--[[ TipBuddy: --------- copyright 2004 by Chester ]] -- TipBuddy configurable text color function TipBuddy_InitializeTextColors() if (not TipBuddy_SavedVars) then return; end local colors = TipBuddy_SavedVars["textcolors"]; tbcolor_nam_hostile = TipBuddy_RGBToHexColor(colors.nam_hos.r, colors.nam_hos.g, colors.nam_hos.b); tbcolor_nam_neutral = TipBuddy_RGBToHexColor(colors.nam_neu.r, colors.nam_neu.g, colors.nam_neu.b); tbcolor_nam_friendly = TipBuddy_RGBToHexColor(colors.nam_fri.r, colors.nam_fri.g, colors.nam_fri.b); tbcolor_nam_caution = TipBuddy_RGBToHexColor(colors.nam_cau.r, colors.nam_cau.g, colors.nam_cau.b); tbcolor_nam_pvp = TipBuddy_RGBToHexColor(colors.nam_pvp.r, colors.nam_pvp.g, colors.nam_pvp.b); tbcolor_nam_tappedplayer = TipBuddy_RGBToHexColor(colors.nam_tpp.r, colors.nam_tpp.g, colors.nam_tpp.b); tbcolor_nam_tappedother = TipBuddy_RGBToHexColor(colors.nam_tpo.r, colors.nam_tpo.g, colors.nam_tpo.b); tbcolor_gld_hostile = TipBuddy_RGBToHexColor(colors.gld_hos.r, colors.gld_hos.g, colors.gld_hos.b); tbcolor_gld_neutral = TipBuddy_RGBToHexColor(colors.gld_neu.r, colors.gld_neu.g, colors.gld_neu.b); tbcolor_gld_friendly = TipBuddy_RGBToHexColor(colors.gld_fri.r, colors.gld_fri.g, colors.gld_fri.b); tbcolor_gld_caution = TipBuddy_RGBToHexColor(colors.gld_cau.r, colors.gld_cau.g, colors.gld_cau.b); tbcolor_gld_pvp = TipBuddy_RGBToHexColor(colors.gld_pvp.r, colors.gld_pvp.g, colors.gld_pvp.b); tbcolor_gld_tappedplayer = TipBuddy_RGBToHexColor(colors.gld_tpp.r, colors.gld_tpp.g, colors.gld_tpp.b); tbcolor_gld_tappedother= TipBuddy_RGBToHexColor(colors.gld_tpo.r, colors.gld_tpo.g, colors.gld_tpo.b); tbcolor_gld_mate = TipBuddy_RGBToHexColor(colors.gld_mte.r, colors.gld_mte.g, colors.gld_mte.b); tbcolor_lvl_impossible = TipBuddy_RGBToHexColor(colors.lvl_imp.r, colors.lvl_imp.g, colors.lvl_imp.b); tbcolor_lvl_verydifficult = TipBuddy_RGBToHexColor(colors.lvl_vdf.r, colors.lvl_vdf.g, colors.lvl_vdf.b); tbcolor_lvl_difficult = TipBuddy_RGBToHexColor(colors.lvl_dif.r, colors.lvl_dif.g, colors.lvl_dif.b); tbcolor_lvl_standard = TipBuddy_RGBToHexColor(colors.lvl_stn.r, colors.lvl_stn.g, colors.lvl_stn.b); tbcolor_lvl_trivial = TipBuddy_RGBToHexColor(colors.lvl_trv.r, colors.lvl_trv.g, colors.lvl_trv.b); tbcolor_lvl_same_faction = TipBuddy_RGBToHexColor(colors.lvl_sfc.r, colors.lvl_sfc.g, colors.lvl_sfc.b); tbcolor_cls_mage = TipBuddy_RGBToHexColor(colors.cls_mag.r, colors.cls_mag.g, colors.cls_mag.b); tbcolor_cls_warlock = TipBuddy_RGBToHexColor(colors.cls_wlk.r, colors.cls_wlk.g, colors.cls_wlk.b); tbcolor_cls_priest = TipBuddy_RGBToHexColor(colors.cls_pri.r, colors.cls_pri.g, colors.cls_pri.b); tbcolor_cls_druid = TipBuddy_RGBToHexColor(colors.cls_drd.r, colors.cls_drd.g, colors.cls_drd.b); tbcolor_cls_shaman = TipBuddy_RGBToHexColor(colors.cls_shm.r, colors.cls_shm.g, colors.cls_shm.b); tbcolor_cls_paladin = TipBuddy_RGBToHexColor(colors.cls_pal.r, colors.cls_pal.g, colors.cls_pal.b); tbcolor_cls_rogue = TipBuddy_RGBToHexColor(colors.cls_rog.r, colors.cls_rog.g, colors.cls_rog.b); tbcolor_cls_hunter = TipBuddy_RGBToHexColor(colors.cls_hun.r, colors.cls_hun.g, colors.cls_hun.b); tbcolor_cls_warrior = TipBuddy_RGBToHexColor(colors.cls_war.r, colors.cls_war.g, colors.cls_war.b); tbcolor_cls_other = TipBuddy_RGBToHexColor(colors.cls_oth.r, colors.cls_oth.g, colors.cls_oth.b); tbcolor_elite_rare = TipBuddy_RGBToHexColor(colors.elite_rar.r, colors.elite_rar.g, colors.elite_rar.b); tbcolor_elite_worldboss = TipBuddy_RGBToHexColor(colors.elite_bss.r, colors.elite_bss.g, colors.elite_bss.b); tbcolor_corpse = TipBuddy_RGBToHexColor(colors.other_crp.r, colors.other_crp.g, colors.other_crp.b); tbcolor_unknown = TipBuddy_RGBToHexColor(colors.other_unk.r, colors.other_unk.g, colors.other_unk.b); tbcolor_race = TipBuddy_RGBToHexColor(colors.other_rac.r, colors.other_rac.g, colors.other_rac.b); tbcolor_cityfac = TipBuddy_RGBToHexColor(colors.other_ctf.r, colors.other_ctf.g, colors.other_ctf.b); end