function GB_UnitFrames_Initialize() GB_UnitFrames_Detect(); end function GB_UnitFrames_Detect() if (DUF_EventFrame) then GB_UNITFRAMES = { player = { frames={"DUF_PlayerFrame"}, onClick = {name="DUF_UnitFrame_OnClick"}, onEnter = {name="UnitFrame_OnEnter"}, onLeave = {name="UnitFrame_OnLeave"}, onDrag = {name="PlayerFrame_OnReceiveDrag"}, xoffset=5, yoffset=5 }, party = { frames={"DUF_PartyFrame1", "DUF_PartyFrame2", "DUF_PartyFrame3", "DUF_PartyFrame4"}, onClick= {name="DUF_UnitFrame_OnClick"}, onEnter = {name="UnitFrame_OnEnter", override=true}, onLeave = {name="UnitFrame_OnLeave", override=true}, xoffset=5, yoffset=5 }, target = { frames={"DUF_TargetFrame"}, onClick = {name="DUF_UnitFrame_OnClick"}, onEnter = {name="UnitFrame_OnEnter"}, onLeave = {name="UnitFrame_OnLeave"}, xoffset=5, yoffset=5 }, }; end end