if GetLocale() == "deDE" then -- -- German -- CLEANPLAYERFRAME_MYADDONS_DESCRIPTION = "Entfernt den Text Gesundheit/Mana/Wut/Fokus/Energie vom Spielerportr\195\164t."; --CLEANPLAYERFRAME_MYADDONS_RELEASEDATE = "30. August 2006"; CLEANPLAYERFRAME_CHATHELP = { HIGHLIGHT_FONT_COLOR_CODE .. "/cleanplayerframe" .. LIGHTYELLOW_FONT_COLOR_CODE .. " - Einstellungen \195\164ndern." }; CLEANPLAYERFRAME_COMBOTEXT = { "Nichts \195\164ndern", "Nur Text entfernen", "Nur aktuellen Wert anzeigen" }; CLEANPLAYERFRAME_COMBOLABLEL = "Spielerportr\195\164t:"; CLEANPLAYERFRAME_PARTYTEXT = { "Deaktiviert", "Gesundheitswert anzeigen", "Farbigen Gesundheitswert anzeigen", "Farbigen Gesundheitswert + Nachrichten anzeigen" }; CLEANPLAYERFRAME_PARTYLABEL = "Party:"; CLEANPLAYERFRAME_TARGETTEXT = { "Deaktiviert", "Genauen Wert anzeigen wenn m\195\182glich, ansonsten Prozent", "Immer Prozent anzeigen", "Beides anzeigen" }; CLEANPLAYERFRAME_TARGETLABEL = "Zielinfo:" CLEANPLAYERFRAME_FONTTEXT = { "Font ohne Umrandung", "Font mit Umrandung" }; CLEANPLAYERFRAME_FONTLABEL = "Font:"; CLEANPLAYERFRAME_COLORIZEBARS = "Farbige Gesundheitsbalken"; CLEANPLAYERFRAME_PARTYPERCENT = "Zeige Gesundheit der\nGrupppenmitglieder in Prozent"; CLEANPLAYERFRAME_SMALLFONT = "Verwende kleinen Font im Spielerporträt"; CLEANPLAYER_USEMODELS = "Verwende 3D-Modelle im Spieler-,\nParty- und Zielportr\195\164t"; -- If the health value of a party member drops below "percentWarn" then "warn" message is displayed. -- If the health value of a party member drops below "percentDamger" then "danger" message is displayed. -- The message depends on YOUR class, eg. if you play a priest and a party member health is at 10% the message "Heal NOW!" is displayed. CLEANPLAYERFRAME_MESSAGES = { PRIEST = { warn = " Heilung empfohlen", percentWarn = 45, danger = " Heile JETZT!", percentDanger = 30 }, ROGUE = { warn = "", percentWarn = -1, danger = "", percentDanger = -1 }, WARRIOR = { warn = "", percentWarn = -1, danger = "", percentDanger = -1 }, MAGE = { warn = "", percentWarn = -1, danger = "", percentDanger = -1 }, DRUID = { warn = "", percentWarn = -1, danger = "", percentDanger = -1 }, HUNTER = { warn = "", percentWarn = -1, danger = "", percentDanger = -1 }, WARLOCK = { warn = "", percentWarn = -1, danger = "", percentDanger = -1 }, SHAMAN = { warn = "", percentWarn = -1, danger = "", percentDanger = -1 }, PALADIN = { warn = "", percentWarn = -1, danger = "", percentDanger = -1 }}; else -- -- English -- CLEANPLAYERFRAME_MYADDONS_DESCRIPTION = "Removes text health/mana/rage/focus/energy from the player frame."; --CLEANPLAYERFRAME_MYADDONS_RELEASEDATE = "August 30, 2006"; CLEANPLAYERFRAME_CHATHELP = { HIGHLIGHT_FONT_COLOR_CODE .. "/cleanplayerframe" .. LIGHTYELLOW_FONT_COLOR_CODE .. " - Change setup." }; CLEANPLAYERFRAME_COMBOTEXT = { "Leave untouched", "Hide text", "Show only current value" }; CLEANPLAYERFRAME_COMBOLABLEL = "Player frame:"; CLEANPLAYERFRAME_TARGETTEXT = { "Disabled", "Show current value if possible, otherwise percent", "Show always percent", "Show both" }; CLEANPLAYERFRAME_TARGETLABEL = "Targetinfo:" CLEANPLAYERFRAME_FONTTEXT = { "Use font without outline", "Use font with outline" }; CLEANPLAYERFRAME_FONTLABEL = "Font:"; CLEANPLAYERFRAME_PARTYTEXT = { "Disabled", "Show health values", "Show colorized health values", "Show colorized health values + assist messages" }; CLEANPLAYERFRAME_PARTYLABEL = "Party:"; CLEANPLAYERFRAME_COLORIZEBARS = "Colorize health bars"; CLEANPLAYERFRAME_PARTYPERCENT = "Show party member health in percent"; CLEANPLAYERFRAME_SMALLFONT = "Use small font for player frame"; CLEANPLAYER_USEMODELS = "Use 3D models in player, party\nand target frame"; -- If the health value of a party member drops below "percentWarn" then warn message is displayed. -- If the health value of a party member drops below "percentDamger" then danger message is displayed. -- The message depends on YOUR class, eg. if you play a priest and a party member health is at 10% the message "Heal NOW!" is displayed. CLEANPLAYERFRAME_MESSAGES = { PRIEST = { warn = " Healing recommended", percentWarn = 45, danger = " Heal NOW!", percentDanger = 30 }, ROGUE = { warn = "", percentWarn = -1, danger = "", percentDanger = -1 }, WARRIOR = { warn = "", percentWarn = -1, danger = "", percentDanger = -1 }, MAGE = { warn = "", percentWarn = -1, danger = "", percentDanger = -1 }, DRUID = { warn = "", percentWarn = -1, danger = "", percentDanger = -1 }, HUNTER = { warn = "", percentWarn = -1, danger = "", percentDanger = -1 }, WARLOCK = { warn = "", percentWarn = -1, danger = "", percentDanger = -1 }, SHAMAN = { warn = "", percentWarn = -1, danger = "", percentDanger = -1 }, PALADIN = { warn = "", percentWarn = -1, danger = "", percentDanger = -1 }}; end