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* Copyright (c) 2006-2014, openmetaverse.org
* All rights reserved.
*
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* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
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* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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*/
using System;
namespace OpenMetaverse
{
///
/// Main class to expose grid functionality to clients. All of the
/// classes needed for sending and receiving data are accessible through
/// this class.
///
///
///
/// // Example minimum code required to instantiate class and
/// // connect to a simulator.
/// using System;
/// using System.Collections.Generic;
/// using System.Text;
/// using OpenMetaverse;
///
/// namespace FirstBot
/// {
/// class Bot
/// {
/// public static GridClient Client;
/// static void Main(string[] args)
/// {
/// Client = new GridClient(); // instantiates the GridClient class
/// // to the global Client object
/// // Login to Simulator
/// Client.Network.Login("FirstName", "LastName", "Password", "FirstBot", "1.0");
/// // Wait for a Keypress
/// Console.ReadLine();
/// // Logout of simulator
/// Client.Network.Logout();
/// }
/// }
/// }
///
///
public class GridClient
{
/// Networking subsystem
public NetworkManager Network;
/// Settings class including constant values and changeable
/// parameters for everything
public Settings Settings;
/// Parcel (subdivided simulator lots) subsystem
public ParcelManager Parcels;
/// Our own avatars subsystem
public AgentManager Self;
/// Other avatars subsystem
public AvatarManager Avatars;
/// Estate subsystem
public EstateTools Estate;
/// Friends list subsystem
public FriendsManager Friends;
/// Grid (aka simulator group) subsystem
public GridManager Grid;
/// Object subsystem
public ObjectManager Objects;
/// Group subsystem
public GroupManager Groups;
/// Asset subsystem
public AssetManager Assets;
/// Appearance subsystem
public AppearanceManager Appearance;
/// Inventory subsystem
public InventoryManager Inventory;
/// Directory searches including classifieds, people, land
/// sales, etc
public DirectoryManager Directory;
/// Handles land, wind, and cloud heightmaps
public TerrainManager Terrain;
/// Handles sound-related networking
public SoundManager Sound;
/// Throttling total bandwidth usage, or allocating bandwidth
/// for specific data stream types
public AgentThrottle Throttle;
public Stats.UtilizationStatistics Stats;
///
/// Default constructor
///
public GridClient()
{
// Initialise SmartThreadPool when using mono
if (Type.GetType("Mono.Runtime") != null)
{
WorkPool.Init(true);
}
// These are order-dependant
Network = new NetworkManager(this);
Settings = new Settings(this);
Parcels = new ParcelManager(this);
Self = new AgentManager(this);
Avatars = new AvatarManager(this);
Estate = new EstateTools(this);
Friends = new FriendsManager(this);
Grid = new GridManager(this);
Objects = new ObjectManager(this);
Groups = new GroupManager(this);
Assets = new AssetManager(this);
Appearance = new AppearanceManager(this);
Inventory = new InventoryManager(this);
Directory = new DirectoryManager(this);
Terrain = new TerrainManager(this);
Sound = new SoundManager(this);
Throttle = new AgentThrottle(this);
Stats = new OpenMetaverse.Stats.UtilizationStatistics();
}
///
/// Return the full name of this instance
///
/// Client avatars full name
public override string ToString()
{
return Self.Name;
}
}
}