-- -- Localisation for MobInfo -- -- created by Stephan Wilms on the 27th of July 2005 -- -- -- Default / English localization -- MI_DESCRIPTION = "adds information about mobs to the tooltip and adds health/mana info to the target frame" MI_MOB_DIES_WITH_XP = "(.+) dies, you gain (%d+) experience" MI_MOB_DIES_WITHOUT_XP = "(.+) dies" MI_PARSE_SPELL_DMG = "(.+)'s (.+) hits you for (%d+)" MI_PARSE_BOW_DMG = "(.+)'s (.+) hits you for (%d+)" MI_PARSE_COMBAT_DMG = "(.+) hits you for (%d+)" MI_PARSE_SELF_MELEE = "You hit (.+) for (%d+)" MI_PARSE_SELF_MELEE_CRIT = "You crit (.+) for (%d+)" MI_PARSE_SELF_SPELL = "Your (.+) hits (.+) for (%d+)" MI_PARSE_SELF_SPELL_CRIT = "Your (.+) crits (.+) for (%d+)" MI_PARSE_SELF_BOW = "Your (.+) hits (.+) for (%d+)" MI_PARSE_SELF_BOW_CRIT = "Your (.+) crits (.+) for (%d+)" MI_PARSE_SELF_PET = "(.+) hits (.+) for (%d+)" MI_PARSE_SELF_PET_CRIT = "(.+) crits (.+) for (%d+)" MI_PARSE_SELF_PET_SPELL = "(.+)'s (.+) hits (.+) for (%d+)" MI_PARSE_SELF_PET_SPELL_CRIT = "(.+)'s (.+) crits (.+) for (%d+)" MI_PARSE_SELF_SPELL_PERIODIC = "(.+) suffers (%d+) (.+) damage from your (.+)" MI_TXT_GOLD = " Gold" MI_TXT_SILVER = " Silver" MI_TXT_COPPER = " Copper" MI_TXT_CONFIG_TITLE = "MobInfo 2 Options" MI_TXT_WELCOME = "Welcome to MobInfo 2" MI_TXT_OPEN = "Open" MI_TXT_CLASS = "Class " MI_TXT_HEALTH = "Health " MI_TXT_MANA = "Mana " MI_TXT_XP = "XP " MI_TXT_KILLS = "Kills " MI_TXT_DAMAGE = "Damage + [DPS] " MI_TXT_TIMES_LOOTED = "Times Looted " MI_TXT_EMPTY_LOOTS = "Empty Loots " MI_TXT_TO_LEVEL = "# to level" MI_TXT_QUALITY = "Quality " MI_TXT_CLOTH_DROP = "Cloth drops " MI_TXT_COIN_DROP = "Avg Coin Drop " MI_TEXT_ITEM_VALUE = "Avg Item Value " MI_TXT_MOB_VALUE = "Total Mob Value " MI_TXT_COMBINED = "Combined: " MI_TXT_MOB_DB_SIZE = "MobInfo Database Size: " MI_TXT_HEALTH_DB_SIZE = "Health Database Size: " MI_TXT_PLAYER_DB_SIZE = "Player Health Database Size: " MI_TXT_ITEM_DB_SIZE = "Item Database Size: " MI_TXT_CUR_TARGET = "Current Target: " MI_TXT_MH_DISABLED = "MobInfo WARNING: Separate MobHealth AddOn found. The internal MobHealth functionality is disabled until the separate MobHealth AddOn is removed." MI_TXT_MH_DISABLED2 = (MI_TXT_MH_DISABLED.."\n\n You will NOT loose your data when disabling separate MobHealth.\n\nBenefits: movable health/mana display with percentage support and adjustable font and size") MI_TXT_CLR_ALL_CONFIRM = "Do you really want to perform the following delet operation: " MI_TXT_SEARCH_LEVEL = "Mob Level:" MI_TXT_SEARCH_MOBTYPE = "Mob Type:" MI_TXT_SEARCH_LOOTS = "Mob Looted:" MI_TXT_TRIM_DOWN_CONFIRM = "WARNING: this is an immediate permanent delete. Do you really want to delete all mob data not selected as being recorded." MI_TXT_CLAM_MEAT = "Clam Meat" MI_TXT_SHOWING = "List Shows: " MI_TXT_DROPPED_BY = "Dropped By " MI_TXT_LOCATION = "Location: " MI_TXT_DEL_SEARCH_CONFIRM = "Do you really want to DELETE the %d Mobs in the search result list from the MobInfo database ?" BINDING_HEADER_MI2HEADER = "MobInfo 2" BINDING_NAME_MI2CONFIG = "Open MobInfo2 Options" MI2_FRAME_TEXTS = {} MI2_FRAME_TEXTS["MI2_FrmTooltipOptions"] = "Mob Tooltip Content" MI2_FRAME_TEXTS["MI2_FrmHealthOptions"] = "Mob Health Options" MI2_FRAME_TEXTS["MI2_FrmDatabaseOptions"] = "Database Options" MI2_FRAME_TEXTS["MI2_FrmHealthValueOptions"]= "Health Value" MI2_FRAME_TEXTS["MI2_FrmManaValueOptions"] = "Mana Value" MI2_FRAME_TEXTS["MI2_FrmSearchOptions"] = "Search Options" MI2_FRAME_TEXTS["MI2_FrmSearchLevel"] = "Mob Level" MI2_FRAME_TEXTS["MI2_FrmItemTooltip"] = "Item Tooltip Options" MI2_FRAME_TEXTS["MI2_FrmImportDatabase"] = "Import External MobInfo Database" -- -- This section defines all buttons in the options dialog -- text : the text displayed on the button -- help : the (short) one line help text for the button -- info : additional multi line info text for button -- info is displayed in the help tooltip below the "help" line -- info is optional and can be omitted if not required -- MI2_OPTIONS = {}; MI2_OPTIONS["MI2_OptSearchMinLevel"] = { text = "Min"; help = "minimum mob level for search options"; } MI2_OPTIONS["MI2_OptSearchMaxLevel"] = { text = "Max"; help = "maximum mob level for search options (must be < 66)"; } MI2_OPTIONS["MI2_OptSearchNormal"] = { text = "Normal"; help = "include Normal type mobs in search result"; } MI2_OPTIONS["MI2_OptSearchElite"] = { text = "Elite"; help = "include Elite type mobs in search result"; } MI2_OPTIONS["MI2_OptSearchBoss"] = { text = "Boss"; help = "include Boss type mobs in search result"; } MI2_OPTIONS["MI2_OptSearchMinLoots"] = { text = "Min"; help = "minimum number of times the Mob must have been looted"; } MI2_OPTIONS["MI2_OptSearchMobName"] = { text = "Mob Name"; help = "partial or complete mob name to search for"; info = 'Leave empty to not retrict search to specific items\nEntering "*" selects all items.'; } MI2_OPTIONS["MI2_OptSearchItemName"] = { text = "Item Name"; help = "partial or complete item name to search for"; info = 'leave empty to search for all item names'; } MI2_OPTIONS["MI2_OptSortByValue"] = { text = "Sort by Profit"; help = "Sort search result list by mob profit"; info = 'Sort the mobs by the profit you can make from killing them.'; } MI2_OPTIONS["MI2_OptSortByItem"] = { text = "Sort by Item Count"; help = "Sort search result list by item count"; info = 'Sort the Mobs by how many of the specified item(s) they drop.'; } MI2_OPTIONS["MI2_OptItemTooltip"] = { text = "List Mobs in Item Tooltip"; help = "Display names of Mobs dropping an item in item tooltip"; info = "List the names of all Mobs that drop a hovered item\nin the item tooltip. For each item list the amount\ndropped by the Mob along with percentage." } MI2_OPTIONS["MI2_OptCompactMode"] = { text = "Compact Mob Tooltip"; help = "Enables a compact mob tooltip layout with 2 values per tooltip line"; info = "Compact tooltip uses short abbreviated texts for the tooltip desriptions.\nTo disable a tolltip line both entries on that line must be disabled." } MI2_OPTIONS["MI2_OptDisableMobInfo"] = { text = "Disable Tooltip Info"; help = "Disable displaying Mob info in the tooltips"; info = "This will totally disable mob information in both the mob tooltip\nand the item tooltip." } MI2_OPTIONS["MI2_OptShowClass"] = { text = "Mob Class"; help = "Show Mob class info"; } MI2_OPTIONS["MI2_OptShowHealth"] = { text = "Health"; help = "Show Mob health info (current/max)"; } MI2_OPTIONS["MI2_OptShowMana"] = { text = "Mana"; help = "Show Mob mana/rage/energy info (current/max)"; } MI2_OPTIONS["MI2_OptShowXp"] = { text = "XP"; help = "Show number of experience points this Mob gives"; info = "This is the actual last XP value that the Mob \ngave you. \n(not shown for Mobs that are grey to you)" } MI2_OPTIONS["MI2_OptShowNo2lev"] = { text = "Number to Level"; help = "Show number of kills needed to level"; info = "This tells you how often you must kill the \nsame Mob you just killed to reach the next level\n(not shown for Mobs that are grey to you)" } MI2_OPTIONS["MI2_OptShowDamage"] = { text = "Damage / DPS"; help = "Show Mob damage range (Min/Max) and DPS (damage per second)"; info = "Damage range and DPS is calculated and storedseparately per char.\nDPS updates slowly but progressively with each fight." } MI2_OPTIONS["MI2_OptShowCombined"] = { text = "Combined Mobs Info"; help = "Show combined mode message in tooltip"; info = "Show a mesage in the tooltip indicating that combined mode\nis active and listing all mob levels that have been combined\ninto one tooltip." } MI2_OPTIONS["MI2_OptShowKills"] = { text = "Killed"; help = "Show number of times you killed the Mob"; info = "The kill count is calculated and stored\nseparately per char." } MI2_OPTIONS["MI2_OptShowLoots"] = { text = "Looted"; help = "Show number of times a Mob has been looted"; } MI2_OPTIONS["MI2_OptShowCloth"] = { text = "Cloth Pickups"; help = "Show how often the Mob has given cloth loot"; } MI2_OPTIONS["MI2_OptShowEmpty"] = { text = "Empty Loots"; help = "Show number of empty corpses found (num/percent)"; info = "This counter gets incremented when you open\n a corpse that has no loot." } MI2_OPTIONS["MI2_OptShowTotal"] = { text = "Total Value"; help = "Show total average Mob value"; info = "This is the sum of average coin drop and \naverage item value." } MI2_OPTIONS["MI2_OptShowCoin"] = { text = "Coin Drop"; help = "Show average coin drop per Mob"; info = "The total coin value is accumulated and divided\nby the looted counter.\n(does not get shown if coin count is 0)" } MI2_OPTIONS["MI2_OptShowIV"] = { text = "Item Value"; help = "Show average item value per Mob"; info = "The total item value is accumulated and divided\nby the looted counter.\n(does not get shown if item value is 0)" } MI2_OPTIONS["MI2_OptShowQuality"] = { text = "Loot Quality Overview"; help = "Show loot quality counters and percentage"; info = "This counts how many items out of the 5 rarity categories\nthe Mob has given as loot. Categories with 0 drops dont\nget shown. The percentage is the persent chance to get\nan item of the specific rarety from the monster as loot." } MI2_OPTIONS["MI2_OptShowLocation"] = { text = "Mob Location"; help = "Show the location where the Mob can be found"; info = "Recording location data must be ENABLED for this to work."; } MI2_OPTIONS["MI2_OptShowItems"] = { text = "Basic Loot Item List"; help = "Show the names and amount of all basic loot items"; info = "Basic loot items are all loot items except for cloth and skinning loot.\nRecording loot item data must be ENABLED for this to work"; } MI2_OPTIONS["MI2_OptShowClothSkin"] = { text = "Cloth and Skinning Loot"; help = "Show names and amount of all cloth and skinning loot items"; info = "Recording loot item data must be ENABLED for this to work"; } MI2_OPTIONS["MI2_OptShowBlankLines"] = { text = "Show Blank Lines"; help = "Show Blank lines in ToolTip"; info = "Blank lines are meant to improve readability by\ncreating sections in the tooltip" } MI2_OPTIONS["MI2_OptCombinedMode"] = { text = "Combine Same Mobs"; help = "Combine data for Mob with same name"; info = "Combined mode will accumulate the data for Mobs with\nthe same name but different level. When enabled a\nindicator gets displayed in the tooltip" } MI2_OPTIONS["MI2_OptKeypressMode"] = { text = "Press ALT Key for Mob Info"; help = "Only Show MobInfo in tooltip when ALT key is pressed"; } MI2_OPTIONS["MI2_OptItemFilter"] = { text = "Loot Item Filter"; help = "Set filtering expression for loot item display in tooltips"; info = "Display only those loot items in the Mob tooltip that include\nthe filter text. E.g. entering 'cloth' will show only items with\n'cloth' in the item name.\nEnter nothing to see all items." } MI2_OPTIONS["MI2_OptSavePlayerHp"] = { text = "Save player health data permanently"; help = "Permanently store player health data from PvP battles."; info = "Normally player health data from PvP fights is discarded after\na session. Setting this option allows you to retain that data." } MI2_OPTIONS["MI2_OptAllOn"] = { text = "All ON"; help = "Switch all MobInfo show options to ON"; } MI2_OPTIONS["MI2_OptAllOff"] = { text = "All OFF"; help = "Switch all MobInfo show options to OFF"; } MI2_OPTIONS["MI2_OptMinimal"] = { text = "Minimal"; help = "Show a minimum of useful Mob info"; } MI2_OPTIONS["MI2_OptDefault"] = { text = "Default"; help = "Show a default set of useful Mob info"; } MI2_OPTIONS["MI2_OptBtnDone"] = { text = "Done"; help = "Close MobInfo options dialog"; } MI2_OPTIONS["MI2_OptStableMax"] = { text = "Show Stable Health Max"; help = "Show a stable health maximum in target frame"; info = "When enabled the health maximum displayed in the \nMob target frame is not changed during a fight\nThe updated value is show when the next fight begins."; } MI2_OPTIONS["MI2_OptTargetHealth"] = { text = "Show Health Value"; help = "Show health value in target frame"; } MI2_OPTIONS["MI2_OptTargetMana"] = { text = "Show Mana Value"; help = "Show mana value in target frame"; } MI2_OPTIONS["MI2_OptHealthPercent"] = { text = "Show Percent"; help = "Add percentage to health in target frame"; } MI2_OPTIONS["MI2_OptManaPercent"] = { text = "Show Percent"; help = "Add percentage to mana in target frame"; } MI2_OPTIONS["MI2_OptHealthPosX"] = { text = "Horizontal Position"; help = "Adjust horizontal position of health in target frame"; } MI2_OPTIONS["MI2_OptHealthPosY"] = { text = "Vertical Position"; help = "Adjust vertical position of health in target frame"; } MI2_OPTIONS["MI2_OptManaPosX"] = { text = "Horizontal Position"; help = "Adjust horizontal position of mana in target frame"; } MI2_OPTIONS["MI2_OptManaPosY"] = { text = "Vertical Position"; help = "Adjust vertical position of mana in target frame"; } MI2_OPTIONS["MI2_OptTargetFont"] = { text = "Font"; help = "Set font for health/mana values in target frame"; choice1= "NumberFont"; choice2="GameFont"; choice3="ItemTextFont" } MI2_OPTIONS["MI2_OptTargetFontSize"] = { text = "Font Size"; help = "Set font size for health/mana values in target frame"; } MI2_OPTIONS["MI2_OptClearTarget"] = { text = "Delete Target Data"; help = "Delete data for current target from databases."; } MI2_OPTIONS["MI2_OptClearMobDb"] = { text = "Delete Database"; help = "Delete entire contents of mob info database."; } MI2_OPTIONS["MI2_OptClearHealthDb"] = { text = "Delete Database"; help = "Delete entire contents of mob health database."; } MI2_OPTIONS["MI2_OptClearPlayerDb"] = { text = "Delete Database"; help = "Delete entire contents of player health database."; } MI2_OPTIONS["MI2_OptSaveItems"] = { text = "Record Mob loot item data for quality:"; help = "Turn this on to record loot item details for all Mobs."; info = "You can choose the quality level of items to be recorded."; } MI2_OPTIONS["MI2_OptSaveBasicInfo"] = { text = "Record basic Mob info"; help = "Record a set of basic mob information."; info = "Basic mob info includes: xp, mob type, counters for: loot, empty loot, cloth, money, items value"; } MI2_OPTIONS["MI2_OptSaveCharData"] = { text = "Record character specific Mob data"; help = "Record all Mob data that is character specific."; info = "This will enable or disable saving of the following data:\nnumber of kills, min/max damage, DPS (damage per sec)\n\nThis data is saved separately for each character. Saving it can\nonly be enabled/disabled for the entire set of 4 values"; } MI2_OPTIONS["MI2_OptSaveLocation"] = { text = "Record data describing the Mob location"; help = "Record the area and coordinates where the Mob can be found." } MI2_OPTIONS["MI2_OptItemsQuality"] = { text = ""; help = "Record loot item details for selected quality and better."; choice1 = "Grey & Better"; choice2="White & Better"; choice3="Green & Better" } MI2_OPTIONS["MI2_OptTrimDownMobData"] = { text = "Minimize Mob Database Size"; help = "Minimize Mob database size by removing surplus data."; info = "Surplus data is all data within the database that is not marked as\nbeing recorded."; } MI2_OPTIONS["MI2_OptImportMobData"] = { text = "Start the Import"; help = "Import an external Mob Database into your own Mob Database"; info = "IMPORTANT: please read the import instructions !\nALWAYS backup your own Mob database BEFORE import !"; } MI2_OPTIONS["MI2_OptDeleteSearch"] = { text = "DELETE"; help = "Deletes all Mobs in the search result list from the MobInfo database."; info = "WARNING: this operation can not be undone.\nPlease use with care !\nYou might want to backup your MobInfo database before deleting Mobs."; } MI2_OPTIONS["MI2_OptImportOnlyNew"] = { text = "Import only unknown Mobs"; help = "Import only Mobs that do not exist in your own database"; info = "Activating this option prevents that the data of existing Mobs\nis modified. Only unknown (ie. new) Mobs will get imported. This\nallows importing partially overlapping database without causing\nconsistency problems."; } MI2_OPTIONS["MI2_MainOptionsFrameTab1"] = { text = "Tooltip"; help = "Set options for displaying mob info in tooltip"; } MI2_OPTIONS["MI2_MainOptionsFrameTab2"] = { text = "Health/Mana"; help = "Set options for displaying health/mana in target frame"; } MI2_OPTIONS["MI2_MainOptionsFrameTab3"] = { text = "Database"; help = "Database management options"; } MI2_OPTIONS["MI2_MainOptionsFrameTab4"] = { text = "Search"; help = "Search through the Database"; } MI2_OPTIONS["MI2_SearchResultFrameTab1"] = { text = "Mob List"; help = ""; } MI2_OPTIONS["MI2_SearchResultFrameTab2"] = { text = "Items List"; help = ""; }