/* * Copyright (c) 2006-2014, openmetaverse.org * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the openmetaverse.org nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Drawing; namespace OpenMetaverse.Rendering { [AttributeUsage(AttributeTargets.Class)] public class RendererNameAttribute : System.Attribute { private string _name; public RendererNameAttribute(string name) : base() { _name = name; } public override string ToString() { return _name; } } /// /// Abstract base for rendering plugins /// public interface IRendering { /// /// Generates a basic mesh structure from a primitive /// /// Primitive to generate the mesh from /// Level of detail to generate the mesh at /// The generated mesh SimpleMesh GenerateSimpleMesh(Primitive prim, DetailLevel lod); /// /// Generates a basic mesh structure from a sculpted primitive and /// texture /// /// Sculpted primitive to generate the mesh from /// Sculpt texture /// Level of detail to generate the mesh at /// The generated mesh SimpleMesh GenerateSimpleSculptMesh(Primitive prim, Bitmap sculptTexture, DetailLevel lod); /// /// Generates a series of faces, each face containing a mesh and /// metadata /// /// Primitive to generate the mesh from /// Level of detail to generate the mesh at /// The generated mesh FacetedMesh GenerateFacetedMesh(Primitive prim, DetailLevel lod); /// /// Generates a series of faces for a sculpted prim, each face /// containing a mesh and metadata /// /// Sculpted primitive to generate the mesh from /// Sculpt texture /// Level of detail to generate the mesh at /// The generated mesh FacetedMesh GenerateFacetedSculptMesh(Primitive prim, Bitmap sculptTexture, DetailLevel lod); /// /// Apply texture coordinate modifications from a /// to a list of vertices /// /// Vertex list to modify texture coordinates for /// Center-point of the face /// Face texture parameters /// Scale of the prim void TransformTexCoords (List vertices, Vector3 center, Primitive.TextureEntryFace teFace, Vector3 primScale); } }