-- Function for each events possible targets --[[ PROCEDURE FOR ADDING EVENTS: 1. Code to detect and raise event. If polling a number of items, do by iterating a list of available items. 2. Choose what event group (FBEventToggles) it belongs to. If it needs a new group insert the following info: under FBEventToggles[] ["toggle"] = default state ["desc"] = Description displayed in Performance frame. Note the first 4 letters are used to sort, but are not displayed ["timer"] = If a timer is used to poll, this is its name, otherwise nil ["highlist"] = If a list of items are polled, this is the COMPLETE list of possible items to poll ["lowlist"] = {} empty table, this is where the list of only those items we are interested in is kept. 3. For each event in the event group insert an entry in FBEventGroups of the form: FBEventGroups[] = (from above) 4. For each event, insert a function in FBGUIEventTargets that returns a list of potential targets for the event. FBGUIEventTargets["event"] = function() end NOTE: all table keys are lower case. --]] local util = Utility_Class:New() FBEventToggleInfo = { ["buttoncheck"] = { ["toggle"] = "high", ["desc"] = "G01 Mouse enter/leave button", ["timer"] = nil, ["highlist"] = FBCompleteButtonList, ["lowlist"] = {} }, ["boundcheck"] = { ["toggle"] = "high", ["desc"] = "G01 Mouse enter/leave group", ["timer"] = "boundcheck", ["highlist"] = nil, ["lowlist"] = {} }, ["meleecheck"] = { ["toggle"] = "high", ["desc"] = "G02 Enter/Leave Melee", ["timer"] = nil, ["highlist"] = {}, ["lowlist"] = {} }, ["aggrocheck"] = { ["toggle"] = "high", ["desc"] = "G02 Gain/Lose Aggro", ["timer"] = nil, ["highlist"] = {}, ["lowlist"] = {} }, ["affectcombat"] = { ["toggle"] = "high", ["desc"] = "G02 Start/End Combat", ["timer"] = "affectcombat", ["highlist"] = {["player"] = true, ["party1"] = true, ["party2"] = true, ["party3"] = true, ["party4"] = true, ["pet"] = true, ["target"] = true}, ["lowlist"] = {} }, ["manacheck"] = { ["toggle"] = "high", ["desc"] = "G03 Action Mana", ["timer"] = "manacheck", ["highlist"] = FBCompleteButtonList, ["lowlist"] = {} }, ["cooldowncheck"] = { ["toggle"] = "high", ["desc"] = "G03 Action Cooldown", ["timer"] = "cooldowncheck", ["highlist"] = FBCompleteButtonList, ["lowlist"] = {} }, ["rangecheck"] = { ["toggle"] = "high", ["desc"] = "G03 Action In Range", ["timer"] = "rangecheck", ["highlist"] = FBCompleteButtonList, ["lowlist"] = {} }, ["usablecheck"] = { ["toggle"] = "high", ["desc"] = "G03 Action Usable", ["timer"] = "usablecheck", ["highlist"] = FBCompleteButtonList, ["lowlist"] = {} }, ["targetcheck"] = { ["toggle"] = "high", ["desc"] = "G04 Gain/Lose/Change Target (and Target's Target)", ["timer"] = "targettarget", ["highlist"] = nil, ["lowlist"] = {} }, ["formcheck"] = { ["toggle"] = "high", ["desc"] = "G55 Gain/Lose Aura", ["timer"] = nil, ["highlist"] = {}, ["lowlist"] = {} }, ["itembuffs"] = { ["toggle"] = "high", ["desc"] = "G56 Gain/Lose ItemBuff", ["timer"] = "itembuffs", ["highlist"] = {}, ["lowlist"] = {} }, ["buffcheck"] = { ["toggle"] = "high", ["desc"] = "G57 Gain/Lose Buff", ["timer"] = nil, ["highlist"] = {}, ["lowlist"] = {} }, ["groupcheck"] = { ["toggle"] = "high", ["desc"] = "G06 Gain/Lose Partymate", ["timer"] = nil, ["highlist"] = {["player"] = true, ["party1"] = true, ["party2"] = true, ["party3"] = true, ["party4"] = true}, ["lowlist"] = {} }, ["petcheck"] = { ["toggle"] = "high", ["desc"] = "G06 Gain/Lose Pet", ["timer"] = nil, ["highlist"] = {}, ["lowlist"] = {} }, ["deathcheck"] = { ["toggle"] = "high", ["desc"] = "G06 Unit Died/Ressed", ["timer"] = "deathcheck", ["highlist"] = {["player"] = true, ["party1"] = true, ["party2"] = true, ["party3"] = true, ["party4"] = true, ["pet"] = true }, ["lowlist"] = {} }, ["keycheck"] = { ["toggle"] = "high", ["desc"] = "G07 Modifier Key Up/Down", ["timer"] = "keycheck", ["highlist"] = {["ShiftKey"] = true, ["ControlKey"] = true, ["AltKey"] = true}, ["lowlist"] = {} }, ["bindingkeyevents"] = { ["toggle"] = "high", ["desc"] = "G07 Binding Key Up/Down", ["timer"] = nil, ["highlist"] = CompleteBindingList, ["lowlist"] = {} }, ["buttonevents"] = { ["toggle"] = "high", ["desc"] = "G07 Button Up/Down/Click", ["timer"] = nil, ["highlist"] = FBCompleteButtonList, ["lowlist"] = {} }, ["missevents"] = { ["toggle"] = "high", ["desc"] = "G99 Player/Target Miss (obsolete)", ["timer"] = nil, ["highlist"] = {}, ["lowlist"] = {} }, ["combatevents"] = { ["toggle"] = "high", ["desc"] = "G10 Unit Combat", ["timer"] = nil, ["highlist"] = {["player"] = true, ["party1"] = true, ["party2"] = true, ["party3"] = true, ["party4"] = true, ["pet"] = true, ["target"] = true}, ["lowlist"] = {} }, ["healthevents"] = { ["toggle"] = "high", ["desc"] = "G08 Health Above/Below ##", ["timer"] = nil, ["highlist"] = {["player"] = true, ["party1"] = true, ["party2"] = true, ["party3"] = true, ["party4"] = true, ["pet"] = true, ["target"] = true}, ["lowlist"] = {} }, ["manaevents"] = { ["toggle"] = "high", ["desc"] = "G08 Mana Above/Below ##", ["timer"] = nil, ["highlist"] = {["player"] = true, ["party1"] = true, ["party2"] = true, ["party3"] = true, ["party4"] = true, ["pet"] = true, ["target"] = true}, ["lowlist"] = {} }, ["comboevents"] = { ["toggle"] = "high", ["desc"] = "G08 Combo Points", ["timer"] = nil, ["highlist"] = {}, ["lowlist"] = {} }, ["actionbarpage"] = { ["toggle"] = "high", ["desc"] = "G98 Action Bar Page", ["timer"] = nil, ["highlist"] = {}, ["lowlist"] = {} }, ["autoitems"] = { ["toggle"] = "high", ["desc"] = "G97 Auto Item events", ["timer"] = nil, ["highlist"] = {}, ["lowlist"] = {} }, ["trackinglist"] = { ["toggle"] = "high", ["desc"] = "G08 Tracking events", ["timer"] = nil, ["highlist"] = FBCompleteTrackingList, ["lowlist"] = {} }, ["none"] = { ["toggle"] = "high", ["desc"] = "XXX", ["timer"] = nil, ["highlist"] = {}, ["lowlist"] = {} }, } FBEventGroups = { ["mouseentergroup"] = "boundcheck", ["mouseleavegroup"] = "boundcheck", ["mouseenterbutton"] = "buttoncheck", ["mouseleavebutton"] = "buttoncheck", ["entercombat"] = "meleecheck", ["leavecombat"] = "meleecheck", ["gainaggro"] = "aggrocheck", ["loseaggro"] = "aggrocheck", ["startcombat"] = "affectcombat", ["endcombat"] = "affectcombat", ["cooldownmet"] = "cooldowncheck", ["cooldownstart"] = "cooldowncheck", ["enoughmana"] = "manacheck", ["notenoughmana"] = "manacheck", ["nowinrange"] = "rangecheck", ["outofrange"] = "rangecheck", ["notusable"] = "usablecheck", ["isusable"] = "usablecheck", ["gainbuff"] = "buffcheck", ["losebuff"] = "buffcheck", ["gaindebuff"] = "buffcheck", ["losedebuff"] = "buffcheck", ["gaindebufftype"] = "buffcheck", ["losedebufftype"] = "buffcheck", ["gainaura"] = "formcheck", ["loseaura"] = "formcheck", ["healthabove10"] = "healthevents", ["healthabove20"] = "healthevents", ["healthabove30"] = "healthevents", ["healthabove40"] = "healthevents", ["healthabove50"] = "healthevents", ["healthabove60"] = "healthevents", ["healthabove70"] = "healthevents", ["healthabove80"] = "healthevents", ["healthabove90"] = "healthevents", ["healthbelow10"] = "healthevents", ["healthbelow20"] = "healthevents", ["healthbelow30"] = "healthevents", ["healthbelow40"] = "healthevents", ["healthbelow50"] = "healthevents", ["healthbelow60"] = "healthevents", ["healthbelow70"] = "healthevents", ["healthbelow80"] = "healthevents", ["healthbelow90"] = "healthevents", ["healthbelow100"] = "healthevents", ["healthfull"] = "healthevents", ["combopoints"] = "comboevents", ["manaabove10"] = "manaevents", ["manaabove20"] = "manaevents", ["manaabove30"] = "manaevents", ["manaabove40"] = "manaevents", ["manaabove50"] = "manaevents", ["manaabove60"] = "manaevents", ["manaabove70"] = "manaevents", ["manaabove80"] = "manaevents", ["manaabove90"] = "manaevents", ["manabelow10"] = "manaevents", ["manabelow20"] = "manaevents", ["manabelow30"] = "manaevents", ["manabelow40"] = "manaevents", ["manabelow50"] = "manaevents", ["manabelow60"] = "manaevents", ["manabelow70"] = "manaevents", ["manabelow80"] = "manaevents", ["manabelow90"] = "manaevents", ["manabelow100"] = "manaevents", ["manafull"] = "manaevents", ["losttarget"] = "targetcheck", ["gaintarget"] = "targetcheck", ["targetgaintarget"]= "targetcheck", ["targetlosttarget"]= "targetcheck", ["targetchangedtarget"]="targetcheck", ["gainpartymate"] = "groupcheck", ["losepartymate"] = "groupcheck", ["gainpet"] = "petcheck", ["losepet"] = "petcheck", ["petsummoned"] = "petcheck", ["petdismissed"] = "petcheck", ["unitdied"] = "deathcheck", ["unitressed"] = "deathcheck", ["actionbarpage"] = "actionbarpage", ["rightbuttonclick"]= "buttonevents", ["leftbuttonclick"] = "buttonevents", ["rightbuttonup"] = "buttonevents", ["leftbuttonup"] = "buttonevents", ["rightbuttondown"] = "buttonevents", ["leftbuttondown"] = "buttonevents", ["bindingkeyup"] = "bindingkeyevents", ["bindingkeydown"] = "bindingkeyevents", ["shiftkeyup"] = "keycheck", ["shiftkeydown"] = "keycheck", ["controlkeyup"] = "keycheck", ["controlkeydown"] = "keycheck", ["altkeyup"] = "keycheck", ["altkeydown"] = "keycheck", ["profileloaded"] = "none", ["targetmiss"] = "missevents", ["playermiss"] = "missevents", ["autoitemout"] = "autoitems", ["autoitemrestored"]= "autoitems", ["unitbuff"] = "buffcheck", ["unitdebuff"] = "buffcheck", ["unitdebufftype"] = "buffcheck", ["playercombat"] = "combatevents", ["targetcombat"] = "combatevents", ["gainitembuff"] = "itembuffs", ["loseitembuff"] = "itembuffs", ["mainhandcharges"] = "itembuffs", ["offhandcharges"] = "itembuffs", ["trackingchanged"] = "trackinglist", } FBGUIEventTargets = {} FBGUIEventTargets["mouseentergroup"] = function() local i,v local returnvalue = {} for i,v in pairs(FBGroupData) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["mouseleavegroup"] = function() local i,v local returnvalue = {} for i,v in pairs(FBGroupData) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["mouseenterbutton"] = function() return FBCompleteButtonList end FBGUIEventTargets["mouseleavebutton"] = function() return FBCompleteButtonList end FBGUIEventTargets["entercombat"] = function() return FBNoTargetsList end FBGUIEventTargets["leavecombat"] = function() return FBNoTargetsList end FBGUIEventTargets["gainaggro"] = function() return FBNoTargetsList end FBGUIEventTargets["loseaggro"] = function() return FBNoTargetsList end FBGUIEventTargets["startcombat"] = function() return FBGUIUnitList end FBGUIEventTargets["endcombat"] = function() return FBGUIUnitList end FBGUIEventTargets["cooldownmet"] = function() return FBCompleteIDList end FBGUIEventTargets["cooldownstart"] = function() return FBCompleteIDList end FBGUIEventTargets["enoughmana"] = function() return FBCompleteIDList end FBGUIEventTargets["notenoughmana"] = function() return FBCompleteIDList end FBGUIEventTargets["nowinrange"] = function() return FBCompleteIDList end FBGUIEventTargets["outofrange"] = function() return FBCompleteIDList end FBGUIEventTargets["notusable"] = function() return FBCompleteIDList end FBGUIEventTargets["isusable"] = function() return FBCompleteIDList end FBGUIEventTargets["gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["gainaura"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["auras"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["loseaura"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["auras"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["healthabove10"] = function() return FBGUIUnitList end FBGUIEventTargets["healthabove20"] = function() return FBGUIUnitList end FBGUIEventTargets["healthabove30"] = function() return FBGUIUnitList end FBGUIEventTargets["healthabove40"] = function() return FBGUIUnitList end FBGUIEventTargets["healthabove50"] = function() return FBGUIUnitList end FBGUIEventTargets["healthabove60"] = function() return FBGUIUnitList end FBGUIEventTargets["healthabove70"] = function() return FBGUIUnitList end FBGUIEventTargets["healthabove80"] = function() return FBGUIUnitList end FBGUIEventTargets["healthabove90"] = function() return FBGUIUnitList end FBGUIEventTargets["healthbelow10"] = function() return FBGUIUnitList end FBGUIEventTargets["healthbelow20"] = function() return FBGUIUnitList end FBGUIEventTargets["healthbelow30"] = function() return FBGUIUnitList end FBGUIEventTargets["healthbelow40"] = function() return FBGUIUnitList end FBGUIEventTargets["healthbelow50"] = function() return FBGUIUnitList end FBGUIEventTargets["healthbelow60"] = function() return FBGUIUnitList end FBGUIEventTargets["healthbelow70"] = function() return FBGUIUnitList end FBGUIEventTargets["healthbelow80"] = function() return FBGUIUnitList end FBGUIEventTargets["healthbelow90"] = function() return FBGUIUnitList end FBGUIEventTargets["healthbelow100"] = function() return FBGUIUnitList end FBGUIEventTargets["healthfull"] = function() return FBGUIUnitList end FBGUIEventTargets["combopoints"] = function() return FBComboPointsList end FBGUIEventTargets["manaabove10"] = function() return FBGUIUnitList end FBGUIEventTargets["manaabove20"] = function() return FBGUIUnitList end FBGUIEventTargets["manaabove30"] = function() return FBGUIUnitList end FBGUIEventTargets["manaabove40"] = function() return FBGUIUnitList end FBGUIEventTargets["manaabove50"] = function() return FBGUIUnitList end FBGUIEventTargets["manaabove60"] = function() return FBGUIUnitList end FBGUIEventTargets["manaabove70"] = function() return FBGUIUnitList end FBGUIEventTargets["manaabove80"] = function() return FBGUIUnitList end FBGUIEventTargets["manaabove90"] = function() return FBGUIUnitList end FBGUIEventTargets["manabelow10"] = function() return FBGUIUnitList end FBGUIEventTargets["manabelow20"] = function() return FBGUIUnitList end FBGUIEventTargets["manabelow30"] = function() return FBGUIUnitList end FBGUIEventTargets["manabelow40"] = function() return FBGUIUnitList end FBGUIEventTargets["manabelow50"] = function() return FBGUIUnitList end FBGUIEventTargets["manabelow60"] = function() return FBGUIUnitList end FBGUIEventTargets["manabelow70"] = function() return FBGUIUnitList end FBGUIEventTargets["manabelow80"] = function() return FBGUIUnitList end FBGUIEventTargets["manabelow90"] = function() return FBGUIUnitList end FBGUIEventTargets["manabelow100"] = function() return FBGUIUnitList end FBGUIEventTargets["manafull"] = function() return FBGUIUnitList end FBGUIEventTargets["losttarget"] = function() return FBNoTargetsList end FBGUIEventTargets["gaintarget"] = function() return FBCompleteReactionList end FBGUIEventTargets["targetgaintarget"] = function() return FBCompleteTargetTargetList end FBGUIEventTargets["targetlosttarget"] = function() return FBNoTargetsList end FBGUIEventTargets["targetchangedtarget"] = function() return FBCompleteTargetTargetList end FBGUIEventTargets["gainpartymate"] = function() return FBCompletePartyList end FBGUIEventTargets["losepartymate"] = function() return FBCompletePartyList end FBGUIEventTargets["gainpet"] = function() return FBPetTypes end FBGUIEventTargets["losepet"] = function() return FBNoTargetsList end FBGUIEventTargets["petsummoned"] = function() return FBCompletePetList end FBGUIEventTargets["petdismissed"] = function() return FBCompletePetList end FBGUIEventTargets["unitdied"] = function() return FBGUIUnitList end FBGUIEventTargets["unitressed"] = function() return FBGUIUnitList end FBGUIEventTargets["actionbarpage"] = function() return FBCompletePageList end FBGUIEventTargets["rightbuttonclick"] = function() return FBCompleteButtonList end FBGUIEventTargets["leftbuttonclick"] = function() return FBCompleteButtonList end FBGUIEventTargets["rightbuttonup"] = function() return FBCompleteButtonList end FBGUIEventTargets["leftbuttonup"] = function() return FBCompleteButtonList end FBGUIEventTargets["rightbuttondown"] = function() return FBCompleteButtonList end FBGUIEventTargets["leftbuttondown"] = function() return FBCompleteButtonList end FBGUIEventTargets["bindingkeyup"] = function() return FBCompleteBindingList end FBGUIEventTargets["bindingkeydown"] = function() return FBCompleteBindingList end FBGUIEventTargets["shiftkeyup"] = function() return FBNoTargetsList end FBGUIEventTargets["shiftkeydown"] = function() return FBNoTargetsList end FBGUIEventTargets["controlkeyup"] = function() return FBNoTargetsList end FBGUIEventTargets["controlkeydown"] = function() return FBNoTargetsList end FBGUIEventTargets["altkeyup"] = function() return FBNoTargetsList end FBGUIEventTargets["altkeydown"] = function() return FBNoTargetsList end FBGUIEventTargets["profileloaded"] = function() return FBNoTargetsList end FBGUIEventTargets["targetmiss"] = function() return FBCompleteMissList end FBGUIEventTargets["playermiss"] = function() return FBCompleteMissList end FBGUIEventTargets["autoitemout"] = function() local i,v local returnvalue = {} for i,v in pairs(FBSavedProfile[FBProfileName].FlexActions) do table.insert(returnvalue,v["name"]) end return returnvalue end FBGUIEventTargets["autoitemrestored"] = function() local i,v local returnvalue = {} for i,v in pairs(FBSavedProfile[FBProfileName].FlexActions) do table.insert(returnvalue,v["name"]) end return returnvalue end FBGUIEventTargets["playercombat"] = function() local returnvalue = {} local i,v for i,v in pairs(FBCombatTypes) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["targetcombat"] = function() local returnvalue = {} local i,v for i,v in pairs(FBCombatTypes) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["unitbuff"] = function() return FBGUIUnitBuffList end FBGUIEventTargets["unitdebuff"] = function() return FBGUIUnitBuffList end FBGUIEventTargets["unitdebufftype"] = function() return FBGUIUnitBuffList end FBGUIEventTargets["gainitembuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["itembuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["loseitembuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["itembuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["mainhandcharges"] = function() return FBNoValuesList end FBGUIEventTargets["offhandcharges"] = function() return FBNoValuesList end FBGUIEventTargets["petgainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["petlosebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["petgaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["petlosedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["petgaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["petlosedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["targetgainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["targetlosebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["targetgaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["targetlosedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["targetgaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["targetlosedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["trackingchanged"] = function() return FBCompleteTrackingList end FBGUIEventTargets["party1gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["party1losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["party1gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["party1losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["party1gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["party1losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["partypet1gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["partypet1losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["partypet1gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["partypet1losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["partypet1gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["partypet1losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["party2gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["party2losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["party2gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["party2losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["party2gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["party2losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["partypet2gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["partypet2losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["partypet2gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["partypet2losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["partypet2gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["partypet2losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["party3gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["party3losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["party3gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["party3losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["party3gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["party3losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["partypet3gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["partypet3losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["partypet3gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["partypet3losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["partypet3gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["partypet3losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["party4gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["party4losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["party4gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["party4losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["party4gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["party4losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["partypet4gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["partypet4losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["partypet4gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["partypet4losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["partypet4gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["partypet4losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid1gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid1losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid1gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid1losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid1gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid1losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet1gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet1losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet1gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet1losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet1gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet1losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid2gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid2losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid2gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid2losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid2gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid2losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet2gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet2losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet2gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet2losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet2gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet2losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid3gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid3losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid3gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid3losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid3gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid3losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet3gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet3losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet3gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet3losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet3gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet3losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid4gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid4losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid4gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid4losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid4gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid4losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet4gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet4losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet4gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet4losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet4gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet4losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid5gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid5losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid5gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid5losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid5gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid5losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet5gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet5losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet5gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet5losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet5gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet5losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid6gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid6losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid6gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid6losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid6gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid6losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet6gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet6losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet6gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet6losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet6gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet6losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid7gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid7losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid7gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid7losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid7gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid7losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet7gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet7losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet7gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet7losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet7gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet7losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid8gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid8losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid8gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid8losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid8gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid8losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet8gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet8losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet8gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet8losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet8gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet8losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid9gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid9losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid9gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid9losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid9gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid9losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet9gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet9losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet9gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet9losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet9gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet9losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid10gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid10losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid10gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid10losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid10gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid10losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet10gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet10losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet10gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet10losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet10gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet10losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid11gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid11losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid11gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid11losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid11gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid11losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet11gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet11losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet11gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet11losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet11gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet11losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid12gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid12losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid12gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid12losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid12gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid12losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet12gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet12losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet12gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet12losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet12gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet12losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid13gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid13losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid13gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid13losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid13gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid13losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet13gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet13losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet13gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet13losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet13gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet13losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid14gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid14losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid14gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid14losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid14gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid14losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet14gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet14losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet14gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet14losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet14gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet14losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid15gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid15losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid15gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid15losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid15gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid15losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet15gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet15losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet15gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet15losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet15gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet15losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid16gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid16losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid16gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid16losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid16gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid16losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet16gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet16losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet16gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet16losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet16gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet16losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid17gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid17losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid17gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid17losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid17gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid17losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet17gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet17losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet17gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet17losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet17gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet17losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid18gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid18losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid18gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid18losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid18gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid18losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet18gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet18losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet18gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet18losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet18gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet18losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid19gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid19losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid19gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid19losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid19gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid19losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet19gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet19losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet19gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet19losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet19gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet19losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid20gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid20losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid20gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid20losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid20gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid20losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet20gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet20losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet20gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet20losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet20gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet20losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid21gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid21losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid21gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid21losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid21gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid21losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet21gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet21losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet21gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet21losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet21gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet21losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid22gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid22losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid22gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid22losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid22gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid22losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet22gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet22losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet22gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet22losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet22gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet22losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid23gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid23losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid23gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid23losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid23gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid23losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet23gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet23losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet23gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet23losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet23gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet23losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid24gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid24losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid24gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid24losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid24gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid24losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet24gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet24losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet24gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet24losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet24gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet24losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid25gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid25losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid25gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid25losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid25gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid25losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet25gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet25losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet25gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet25losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet25gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet25losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid26gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid26losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid26gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid26losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid26gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid26losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet26gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet26losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet26gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet26losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet26gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet26losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid27gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid27losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid27gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid27losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid27gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid27losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet27gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet27losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet27gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet27losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet27gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet27losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid28gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid28losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid28gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid28losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid28gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid28losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet28gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet28losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet28gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet28losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet28gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet28losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid29gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid29losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid29gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid29losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid29gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid29losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet29gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet29losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet29gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet29losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet29gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet29losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid30gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid30losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid30gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid30losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid30gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid30losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet30gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet30losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet30gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet30losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet30gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet30losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid31gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid31losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid31gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid31losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid31gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid31losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet31gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet31losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet31gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet31losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet31gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet31losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid32gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid32losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid32gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid32losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid32gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid32losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet32gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet32losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet32gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet32losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet32gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet32losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid33gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid33losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid33gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid33losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid33gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid33losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet33gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet33losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet33gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet33losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet33gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet33losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid34gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid34losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid34gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid34losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid34gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid34losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet34gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet34losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet34gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet34losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet34gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet34losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid35gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid35losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid35gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid35losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid35gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid35losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet35gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet35losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet35gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet35losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet35gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet35losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid36gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid36losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid36gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid36losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid36gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid36losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet36gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet36losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet36gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet36losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet36gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet36losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid37gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid37losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid37gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid37losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid37gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid37losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet37gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet37losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet37gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet37losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet37gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet37losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid38gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid38losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid38gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid38losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid38gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid38losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet38gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet38losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet38gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet38losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet38gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet38losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid39gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid39losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid39gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid39losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid39gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid39losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet39gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet39losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet39gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet39losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet39gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet39losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid40gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid40losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid40gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid40losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid40gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raid40losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet40gainbuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet40losebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["buffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet40gaindebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet40losedebuff"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debuffs"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet40gaindebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end FBGUIEventTargets["raidpet40losedebufftype"] = function() local i,v local returnvalue = {} for i,v in pairs(FBBuffs["debufftypes"]) do table.insert(returnvalue,i) end return returnvalue end