trigger = { "%a-atmung", "%a-atem", "tauchen" } CCLocale.SHAMAN.Ancestral_Spirit = "Reinkarnation" CCLocale.SHAMAN.Ancestral_Spirit_trigger = { "%a-beleben", "rez", "ress?", "tot" } CCLocale.SHAMAN.Heal = "Geringe Welle der Heilung" CCLocale.SHAMAN.Heal_trigger = { "heil%a-" } elseif CCClass == "WARLOCK" then CCLocale.WARLOCK = {} CCLocale.WARLOCK.Unending_Breath = "Unendlicher Atem" CCLocale.WARLOCK.Unending_Breath_trigger = { "%a-atmung", "%a-atem", "tauchen" } CCLocale.WARLOCK.Detect_Greater_Invisibility = "Gro\195\159e Unsichtbarkeit entdecken" CCLocale.WARLOCK.Detect_Greater_Invisibility_trigger = { "unsichtbar%a-" } CCLocale.WARLOCK.Ritual_of_Summoning = "Ritual der Beschw\195\182rung" CCLocale.WARLOCK.Ritual_of_Summoning_trigger = { "portet? $w", "$w porten", "portest du $w", "portes?t", "porte?n?" } --$w triggers have to come before any similar non-$w triggers or the link will have already been made CCLocale.WARLOCK.Healthstone = "ChatCast_InitiateTrade(\"$p\", \"_Healthstone\", 1)" --do not localize this line CCLocale.WARLOCK.Healthstone_trigger = { "heilstein", "stein", "gesundheitsstein" } CCLocale.WARLOCK.Healthstone_rankitem = { "Schwacher Gesundheitsstein", "Geringer Gesundheitsstein", "Gesundheitsstein", "Gro\195\159er Gesundheitsstein", "Erheblicher Gesundheitsstein" } CCLocale.WARLOCK.Healthstone_spellname = { "Gesundheitsstein herstellen (schwach)", "Gesundheitsstein herstellen (gering)", "Gesundheitsstein herstellen", "Gesundheitsstein herstellen (gro\195\159)", "Gesundheitsstein herstellen (erheblich)" } CCLocale.WARLOCK.Soulstone = "ChatCast_Soulstone(\"$p\")" CCLocale.WARLOCK.Soulstone_trigger = { "seelenstein", "seele" } CCLocale.WARLOCK.Soulstone_rankitem = { "Schwacher Seelenstein", "Geringer Seelenstein", "Seelenstein", "Gro\195\159er Seelenstein", "Erheblicher Seelenstein" } CCLocale.WARLOCK.Soulstone_spellname = { "Seelenstein herstellen (schwach)", "Seelenstein herstellen (gering)", "Seelenstein herstellen", "Seelenstein herstellen (gro\195\159)", "Seelenstein herstellen (erheblich)" } end CCLocale.GENERAL.AskInvite = "SendChatMessage(\"einladen\", \"WHISPER\", nil, \"$p\")" CCLocale.GENERAL.AskInvite_trigger = { "autos", "for [^%p]-invites?", "auto.-invites?", "tell [^%p]-invites?", "pst [^%p]-invites?", "msg [^%p]-invites?", "[\"']invite[\"']" } CCLocale.GENERAL.Invite_Target = "InviteByName(\"$w\")" CCLocale.GENERAL.Invite_Target_trigger = { "$w einladen" } CCLocale.GENERAL.Invite = "InviteByName(\"$p\")" CCLocale.GENERAL.Invite_trigger = { "lfg", "einladen", "l\195\164dt ein", "ladet", "l\195\164dst", "anschluss", "anschlu\195\159", "suchen? [^%p]-gruppe", "suchen? [^%p]-raid", "sucht [^%p]-gruppe", "sucht [^%p]-raid", "[^%p]-gruppe gesucht", "suchen? [^%p]-grp", "sucht [^%p]-grp", "[^%p]-grp gesucht" } CCLocale.GENERAL.ChatCast = "ChatCast_Options()" CCLocale.GENERAL.ChatCast_trigger = { "chatcast" } CCLocale.GENERAL.PST = "ChatFrame_SendTell(\"$p\")" CCLocale.GENERAL.PST_trigger = { "/?wm", "/?w me", "whisper", "anfl\195\188stern?", "fl\195\188ster[^%p]- an", "melde[^%p]-" } CCLocale.GENERAL.LFM_alt = "ChatFrame_OpenChat(\"/w $p \" .. gsub(gsub(ChatCast.LFM,\"$l\", UnitLevel(\"player\")), \"$c\", CCClassl))" CCLocale.GENERAL.LFM = "SendChatMessage(gsub(gsub(ChatCast.LFM,\"$l\", UnitLevel(\"player\")), \"$c\", CCClassl), \"WHISPER\", nil, \"$p\")" CCLocale.GENERAL.LFM_trigger = { "lf%d?m", "mitst?reiter", "mitschreiter", "mitglieder", "gruppe sucht", "f\195\188r [^%p]-gruppe", "suchen? [^%p]-leute", string.lower(string.sub (CCClassl, 1, 4)) .. "%a-" } CCLocale.DoNotAllow = "bitte,mich,schnell,eben," --words not to allow for the $w capture, keep the trailing comma for functionality, automatically ignores words 3 characters or less end