------------------------------------------------------ -- localization.lua -- for Hunter's Helper -- English strings by default; localizations override with their own. ------------------------------------------------------ -- We treat all five resistances as the same spell, because they're identical in all ways that we care about. FHH_ARCANE_RESIST = "Arcane Resistance"; FHH_FIRE_RESIST = "Fire Resistance"; FHH_FROST_RESIST = "Frost Resistance"; FHH_NATURE_RESIST = "Nature Resistance"; FHH_SHADOW_RESIST = "Shadow Resistance"; -- So, our reverse mapping represents any of the five resistances. FHH_ALL_RESISTS = "Arcane/Fire/Frost/Nature/Shadow Resistance"; -- Other spell names FHH_STAMINA = "Great Stamina"; FHH_ARMOR = "Natural Armor"; FHH_BITE = "Bite"; FHH_CLAW = "Claw"; FHH_COWER = "Cower"; FHH_DASH = "Dash"; FHH_DIVE = "Dive"; FHH_GROWL = "Growl"; FHH_HOWL = "Furious Howl"; FHH_LIGHTNING = "Lightning Breath"; FHH_POISON = "Scorpid Poison"; FHH_PROWL = "Prowl"; FHH_SCREECH = "Screech"; FHH_CHARGE = "Charge"; FHH_SHELL = "Shell Shield"; FHH_THUNDERSTOMP = "Thunderstomp"; -- Beast family names FHH_BAT = "Bat"; FHH_BEAR = "Bear"; FHH_BOAR = "Boar"; FHH_CARRION_BIRD = "Carrion Bird"; FHH_CAT = "Cat"; FHH_CRAB = "Crab"; FHH_CROCOLISK = "Crocolisk"; FHH_GORILLA = "Gorilla"; FHH_HYENA = "Hyena"; FHH_OWL = "Owl"; FHH_RAPTOR = "Raptor"; FHH_SCORPID = "Scorpid"; FHH_SPIDER = "Spider"; FHH_TALLSTRIDER = "Tallstrider"; FHH_TURTLE = "Turtle"; FHH_WIND_SERPENT = "Wind Serpent"; FHH_WOLF = "Wolf"; -- Other strings used in tables FHH_ALL_FAMILIES = "all beast families"; FHH_PET_TRAINER = "Pet Trainers (found in major cities and some towns)"; if ( GetLocale() == "deDE" ) then -- We treat all five resistances as the same spell, because they're identical in all ways that we care about. FHH_ARCANE_RESIST = "Arkanwiderstand"; FHH_FIRE_RESIST = "Feuerwiderstand"; FHH_FROST_RESIST = "Frostwiderstand"; FHH_NATURE_RESIST = "Naturwiderstand"; FHH_SHADOW_RESIST = "Schattenwiderstand"; -- So, our reverse mapping represents any of the five resistances. FHH_ALL_RESISTS = "Arkan/Feuer/Frost/Natur/Schatten Widerstand"; -- Other spell names FHH_STAMINA = "Große Ausdauer"; FHH_ARMOR = "Natürliche Rüstung"; FHH_BITE = "Beißen"; FHH_CLAW = "Klaue"; FHH_COWER = "Ducken"; FHH_DASH = "Spurt"; FHH_DIVE = "Sturzflug"; FHH_GROWL = "Knurren"; FHH_HOWL = "Wutgeheul"; FHH_LIGHTNING = "Blitzschlagatem"; FHH_POISON = "Skorpidgift"; FHH_PROWL = "Schleichen"; FHH_SCREECH = "Schrei"; -- Beast family names FHH_BAT = "Fledermaus"; FHH_BEAR = "Bär"; FHH_BOAR = "Eber"; FHH_CARRION_BIRD = "Aasvogel"; FHH_CAT = "Katze"; FHH_CRAB = "Krebs"; FHH_CROCOLISK = "Krokilisk"; -- FHH_GORILLA = "Gorilla"; -- same as enUS FHH_HYENA = "Hyäne"; FHH_OWL = "Eule"; -- FHH_RAPTOR = "Raptor"; -- same as enUS FHH_SCORPID = "Skorpid"; FHH_SPIDER = "Spinne"; FHH_TALLSTRIDER = "Weitschreiter"; FHH_TURTLE = "Schildkröte"; FHH_WIND_SERPENT = "Windnatter"; -- FHH_WOLF = "Wolf"; -- same as enUS end if ( GetLocale() == "frFR" ) then -- We treat all five resistances as the same spell, because they're identical in all ways that we care about. FHH_ARCANE_RESIST = "Résistance aux arcanes"; FHH_FIRE_RESIST = "Résistance au feu"; FHH_FROST_RESIST = "Résistance au givre"; FHH_NATURE_RESIST = "Résistance à la nature"; FHH_SHADOW_RESIST = "Résistance à l'ombre"; -- So, our reverse mapping represents any of the five resistances. FHH_ALL_RESISTS = "Résistance arcanes/feu/givre/nature/ombre"; -- Other spell names FHH_STAMINA = "Endurance supérieure"; FHH_ARMOR = "Armure naturelle"; FHH_BITE = "Morsure"; FHH_CLAW = "Griffe"; FHH_COWER = "Tremblements"; FHH_DASH = "Célérité"; FHH_DIVE = "Plongeon"; FHH_GROWL = "Grondement"; FHH_HOWL = "Hurlement furieux"; FHH_LIGHTNING = "Souffle de foudre"; FHH_POISON = "Poison de scorpide"; FHH_PROWL = "Rôder"; FHH_SCREECH = "Hurlement"; -- Beast family names FHH_BAT = "Chauve-souris"; FHH_BEAR = "Ours"; FHH_BOAR = "Sanglier"; FHH_CARRION_BIRD = "Charognard"; FHH_CAT = "Félin"; FHH_CRAB = "Crabe"; FHH_CROCOLISK = "Crocilisque"; FHH_GORILLA = "Gorille"; FHH_HYENA = "Hyène"; FHH_OWL = "Chouette"; FHH_RAPTOR = "Raptor"; FHH_SCORPID = "Scorpide"; FHH_SPIDER = "Araignée"; FHH_TALLSTRIDER = "Haut-trotteur"; FHH_TURTLE = "Tortue"; FHH_WIND_SERPENT = "Serpent des vents"; FHH_WOLF = "Loup"; -- Other strings used in tables FHH_ALL_FAMILIES = "Toutes les familles animales"; FHH_PET_TRAINER = "Maîtres des familiers (trouvés dans les cités et certaines villes)"; end if ( GetLocale() == "koKR" ) then end if ( GetLocale() == "zhCN" ) then -- We treat all five resistances as the same spell, because they're identical in all ways that we care about. FHH_ARCANE_RESIST = "奥术抗性"; FHH_FIRE_RESIST = "火焰抗性"; FHH_FROST_RESIST = "冰霜抗性"; FHH_NATURE_RESIST = "自然抗性"; FHH_SHADOW_RESIST = "暗影抗性"; -- So, our reverse mapping represents any of the five resistances. FHH_ALL_RESISTS = "奥术/火焰/冰霜/自然/暗影 抗性"; -- Other spell names FHH_STAMINA = "增强耐力"; FHH_ARMOR = "自然护甲"; FHH_BITE = "撕咬"; FHH_CLAW = "爪击"; FHH_COWER = "畏缩"; FHH_DASH = "突进"; FHH_DIVE = "俯冲"; FHH_GROWL = "低吼"; FHH_HOWL = "狂怒之嚎"; FHH_LIGHTNING = "闪电吐息"; FHH_POISON = "蝎毒"; FHH_PROWL = "潜伏"; FHH_SCREECH = "尖啸"; FHH_CHARGE = "冲锋"; FHH_SHELL = "龟壳护盾"; FHH_THUNDERSTOMP = "雷霆践踏"; -- Beast family names FHH_BAT = "蝙蝠"; FHH_BEAR = "熊"; FHH_BOAR = "野猪"; FHH_CARRION_BIRD = "食腐鸟"; FHH_CAT = "猫"; FHH_CRAB = "螃蟹"; FHH_CROCOLISK = "鳄鱼"; FHH_GORILLA = "猩猩"; FHH_HYENA = "土狼"; FHH_OWL = "猫头鹰"; FHH_RAPTOR = "迅猛龙"; FHH_SCORPID = "蝎"; FHH_SPIDER = "蜘蛛"; FHH_TALLSTRIDER = "陆行鸟"; FHH_TURTLE = "海龟"; FHH_WIND_SERPENT = "风蛇"; FHH_WOLF = "狼"; -- Other strings used in tables FHH_ALL_FAMILIES = "全部野兽"; FHH_PET_TRAINER = "宠物训练师(位于各大主城和某些城镇)"; end