3.2 (2006-08-29) - TOC Update - Tweaked description of the precision option 3.1.1 (2006-08-12) - Fixed DB reset - Fixed bug where 1.#IND may show up as the mob's health when using stablemax 3.1 (2006-08-11) - Added MH/MH2/MI2 database converter. For more information, read the FAQ - MH3 and MI2 can now coexist perfectly fine - If the absolute health of a target is available instead of percentage, MH3 will use that as the value and will not calculate for that target for the rest of the session (Translation: Beast Lore support) - Added DB reset option - Added stable max hp option. If turned on, the display will only update on target change. 3.0 (2006-08-08) - Initial release