/*
* Copyright (c) 2006-2014, openmetaverse.org
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the openmetaverse.org nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using OpenMetaverse;
using OpenMetaverse.Packets;
namespace OpenMetaverse.Utilities
{
///
///
///
public enum WaterType
{
///
Unknown,
///
Dry,
///
Waterfront,
///
Underwater
}
public static class Realism
{
///
/// Aims at the specified position, enters mouselook, presses and
/// releases the left mouse button, and leaves mouselook
///
///
/// Target to shoot at
///
public static bool Shoot(GridClient client, Vector3 target)
{
if (client.Self.Movement.TurnToward(target))
return Shoot(client);
else
return false;
}
///
/// Enters mouselook, presses and releases the left mouse button, and leaves mouselook
///
///
public static bool Shoot(GridClient client)
{
if (client.Settings.SEND_AGENT_UPDATES)
{
client.Self.Movement.Mouselook = true;
client.Self.Movement.MLButtonDown = true;
client.Self.Movement.SendUpdate();
client.Self.Movement.MLButtonUp = true;
client.Self.Movement.MLButtonDown = false;
client.Self.Movement.FinishAnim = true;
client.Self.Movement.SendUpdate();
client.Self.Movement.Mouselook = false;
client.Self.Movement.MLButtonUp = false;
client.Self.Movement.FinishAnim = false;
client.Self.Movement.SendUpdate();
return true;
}
else
{
Logger.Log("Attempted Shoot but agent updates are disabled", Helpers.LogLevel.Warning, client);
return false;
}
}
///
/// A psuedo-realistic chat function that uses the typing sound and
/// animation, types at three characters per second, and randomly
/// pauses. This function will block until the message has been sent
///
/// A reference to the client that will chat
/// The chat message to send
public static void Chat(GridClient client, string message)
{
Chat(client, message, ChatType.Normal, 3);
}
///
/// A psuedo-realistic chat function that uses the typing sound and
/// animation, types at a given rate, and randomly pauses. This
/// function will block until the message has been sent
///
/// A reference to the client that will chat
/// The chat message to send
/// The chat type (usually Normal, Whisper or Shout)
/// Characters per second rate for chatting
public static void Chat(GridClient client, string message, ChatType type, int cps)
{
Random rand = new Random();
int characters = 0;
bool typing = true;
// Start typing
client.Self.Chat(String.Empty, 0, ChatType.StartTyping);
client.Self.AnimationStart(Animations.TYPE, false);
while (characters < message.Length)
{
if (!typing)
{
// Start typing again
client.Self.Chat(String.Empty, 0, ChatType.StartTyping);
client.Self.AnimationStart(Animations.TYPE, false);
typing = true;
}
else
{
// Randomly pause typing
if (rand.Next(10) >= 9)
{
client.Self.Chat(String.Empty, 0, ChatType.StopTyping);
client.Self.AnimationStop(Animations.TYPE, false);
typing = false;
}
}
// Sleep for a second and increase the amount of characters we've typed
System.Threading.Thread.Sleep(1000);
characters += cps;
}
// Send the message
client.Self.Chat(message, 0, type);
// Stop typing
client.Self.Chat(String.Empty, 0, ChatType.StopTyping);
client.Self.AnimationStop(Animations.TYPE, false);
}
}
public class ConnectionManager
{
private GridClient Client;
private ulong SimHandle;
private Vector3 Position = Vector3.Zero;
private System.Timers.Timer CheckTimer;
public ConnectionManager(GridClient client, int timerFrequency)
{
Client = client;
CheckTimer = new System.Timers.Timer(timerFrequency);
CheckTimer.Elapsed += new System.Timers.ElapsedEventHandler(CheckTimer_Elapsed);
}
public static bool PersistentLogin(GridClient client, string firstName, string lastName, string password,
string userAgent, string start, string author)
{
int unknownLogins = 0;
Start:
if (client.Network.Login(firstName, lastName, password, userAgent, start, author))
{
Logger.Log("Logged in to " + client.Network.CurrentSim, Helpers.LogLevel.Info, client);
return true;
}
else
{
if (client.Network.LoginErrorKey == "god")
{
Logger.Log("Grid is down, waiting 10 minutes", Helpers.LogLevel.Warning, client);
LoginWait(10);
goto Start;
}
else if (client.Network.LoginErrorKey == "key")
{
Logger.Log("Bad username or password, giving up on login", Helpers.LogLevel.Error, client);
return false;
}
else if (client.Network.LoginErrorKey == "presence")
{
Logger.Log("Server is still logging us out, waiting 1 minute", Helpers.LogLevel.Warning, client);
LoginWait(1);
goto Start;
}
else if (client.Network.LoginErrorKey == "disabled")
{
Logger.Log("This account has been banned! Giving up on login", Helpers.LogLevel.Error, client);
return false;
}
else if (client.Network.LoginErrorKey == "timed out" ||client.Network.LoginErrorKey == "no connection" )
{
Logger.Log("Login request timed out, waiting 1 minute", Helpers.LogLevel.Warning, client);
LoginWait(1);
goto Start;
} else if (client.Network.LoginErrorKey == "bad response") {
Logger.Log("Login server returned unparsable result", Helpers.LogLevel.Warning, client);
LoginWait(1);
goto Start;
} else
{
++unknownLogins;
if (unknownLogins < 5)
{
Logger.Log("Unknown login error, waiting 2 minutes: " + client.Network.LoginErrorKey,
Helpers.LogLevel.Warning, client);
LoginWait(2);
goto Start;
}
else
{
Logger.Log("Too many unknown login error codes, giving up", Helpers.LogLevel.Error, client);
return false;
}
}
}
}
public void StayInSim(ulong handle, Vector3 desiredPosition)
{
SimHandle = handle;
Position = desiredPosition;
CheckTimer.Start();
}
private static void LoginWait(int minutes)
{
Thread.Sleep(1000 * 60 * minutes);
}
private void CheckTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
if (SimHandle != 0)
{
if (Client.Network.CurrentSim.Handle != 0 &&
Client.Network.CurrentSim.Handle != SimHandle)
{
// Attempt to move to our target sim
Client.Self.Teleport(SimHandle, Position);
}
}
}
}
}