--[[ List of button attributes -- ====================================================== info.text = [STRING] -- The text of the button info.func = [function()] -- The function that is called when you click the button info.checked = [nil, 1] -- Check the button info.isTitle = [nil, 1] -- If it's a title the button is disabled and the font color is set to yellow info.disabled = [nil, 1] -- Disable the button and show an invisible button that still traps the mouseover event so menu doesn't time out info.hasArrow = [nil, 1] -- Show the expand arrow for multilevel menus info.hasColorSwatch = [nil, 1] -- Show color swatch or not, for color selection info.r = [1 - 255] -- Red color value of the color swatch info.g = [1 - 255] -- Green color value of the color swatch info.b = [1 - 255] -- Blue color value of the color swatch info.swatchFunc = [function()] -- Function called by the color picker on color change info.hasOpacity = [nil, 1] -- Show the opacity slider on the colorpicker frame info.opacity = [0.0 - 1.0] -- Percentatge of the opacity, 1.0 is fully shown, 0 is transparent info.opacityFunc = [function()] -- Function called by the opacity slider when you change its value info.cancelFunc = [function(previousValues)] -- Function called by the colorpicker when you click the cancel button (it takes the previous values as its argument) info.notClickable = [nil, 1] -- Disable the button and color the font white info.notCheckable = [nil, 1] -- Shrink the size of the buttons and don't display a check box info.owner = [Frame] -- Dropdown frame that "owns" the current dropdownlist info.keepShownOnClick = [nil, 1] -- Don't hide the dropdownlist after a button is clicked ]]-- UltimateUIMaster_MenuInfoList = { }; UltimateUIMaster_MenuLastValue = 0; function UltimateUIMaster_MenuBisOnLoad() UIDropDownMenu_Initialize(this, UltimateUIMaster_MenuInitialize, "MENU"); UIDropDownMenu_SetButtonWidth(50); UIDropDownMenu_SetWidth(50); end function UltimateUIMaster_MenuOnLoad() UIDropDownMenu_Initialize(UltimateUIMenuBis, UltimateUIMaster_MenuInitialize); UIDropDownMenu_Initialize(this, UltimateUIMaster_MenuInitialize); UIDropDownMenu_SetButtonWidth(50); UIDropDownMenu_SetWidth(50); end UltimateUIMaster_MenuOpen = EarthMenu_MenuOpen; function UltimateUIMaster_MenuInitialize() if ( UIDROPDOWNMENU_MENU_LEVEL == 1 ) then for index, value in UltimateUIMaster_MenuInfoList do if (value.text) then value.value = index; UIDropDownMenu_AddButton(value, 1); end end end if ( UIDROPDOWNMENU_MENU_LEVEL == 2 ) then UltimateUIMaster_MenuLastValue = UIDROPDOWNMENU_MENU_VALUE; for index, value in UltimateUIMaster_MenuInfoList[UIDROPDOWNMENU_MENU_VALUE] do if (type(value) == "table") then if (value.text) then value.value = index; UIDropDownMenu_AddButton(value, 2); end end end end if ( UIDROPDOWNMENU_MENU_LEVEL == 3 ) then for index, value in UltimateUIMaster_MenuInfoList[UltimateUIMaster_MenuLastValue][UIDROPDOWNMENU_MENU_VALUE] do if (type(value) == "table") then if (value.text) then UIDropDownMenu_AddButton(value, 3); end end end end end