------------------------------------------------------ -- localization.lua ------------------------------------------------------ FDP_ALWAYS_DIS_TO_FORMAT = "Always disenchants to %s."; FDP_CAN_DIS_TO = "May disenchant to:"; FDP_CAN_DIS_TO_SHORT = "Disenchants:"; FDP_MOST_LIKELY = "(most likely)"; -- chance of getting dust from any green FDP_JUST_LIKELY = "(likely)"; -- chance of getting essence from a green weapon FDP_OCCASIONALLY = "(occasionally)"; -- chance of getting essence from any other green FDP_RARELY = "(rarely)"; -- chance of getting a shard from any green FDP_CAN_DIS_FROM_FORMAT = "Can disenchant from level %s items."; FDP_SHARD_VERBOSE = "Always disenchants from |cff0070ddRare|r items, rarely from |cff1eff00Uncommon|r items."; FDP_ESSENCE_VERBOSE = "Can disenchant from any |cff1eff00Uncommon|r item, more likely from weapons than from others."; FDP_DUST_VERBOSE = "Frequently disenchants from any |cff1eff00Uncommon|r items."; FDP_NEXUS_CAN_DIS_FROM_1 = "Always disenchants from level 51+ |cffa335eeEpic|r items."; FDP_NEXUS_CAN_DIS_FROM_2 = "Sometimes disenchants from level 51+ |cff0070ddRare|r items."; FDP_CANT_DIS_EXCEPTION_FORMAT = "%s can't be disenchanted."; FDP_CANT_DIS_QUALITY_FORMAT = "%s most likely can't be disenchanted (only items of |cff1eff00Uncommon|r, |cff0070ddRare|r, or |cffa335eeEpic|r quality can)."; FDP_CANT_DIS_TYPE_FORMAT = "%s may not be disenchantable. (Generally, only equippable, non-stackable items are.)"; FDP_NOLEVEL_PURPLE_FORMAT = "%s has no level requirement. This is likely a quest reward item, and thus likely to disenchant as would an item whose required level is similar to that of the quest. Level 51+ epic items can disenchant to %s; others will produce shards appropriate to their level."; FDP_NOLEVEL_BLUE_FORMAT = "%s has no level requirement; it will produce a shard when disenchanted, but I can't predict which kind. (This is likely a quest reward item, and thus likely to disenchant as would an item whose required level is similar to that of the quest.)"; FDP_NOLEVEL_GREEN_FORMAT = "%s has no level requirement; can't predict which kind of dust/essence/shard will be produced when it is disenchanted. (This is likely a quest reward item, and thus likely to disenchant as would an item whose required level is similar to that of the quest.)"; FDP_GENERAL_WEAPON_RULE = "Being a weapon, this item is more likely to disenchant to an essence than other items are. Dust is most likely, and shards are rare."; FDP_GENERAL_OTHER_RULE = "Dust is most likely, an essence is uncommon, and shards are rare."; FDP_ITEM_DIS_BY_LEVEL_FORMAT = "An item of level %s may disenchant into:"; FDP_DUST_BY_LEVEL_INFO = "(likely for green items)"; FDP_ESSENCE_BY_LEVEL_INFO = "(likely for green weapons, occasionally for other green items)"; FDP_SHARD_BY_LEVEL_INFO = "(rarely for green items, always for blue or better items)"; -- Slash command errors FDP_BAIL_FORMAT = "Can't determine disenchant info from %s."; FDP_ERROR_ITEMLEVEL = "Item levels must be between 1 and 60."; FDP_ERROR_ITEMID_FORMAT = "Can't determine item ID from %s."; -- Special slash command components FDP_CMD_NUMBER = ""; FDP_CMD_LINK = ""; -- Slash command help FDP_HELP_HELP = "Print this helplist."; FDP_HELP_STATUS = "Check current settings."; FDP_HELP_REAGENTS = "add info to tooltips for enchanting reagents (e.g. Strange Dust) showing what they can disenchant from."; FDP_HELP_ITEMS = "add info to tooltips for disenchantable items (e.g. green weapons) showing what they can disenchant into."; FDP_HELP_TOOLTIP = "turns all tooltip modificaitons on and off."; FDP_HELP_VERBOSE = "add an extra line to tooltips for enchanting reagents further explaining how to get them from disenchanting."; FDP_HELP_AUTOLOOT = "automatically close (and thus take all items from) the loot window when disenchanting."; FDP_HELP_NUMBER = "provide an item's level requirement to see what it can disenchant to."; FDP_HELP_LINK = "shift-click an item to see what it can disenchant to."; -- Status returned from slash commands FDP_STATUS_REAGENTS_ON = "Showing disenchant level range on tooltips for enchanting reagents."; FDP_STATUS_REAGENTS_OFF = "Not adding info to tooltips for enchanting reagents."; FDP_STATUS_ITEMS_ON = "Showing disenchant predictions on tooltips for disenchantable items."; FDP_STATUS_ITEMS_OFF = "Not adding info to tooltips for disenchantable items."; FDP_STATUS_TOOLTIP_ON = "Adding info to tooltips."; FDP_STATUS_TOOLTIP_OFF = "Not adding any info to tooltips."; FDP_STATUS_VERBOSE_ON = "Also showing more specific info for certain enchanting reagent tooltips."; FDP_STATUS_VERBOSE_OFF = "Not showing more specific info for enchanting reagents."; FDP_STATUS_AUTOLOOT_ON = "Will automatically close (taking all items from) the loot window when disenchanting."; FDP_STATUS_AUTOLOOT_OFF = "Will always leave the loot window to be manually dealt with."; -- Dust names DUST_STRANGE = "Strange Dust"; DUST_SOUL = "Soul Dust"; DUST_VISION = "Vision Dust"; DUST_DREAM = "Dream Dust"; DUST_ILLUSION = "Illusion Dust"; -- Essence names ESSENCE_MAGIC_LESSER = "Lesser Magic Essence"; ESSENCE_MAGIC_GREATER = "Greater Magic Essence"; ESSENCE_ASTRAL_LESSER = "Lesser Astral Essence"; ESSENCE_ASTRAL_GREATER = "Greater Astral Essence"; ESSENCE_MYSTIC_LESSER = "Lesser Mystic Essence"; ESSENCE_MYSTIC_GREATER = "Greater Mystic Essence"; ESSENCE_NETHER_LESSER = "Lesser Nether Essence"; ESSENCE_NETHER_GREATER = "Greater Nether Essence"; ESSENCE_ETERNAL_LESSER = "Lesser Eternal Essence"; ESSENCE_ETERNAL_GREATER = "Greater Eternal Essence"; -- Shard names SHARD_GLIMMER_SMALL = "Small Glimmering Shard"; SHARD_GLIMMER_LARGE = "Large Glimmering Shard"; SHARD_GLOWING_SMALL = "Small Glowing Shard"; SHARD_GLOWING_LARGE = "Large Glowing Shard"; SHARD_RADIANT_SMALL = "Small Radiant Shard"; SHARD_RADIANT_LARGE = "Large Radiant Shard"; SHARD_BRILLIANT_SMALL = "Small Brilliant Shard"; SHARD_BRILLIANT_LARGE = "Large Brilliant Shard"; NEXUS_CRYSTAL = "Nexus Crystal"; if ( GetLocale() == "deDE" ) then FDP_ALWAYS_DIS_TO_FORMAT = "Wird immer zu %s entzaubert."; FDP_CAN_DIS_TO = "Kann entzaubert werden zu:"; FDP_MOST_LIKELY = "(sehr wahrscheinlich)"; -- chance of getting dust from any green FDP_JUST_LIKELY = "(wahrscheinlich)"; -- chance of getting essence from a green weapon FDP_OCCASIONALLY = "(gelegentlich)"; -- chance of getting essence from any other green FDP_RARELY = "(kaum)"; -- chance of getting a shard from any green FDP_CAN_DIS_FROM_FORMAT = "Kann von Items des Levels %s entzaubert werden."; FDP_SHARD_VERBOSE = "Wird immer von blauen oder besseren Items entzaubert, kaum von grünen Items."; FDP_ESSENCE_VERBOSE = "Wird öfters von grünen Waffen entzaubert, ab und zu von anderen grünen Items."; FDP_DUST_VERBOSE = "Wird häufig von jedem grünen Item entzaubert."; FDP_CANT_DIS_QUALITY_FORMAT = "%s meist kann es nicht entzaubert werden (nur in grüner oder besserer Qualität können es)."; FDP_CANT_DIS_TYPE_FORMAT = "%s möglicherweise nicht entzauberbar. (Hauptsächlich nur anlegbare, nichtstapelbare Items.)"; FDP_NOLEVEL_BLUE_FORMAT = "%s hat keine Levelerfordernis, es wird ein Splitter beim entzaubern produziert, aber ich kann nicht vorraussagen was. (Das ist wahrscheinlich ein Quest-Reward Item und so ist es wahrscheinlich, dass die Entzauberung das gleiche Level hat wie die Quest.)"; FDP_NOLEVEL_GREEN_FORMAT = "%s hat keine Levelerfordernis; Ich kann nicht vorraussagen, welche Art von Staub/Essenz/Splitter beim entzaubern produziert wird. (Das ist wahrscheinlich ein Quest-Reward Item und so ist es wahrscheinlich, dass die Entzauberung das gleiche Level hat wie die Quest.)"; FDP_GENERAL_WEAPON_RULE = "Es ist eine Waffe, dieses Item wird sehr wahrscheinlich zu einer Essenz entzaubert, nicht wie andere Items dieser Art. Staub ist sehr wahrscheinlich und Splitter sind rar."; FDP_GENERAL_OTHER_RULE = "Staub ist wahrscheinlich, eine Essenz währe ungewöhnlich und Splitter wären rar."; FDP_ITEM_DIS_BY_LEVEL_FORMAT = "Ein Item der Level %s kann entzaubert werden zu:"; FDP_DUST_BY_LEVEL_INFO = "(wahrscheinlich grüne Items)"; FDP_ESSENCE_BY_LEVEL_INFO = "(wahrscheinlich grüne Waffen, ab und zu andere grüne Items)"; FDP_SHARD_BY_LEVEL_INFO = "(kaum grüne Items, immer blaue oder bessere)"; -- Slash command errors FDP_BAIL_FORMAT = "Keine ermittelbaren Infos von %s."; FDP_ERROR_ITEMLEVEL = "Item Levels muss zwischen 1 und 60 sein."; -- FDP_ERROR_ITEMID_FORMAT = "Can't determine item ID from %s."; -- Special slash command components FDP_CMD_NUMBER = ""; -- FDP_CMD_LINK = ""; -- Slash command help FDP_HELP_HELP = "Diese Hilfeliste ausgeben."; FDP_HELP_STATUS = "Aktuelle Einstellungen überprüfen/anzeigen."; FDP_HELP_REAGENTS = "fügt eine Info zum Tooltipp der entzauberbaren Items hinzu (z.B. grüne Waffen). Zeigt in was sie entzaubert werden können."; FDP_HELP_ITEMS = "fügt eine Info zum Tooltipp der Reagenzien hinzu (z.B. Seltsamer Staub). Zeigt von was sie entzaubert werden können."; FDP_HELP_TOOLTIP = "stellt alle Tooltipp-MODS an oder aus."; FDP_HELP_VERBOSE = "fügt eine Extrazeile zu den Tooltipps der entzauberten Reagenzien hinzu, zudem eine Erklärung wie man sie vom Entzaubern bekommt."; FDP_HELP_NUMBER = "Zeige eine Entzauberungsinfo für Level im Chat-Fenster."; -- FDP_HELP_LINK = "shift-click an item to see what it can disenchant to."; -- Status returned from slash commands FDP_STATUS_REAGENTS_ON = "Zeige nun die EntzauberungsLevelRange in den Tooltipps der Reagenzien."; FDP_STATUS_REAGENTS_OFF = "Füge nun keine Info zu den Tooltipps der Reagenzien hinzu."; FDP_STATUS_ITEMS_ON = "Zeige nun die Entzauberungsvorhersage in den Tooltipps der zu entzaubernden Items."; FDP_STATUS_ITEMS_OFF = "Füge nun keine Info zu den Tooltipps der zu entzaubernden Items hinzu."; FDP_STATUS_TOOLTIP_ON = "Füge nun Infos zu den Tooltipps hinzu."; FDP_STATUS_TOOLTIP_OFF = "Füge nun keine Infos zu den Tooltipps hinzu."; FDP_STATUS_VERBOSE_ON = "Zeige nun auch mehrere spezifische Infos für bestimmte Reagenzien in den Tooltipps."; FDP_STATUS_VERBOSE_OFF = "Zeige nun keine weiteren spezifischen Infos für Reagenzien."; -- Dust names DUST_STRANGE = "Seltsamer Staub"; DUST_SOUL = "Seelenstaub"; DUST_VISION = "Visionenstaub"; DUST_DREAM = "Traumstaub"; DUST_ILLUSION = "Illusionsstaub"; -- Essence names ESSENCE_MAGIC_LESSER = "Geringe Magie-Essenz"; ESSENCE_MAGIC_GREATER = "Große Magie-Essenz"; ESSENCE_ASTRAL_LESSER = "Geringe Astral-Essenz"; ESSENCE_ASTRAL_GREATER = "Große Astral-Essenz"; ESSENCE_MYSTIC_LESSER = "Geringe Mystikeressenz"; ESSENCE_MYSTIC_GREATER = "Große Mystikeressenz"; ESSENCE_NETHER_LESSER = "Geringe Nether-Essenz"; ESSENCE_NETHER_GREATER = "Große Nether-Essenz"; ESSENCE_ETERNAL_LESSER = "Geringe ewige Essenz"; ESSENCE_ETERNAL_GREATER = "Große ewige Essenz"; -- Shard names SHARD_GLIMMER_SMALL = "Kleiner gleißender Splitter"; SHARD_GLIMMER_LARGE = "Großer gleißender Splitter"; SHARD_GLOWING_SMALL = "Kleiner leuchtender Splitter"; SHARD_GLOWING_LARGE = "Großer leuchtender Splitter"; SHARD_RADIANT_SMALL = "Kleiner strahlender Splitter"; SHARD_RADIANT_LARGE = "Großer strahlender Splitter"; SHARD_BRILLIANT_SMALL = "Kleiner glänzender Splitter"; SHARD_BRILLIANT_LARGE = "Großer glänzender Splitter"; end if ( GetLocale() == "frFR" ) then end if ( GetLocale() == "koKR" ) then FDP_ALWAYS_DIS_TO_FORMAT = "항상 %s|1이;가; 추출뙴."; FDP_CAN_DIS_TO = "예상 마력추출 결과:"; FDP_CAN_DIS_TO_SHORT = "마력추출:"; FDP_MOST_LIKELY = "(대부분)"; -- chance of getting dust from any green FDP_JUST_LIKELY = "(자주)"; -- chance of getting essence from a green weapon FDP_OCCASIONALLY = "(때때로)"; -- chance of getting essence from any other green FDP_RARELY = "(드물게)"; -- chance of getting a shard from any green FDP_CAN_DIS_FROM_FORMAT = "%s레벨의 아이템에서 추출가능."; FDP_SHARD_VERBOSE = "|cff0070dd희귀|r 아이템에서 항상 추출가능|n드물게 |cff1eff00고급|r 아이템에서 추출가능."; FDP_ESSENCE_VERBOSE = "어떤 |cff1eff00고급|r 아이템에서도 추출가능|n다른 종류보다 무기에서 추출가능성이 높음."; FDP_DUST_VERBOSE = "|cff1eff00고급|r 아이템에서 빈번하게 추출가능."; FDP_NEXUS_CAN_DIS_FROM_1 = "51레벨 이상의 |cffa335ee영웅|r 아이템에서 항상 추출가능"; FDP_NEXUS_CAN_DIS_FROM_2 = "드물게 같은 레벨의 |cff0070dd희귀|r 아이템에서 추출가능"; FDP_CANT_DIS_EXCEPTION_FORMAT = "%s|1은;는; 마력추출 할수 없음."; FDP_CANT_DIS_QUALITY_FORMAT = "%s|1은;는; 대부분 마력추출 할수 없음 (|cff1eff00고급|r, |cff0070dd희귀|r, or |cffa335ee영웅|r 품질의 아이템만 가능)."; FDP_CANT_DIS_TYPE_FORMAT = "%s|1은;는; 마력추출이 불가능 할수 있음. (일반적으로, 착용가능하거나, 겹치지 않는 아이템만 가능.)"; FDP_NOLEVEL_PURPLE_FORMAT = "%s|1은;는; 레벨 제한이 없음; 퀘스트 보상 아이템 일수 있음, 이 아이템은 퀘스트 레벨과 유사한 레벨의 마법부여 재료가 추출됨. 51+ |cffa335ee영웅|r 아이템은 %s|1이;가 추출됨; 다른것들은 해당하는 레벨에 적절한 결정이 추출됨."; FDP_NOLEVEL_BLUE_FORMAT = "%s|1은;는; 레벨 제한이 없음; 마력추출시 결정이 나옴. 그러나 어떤 종류가 나올지 알수 없음 (퀘스트 보상 아이템 일수 있음, 이 아이템은 퀘스트 레벨과 유사한 레벨의 마법부여 재료가 추출됨.)"; FDP_NOLEVEL_GREEN_FORMAT = "%s|1은;는; 레벨 제한이 없음; 어떤 종류의 가루/정수/결정이 추출될지 알수 없음. (퀘스트 보상 아이템 일수 있음, 이 아이템은 퀘스트 레벨과 유사한 레벨의 마법부여 재료가 추출됨.)"; FDP_GENERAL_WEAPON_RULE = "무기입니다, 다른 아이템보다 정수가 추출될 가능성이 높음. 대부분 가루가 추출되고, 드물게 결정이 추출됨"; FDP_GENERAL_OTHER_RULE = "가루가 추출될 가능성이 높음, 때때로 정수도 추출되고, 드물게 결정도 추출됨"; FDP_ITEM_DIS_BY_LEVEL_FORMAT = "%s레벨 아이템의 마력추출정보: "; FDP_DUST_BY_LEVEL_INFO = "(|cff1eff00고급|r아이템에서 추출)"; FDP_ESSENCE_BY_LEVEL_INFO = "(|cff1eff00고급|r 무기, 때때로 |cff1eff00고급|r 방어구에서 추출)"; FDP_SHARD_BY_LEVEL_INFO = "(드물게 |cff1eff00고급|r, 항상 |cff0070dd희귀|r 혹은 그이상에서 추출)"; -- Slash command errors FDP_BAIL_FORMAT = "%s의 마력추출 정보를 결정할수 없음."; FDP_ERROR_ITEMLEVEL = "아이템의 레벨은 1에서 60 이어야합니다."; FDP_ERROR_ITEMID_FORMAT = "%s의 아이템 ID를 결정할수 없음."; -- Special slash command components FDP_CMD_NUMBER = "<아이템 레벨>"; FDP_CMD_LINK = "<아이템 링크>"; -- Slash command help FDP_HELP_HELP = "도움말 출력."; FDP_HELP_STATUS = "현재 설정 확인."; -- FDP_HELP_REAGENTS = "add info to tooltips for enchanting reagents (e.g. Strange Dust) showing what they can disenchant from."; FDP_HELP_REAGENTS = "마법부여 재료의 툴팁에 재료가 추출되는 아이템의 정보 추가 (e.g. 이상한 가루)."; -- FDP_HELP_ITEMS = "add info to tooltips for disenchantable items (e.g. green weapons) showing what they can disenchant into."; FDP_HELP_ITEMS = "마력추출 가능한 아이템의 툴팁에 추출되는 재료의 정보 추가 (e.g. |cff1eff00고급|r아이템)"; FDP_HELP_TOOLTIP = "모든 툴팁 정보 켬/끔."; -- FDP_HELP_VERBOSE = "add an extra line to tooltips for enchanting reagents further explaining how to get them from disenchanting."; FDP_HELP_VERBOSE = "마법부여 재료의 툴팁에 추출 방법 설명."; FDP_HELP_AUTOLOOT = "마력추출시 자동으로 루팅창 닫기."; -- FDP_HELP_NUMBER = "provide an item's level requirement to see what it can disenchant to."; FDP_HELP_NUMBER = "입력한 레벨에 해당하는 아이템의 마력추출 정보 표시"; FDP_HELP_LINK = "링크된 아이템에 대한 마력추출 정보 표시."; -- Status returned from slash commands FDP_STATUS_REAGENTS_ON = "마법부여 재료의 툴팁에 추출가능 레벨 범위 표시."; FDP_STATUS_REAGENTS_OFF = "마법부여 재료의 툴팁에 정보 표시하지 않음."; FDP_STATUS_ITEMS_ON = "마력추출 가능한 아이템의 툴팁에 예상 추출정보 표시."; FDP_STATUS_ITEMS_OFF = "마력추출 가능한 아이템의 툴팁에 정보 표시하지 않음."; FDP_STATUS_TOOLTIP_ON = "툴팁에 정보 표시."; FDP_STATUS_TOOLTIP_OFF = "툴팁에 정보 표시하지 않음."; FDP_STATUS_VERBOSE_ON = "마법부여 재료의 툴팁에 추출 방법 설명."; FDP_STATUS_VERBOSE_OFF = "마법부여 재료의 툴팁에 추출 방법 설명 하지 않음."; FDP_STATUS_AUTOLOOT_ON = "마력추출시 자동으로 루팅창 닫기."; FDP_STATUS_AUTOLOOT_OFF = "마력추출시 자동으로 루팅창 닫지 않음."; -- Dust names DUST_STRANGE = "이상한 가루"; DUST_SOUL = "영혼 가루"; DUST_VISION = "환상 가루"; DUST_DREAM = "꿈가루"; DUST_ILLUSION = "환영 가루"; -- Essence names ESSENCE_MAGIC_LESSER = "하급 마법의 정수"; ESSENCE_MAGIC_GREATER = "상급 마법의 정수"; ESSENCE_ASTRAL_LESSER = "하급 별의 정수"; ESSENCE_ASTRAL_GREATER = "상급 별의 정수"; ESSENCE_MYSTIC_LESSER = "하급 신비의 정수"; ESSENCE_MYSTIC_GREATER = "상급 신비의 정수"; ESSENCE_NETHER_LESSER = "하급 황천의 정수"; ESSENCE_NETHER_GREATER = "상급 황천의 정수"; ESSENCE_ETERNAL_LESSER = "하급 영원의 정수"; ESSENCE_ETERNAL_GREATER = "상급 영원의 정수"; -- Shard names SHARD_GLIMMER_SMALL = "희미하게 빛나는 작은 결정"; SHARD_GLIMMER_LARGE = "희미하게 빛나는 큰 결정"; SHARD_GLOWING_SMALL = "붉게 빛나는 큰 결정"; SHARD_GLOWING_LARGE = "붉게 빛나는 작은 결정"; SHARD_RADIANT_SMALL = "찬란하게 빛나는 작은 결정"; SHARD_RADIANT_LARGE = "찬란하게 빛나는 큰 결정"; SHARD_BRILLIANT_SMALL = "눈부신 작은 결정"; SHARD_BRILLIANT_LARGE = "눈부신 큰 결정"; NEXUS_CRYSTAL = "마력의 결정체"; end