namespace CraftSynth.ImageEditor { public class LayerEdit { private string _name; private bool _visible; private bool _active; private bool _new; private bool _deleted; /// /// Layer Name /// public string LayerName { get { return _name; } set { _name = value; } } /// /// IsVisible is True if this Layer is visible, else False /// public bool LayerVisible { get { return _visible; } set { _visible = value; } } /// /// IsActive is True if this is the active Layer, else False /// public bool LayerActive { get { return _active; } set { _active = value; } } /// /// True if Layer was added in the dialog /// public bool LayerNew { get { return _new; } set { _new = value; } } /// /// True if Layer was deleted in the dialog /// public bool LayerDeleted { get { return _deleted; } set { _deleted = value; } } } }