--[[ MonkeyQuest: Displays your quests for quick viewing. Website: http://wow.visualization.ca/ Author: Trentin (monkeymods@gmail.com) Contributors: Celdor - Help with the Quest Log Freeze bug Diungo - Toggle grow direction Pkp - Color Quest Titles the same as the quest level wowpendium.de - German translation MarsMod - Valid player name before the VARIABLES_LOADED event bug - Settings resetting bug --]] function MonkeyQuestInit_LoadConfig() -- double check that we aren't already loaded if (MonkeyQuest.m_bLoaded == true) then -- how did it even get here? return; end -- double check that variables loaded event triggered, if not, exit if (MonkeyQuest.m_bVariablesLoaded == false) then return; end -- add the realm to the "player's name" for the config settings MonkeyQuest.m_strPlayer = GetCVar("realmName").."|"..MonkeyQuest.m_strPlayer; -- check if the variable needs initializing if (not MonkeyQuestConfig) then MonkeyQuestConfig = {}; end -- if there's not an entry for this if (not MonkeyQuestConfig[MonkeyQuest.m_strPlayer]) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer] = {}; end -- set the defaults if the variables don't exist if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bDisplay == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bDisplay = true; end if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strAnchor == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strAnchor = "ANCHOR_TOPLEFT"; end if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bObjectives == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bObjectives = true; end if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iAlpha == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iAlpha = MONKEYQUEST_DEFAULT_ALPHA; end if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFrameAlpha == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFrameAlpha = MONKEYQUEST_DEFAULT_FRAME_ALPHA; end if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bMinimized == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bMinimized = false; end if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_aQuestList == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_aQuestList = {}; end if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFrameWidth == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFrameWidth = MONKEYQUEST_DEFAULT_WIDTH; end if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bShowHidden == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bShowHidden = false; end if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bNoHeaders == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bNoHeaders = false; end if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bAlwaysHeaders == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bAlwaysHeaders = false; end if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bNoBorder == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bNoBorder = false; end if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bGrowUp == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bGrowUp = false; end if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bShowNumQuests == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bShowNumQuests = false; end if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bLocked == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bLocked = false; end if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bHideCompletedQuests == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bHideCompletedQuests = false; end if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bHideCompletedObjectives == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bHideCompletedObjectives = false; end if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bAllowRightClick == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bAllowRightClick = true; end if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bShowTooltipObjectives == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bShowTooltipObjectives = true; end if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bHideTitleButtons == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bHideTitleButtons = false; end if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bHideTitle == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bHideTitle = false; end -- colour config vars if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bColourTitle == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bColourTitle = false; end if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strQuestTitleColour == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strQuestTitleColour = MONKEYQUEST_DEFAULT_QUESTTITLECOLOUR; end if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strHeaderOpenColour == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strHeaderOpenColour = MONKEYQUEST_DEFAULT_HEADEROPENCOLOUR; end if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strHeaderClosedColour == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strHeaderClosedColour = MONKEYQUEST_DEFAULT_HEADERCLOSEDCOLOUR; end if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strOverviewColour == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strOverviewColour = MONKEYQUEST_DEFAULT_OVERVIEWCOLOUR; end if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strSpecialObjectiveColour == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strSpecialObjectiveColour = MONKEYQUEST_DEFAULT_SPECIALOBJECTIVECOLOUR; end if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strInitialObjectiveColour == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strInitialObjectiveColour = MONKEYQUEST_DEFAULT_INITIALOBJECTIVECOLOUR; end if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strMidObjectiveColour == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strMidObjectiveColour = MONKEYQUEST_DEFAULT_MIDOBJECTIVECOLOUR; end if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strCompleteObjectiveColour == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strCompleteObjectiveColour = MONKEYQUEST_DEFAULT_COMPLETEOBJECTIVECOLOUR; end if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strZoneHighlightColour == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strZoneHighlightColour = MONKEYQUEST_DEFAULT_ZONEHILIGHTCOLOUR; end -- font configs if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFontHeight == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFontHeight = 12; end -- Skinny font if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bCrashFont == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bCrashFont = false; end -- Golden border if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bCrashBorder == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bCrashBorder = false; end -- Noob tips if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bShowNoobTips == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bShowNoobTips = MONKEYQUEST_DEFAULT_SHOWNOOBTIPS; end -- quest padding if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iQuestPadding == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iQuestPadding = MONKEYQUEST_DEFAULT_QUESTPADDING; end -- show zone highlight if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bShowZoneHighlight == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bShowZoneHighlight = MONKEYQUEST_DEFAULT_SHOWZONEHIGHLIGHT; end -- show quest levels in MonkeyQuest frame if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bShowQuestLevel == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bShowQuestLevel = MONKEYQUEST_DEFAULT_SHOWQUESTLEVEL; end -- BIB vars if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bLockBIB == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bLockBIB = false; end -- force unlocked from bib if there is no bib if (not IsAddOnLoaded("BhaldieInfoBar") and MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bLockBIB == true) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bLockBIB = false; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strAnchor = "ANCHOR_TOPLEFT"; end -- All variables are loaded now MonkeyQuest.m_bLoaded = true; -- finally apply the settings MonkeyQuestInit_ApplySettings(); -- Let the user know the mod is loaded if (DEFAULT_CHAT_FRAME) then DEFAULT_CHAT_FRAME:AddMessage(MONKEYQUEST_LOADED_MSG); end end function MonkeyQuestInit_CleanQuestList() -- make sure the hidden array is ready to go local iNumEntries, iNumQuests = GetNumQuestLogEntries(); -- Remember the currently selected quest log entry local tmpQuestLogSelection = GetQuestLogSelection(); MonkeyQuest.m_iNumEntries = iNumEntries; -- go through the quest list and m_aQuestList is initialized for i = 1, iNumEntries, 1 do -- strQuestLogTitleText the title text of the quest, may be a header (ex. Wetlands) -- strQuestLevel the level of the quest -- strQuestTag the tag on the quest (ex. COMPLETED) local strQuestLogTitleText, strQuestLevel, strQuestTag, isHeader, isCollapsed, isComplete = GetQuestLogTitle(i); MonkeyQuest.m_aQuestList[strQuestLogTitleText] = {}; -- put the entry in the hidden list if it's not there already if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_aQuestList[strQuestLogTitleText] == nil) then MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_aQuestList[strQuestLogTitleText] = {}; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_aQuestList[strQuestLogTitleText].m_bChecked = true; end MonkeyQuest.m_aQuestList[strQuestLogTitleText].m_bChecked = MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_aQuestList[strQuestLogTitleText].m_bChecked; end -- clean up the config hidden list MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_aQuestList = nil; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_aQuestList = {}; -- delete the objective list, we're about to rebuild it MonkeyQuest.m_aQuestItemList = nil; MonkeyQuest.m_aQuestItemList = {}; -- go through the quest list one more time and copy the entries from the temp list to the real list. -- this gets rid of any list entries for quests the user doesn't have for i = 1, iNumEntries, 1 do -- strQuestLogTitleText the title text of the quest, may be a header (ex. Wetlands) -- strQuestLevel the level of the quest -- strQuestTag the tag on the quest (ex. COMPLETED) local strQuestLogTitleText, strQuestLevel, strQuestTag, isHeader, isCollapsed, isComplete = GetQuestLogTitle(i); MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_aQuestList[strQuestLogTitleText] = {}; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_aQuestList[strQuestLogTitleText].m_bChecked = MonkeyQuest.m_aQuestList[strQuestLogTitleText].m_bChecked; -- Select the quest log entry for other functions like GetNumQuestLeaderBoards() SelectQuestLogEntry(i); -- here's a good place to create the objective list if (GetNumQuestLeaderBoards() > 0) then for ii = 1, GetNumQuestLeaderBoards(), 1 do --local string = getglobal("QuestLogObjective"..ii); local strLeaderBoardText, strType, iFinished = GetQuestLogLeaderBoard(ii); MonkeyQuest_AddQuestItemToList(strLeaderBoardText); end end end -- Restore the currently quest log selection SelectQuestLogEntry(tmpQuestLogSelection); -- kill it MonkeyQuest.m_aQuestList = nil; end function MonkeyQuestInit_ResetConfig() -- reset all the config variables to the defaults, but keep the hidden list intact MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bDisplay = true; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bDefaultAnchor = false; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strAnchor = "ANCHOR_TOPLEFT"; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bObjectives = true; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iAlpha = MONKEYQUEST_DEFAULT_ALPHA; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFrameAlpha = MONKEYQUEST_DEFAULT_FRAME_ALPHA; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bMinimized = false; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFrameWidth = MONKEYQUEST_DEFAULT_WIDTH; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bShowHidden = false; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bNoHeaders = false; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bNoBorder = false; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bGrowUp = false; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFrameLeft = MONKEYQUEST_DEFAULT_LEFT; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFrameTop = MONKEYQUEST_DEFAULT_TOP; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFrameBottom = MONKEYQUEST_DEFAULT_BOTTOM; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bShowNumQuests = false; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bLocked = false; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bHideCompletedQuests = false; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bHideCompletedObjectives = false; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bAllowRightClick = true; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bShowTooltipObjectives = true; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bHideTitleButtons = false; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bHideTitle = false; -- colours MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strQuestTitleColour = MONKEYQUEST_DEFAULT_QUESTTITLECOLOUR; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strHeaderOpenColour = MONKEYQUEST_DEFAULT_HEADEROPENCOLOUR; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strHeaderClosedColour = MONKEYQUEST_DEFAULT_HEADERCLOSEDCOLOUR; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strOverviewColour = MONKEYQUEST_DEFAULT_OVERVIEWCOLOUR; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strSpecialObjectiveColour = MONKEYQUEST_DEFAULT_SPECIALOBJECTIVECOLOUR; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strMidObjectiveColour = MONKEYQUEST_DEFAULT_MIDOBJECTIVECOLOUR; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strInitialObjectiveColour = MONKEYQUEST_DEFAULT_INITIALOBJECTIVECOLOUR; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strCompleteObjectiveColour = MONKEYQUEST_DEFAULT_COMPLETEOBJECTIVECOLOUR; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strZoneHighlightColour = MONKEYQUEST_DEFAULT_ZONEHILIGHTCOLOUR; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFontHeight = 12; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bCrashFont = false; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bCrashBorder = false; -- noob tips MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bShowNoobTips = MONKEYQUEST_DEFAULT_SHOWNOOBTIPS; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iQuestPadding = MONKEYQUEST_DEFAULT_QUESTPADDING; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bShowZoneHighlight = MONKEYQUEST_DEFAULT_SHOWZONEHIGHLIGHT; MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bShowQuestLevel = MONKEYQUEST_DEFAULT_SHOWQUESTLEVEL; -- BhaldieInfoBar MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bLockBIB = false; -- finally apply the settings MonkeyQuestInit_ApplySettings(); end function MonkeyQuestInit_Font(bCrashFont) MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bCrashFont = bCrashFont; if (bCrashFont) then -- change the fonts --MonkeyQuestTitleText:SetFont("Interface\\AddOns\\MonkeyLibrary\\Fonts\\adventure.ttf", MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFontHeight + 2); MonkeyQuestInit_SetButtonFonts("Interface\\AddOns\\MonkeyLibrary\\Fonts\\myriapsc.ttf", MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFontHeight); else -- Default look -- change the fonts MonkeyQuestInit_SetButtonFonts("Interface\\AddOns\\MonkeyLibrary\\Fonts\\framd.ttf", MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFontHeight); --MonkeyQuestTitleText:SetFont("Fonts\\FRIZQT__.TTF", MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFontHeight + 2); end -- check for MonkeyBuddy if (MonkeyBuddyQuestFrame_Refresh ~= nil) then MonkeyBuddyQuestFrame_Refresh(); end end function MonkeyQuestInit_Border(bCrashBorder) MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bCrashBorder = bCrashBorder; if (bCrashBorder) then -- change the border colour MonkeyQuest.m_colourBorder.r = MONKEYQUEST_DEFAULT_CRASHCOLOUR.r; MonkeyQuest.m_colourBorder.g = MONKEYQUEST_DEFAULT_CRASHCOLOUR.g; MonkeyQuest.m_colourBorder.b = MONKEYQUEST_DEFAULT_CRASHCOLOUR.b; else -- Default look -- change the border colour MonkeyQuest.m_colourBorder.r = TOOLTIP_DEFAULT_COLOR.r; MonkeyQuest.m_colourBorder.g = TOOLTIP_DEFAULT_COLOR.g; MonkeyQuest.m_colourBorder.b = TOOLTIP_DEFAULT_COLOR.b; end -- set the border if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bNoBorder == true) then MonkeyQuestFrame:SetBackdropBorderColor(0.0, 0.0, 0.0, 0.0); else MonkeyQuestFrame:SetBackdropBorderColor(MonkeyQuest.m_colourBorder.r, MonkeyQuest.m_colourBorder.g, MonkeyQuest.m_colourBorder.b, 1.0); end -- check for MonkeyBuddy if (MonkeyBuddyQuestFrame_Refresh ~= nil) then MonkeyBuddyQuestFrame_Refresh(); end end function MonkeyQuestInit_SetButtonFonts(strFontName, iFontHeight) local i = 0; -- set the font for all buttons for i = 1, MonkeyQuest.m_iNumQuestButtons, 1 do getglobal("MonkeyQuestButton" .. i .. "Text"):SetFont(strFontName, iFontHeight); end end function MonkeyQuestInit_ApplySettings() -- init the look MonkeyQuestInit_Font(MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bCrashFont); MonkeyQuestInit_Border(MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bCrashBorder); -- show or hide the main frame if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bDisplay == true) then MonkeyQuestFrame:Show(); else MonkeyQuestFrame:Hide(); end -- make sure the minimize button has the right texture if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bMinimized == true) then MonkeyQuestMinimizeButton:SetNormalTexture("Interface\\AddOns\\MonkeyLibrary\\Textures\\MinimizeButton-Down"); else MonkeyQuestMinimizeButton:SetNormalTexture("Interface\\AddOns\\MonkeyLibrary\\Textures\\MinimizeButton-Up"); end -- show or hide the title buttons MonkeyQuestSlash_CmdHideTitleButtons(MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bHideTitleButtons); -- set the alpha MonkeyQuest_SetAlpha(MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iAlpha); MonkeyQuest_SetFrameAlpha(MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFrameAlpha); -- set the border if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bNoBorder == true) then MonkeyQuestFrame:SetBackdropBorderColor(0.0, 0.0, 0.0, 0.0); else MonkeyQuestFrame:SetBackdropBorderColor(MonkeyQuest.m_colourBorder.r, MonkeyQuest.m_colourBorder.g, MonkeyQuest.m_colourBorder.b, 1.0); end -- set the width MonkeyQuestFrame:SetWidth(MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFrameWidth); -- set the quest padding MonkeyQuestSlash_CmdSetQuestPadding(MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iQuestPadding); -- finally refresh the quest list MonkeyQuest_Refresh(); -- check for MonkeyBuddy if (MonkeyBuddyQuestFrame_Refresh ~= nil) then MonkeyBuddyQuestFrame_Refresh(); end end