namespace CraftSynth.ImageEditor
{
public class LayerEdit
{
private string _name;
private bool _visible;
private bool _active;
private bool _new;
private bool _deleted;
///
/// Layer Name
///
public string LayerName
{
get { return _name; }
set { _name = value; }
}
///
/// IsVisible is True if this Layer is visible, else False
///
public bool LayerVisible
{
get { return _visible; }
set { _visible = value; }
}
///
/// IsActive is True if this is the active Layer, else False
///
public bool LayerActive
{
get { return _active; }
set { _active = value; }
}
///
/// True if Layer was added in the dialog
///
public bool LayerNew
{
get { return _new; }
set { _new = value; }
}
///
/// True if Layer was deleted in the dialog
///
public bool LayerDeleted
{
get { return _deleted; }
set { _deleted = value; }
}
}
}