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* Copyright (c) 2006-2014, openmetaverse.org
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
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* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Collections;
namespace OpenMetaverse
{
///
///
///
public enum DictionaryEventAction
{
///
///
///
Add,
///
///
///
Remove,
///
///
///
Change
}
///
///
///
///
///
public delegate void DictionaryChangeCallback(DictionaryEventAction action, DictionaryEntry entry);
///
/// The ObservableDictionary class is used for storing key/value pairs. It has methods for firing
/// events to subscribers when items are added, removed, or changed.
///
/// Key
/// Value
public class ObservableDictionary
{
#region Observable implementation
///
/// A dictionary of callbacks to fire when specified action occurs
///
private Dictionary> Delegates;
///
/// Register a callback to be fired when an action occurs
///
/// The action
/// The callback to fire
public void AddDelegate(DictionaryEventAction action, DictionaryChangeCallback callback)
{
if (Delegates.ContainsKey(action))
{
Delegates[action].Add(callback);
}
else
{
List callbacks = new List(1);
callbacks.Add(callback);
Delegates.Add(action, callbacks);
}
}
///
/// Unregister a callback
///
/// The action
/// The callback to fire
public void RemoveDelegate(DictionaryEventAction action, DictionaryChangeCallback callback)
{
if (Delegates.ContainsKey(action))
{
if (Delegates[action].Contains(callback))
Delegates[action].Remove(callback);
}
}
///
///
///
///
///
private void FireChangeEvent(DictionaryEventAction action, DictionaryEntry entry)
{
if(Delegates.ContainsKey(action))
{
foreach(DictionaryChangeCallback handler in Delegates[action])
{
handler(action, entry);
}
}
}
#endregion
/// Internal dictionary that this class wraps around. Do not
/// modify or enumerate the contents of this dictionary without locking
private Dictionary Dictionary;
///
/// Gets the number of Key/Value pairs contained in the
///
public int Count { get { return Dictionary.Count; } }
///
/// Initializes a new instance of the Class
/// with the specified key/value, has the default initial capacity.
///
///
///
/// // initialize a new ObservableDictionary named testDict with a string as the key and an int as the value.
/// public ObservableDictionary<string, int> testDict = new ObservableDictionary<string, int>();
///
///
public ObservableDictionary()
{
Dictionary = new Dictionary();
Delegates = new Dictionary>();
}
///
/// Initializes a new instance of the Class
/// with the specified key/value, With its initial capacity specified.
///
/// Initial size of dictionary
///
///
/// // initialize a new ObservableDictionary named testDict with a string as the key and an int as the value,
/// // initially allocated room for 10 entries.
/// public ObservableDictionary<string, int> testDict = new ObservableDictionary<string, int>(10);
///
///
public ObservableDictionary(int capacity)
{
Dictionary = new Dictionary(capacity);
Delegates = new Dictionary>();
}
///
/// Try to get entry from the with specified key
///
/// Key to use for lookup
/// Value returned
/// if specified key exists, if not found
///
///
/// // find your avatar using the Simulator.ObjectsAvatars ObservableDictionary:
/// Avatar av;
/// if (Client.Network.CurrentSim.ObjectsAvatars.TryGetValue(Client.Self.AgentID, out av))
/// Console.WriteLine("Found Avatar {0}", av.Name);
///
///
///
public bool TryGetValue(TKey key, out TValue value)
{
return Dictionary.TryGetValue(key, out value);
}
///
/// Finds the specified match.
///
/// The match.
/// Matched value
///
///
/// // use a delegate to find a prim in the ObjectsPrimitives ObservableDictionary
/// // with the ID 95683496
/// uint findID = 95683496;
/// Primitive findPrim = sim.ObjectsPrimitives.Find(
/// delegate(Primitive prim) { return prim.ID == findID; });
///
///
public TValue Find(Predicate match)
{
foreach (TValue value in Dictionary.Values)
{
if (match(value))
return value;
}
return default(TValue);
}
/// Find All items in an
/// return matching items.
/// a containing found items.
///
/// Find All prims within 20 meters and store them in a List
///
/// int radius = 20;
/// List<Primitive> prims = Client.Network.CurrentSim.ObjectsPrimitives.FindAll(
/// delegate(Primitive prim) {
/// Vector3 pos = prim.Position;
/// return ((prim.ParentID == 0) && (pos != Vector3.Zero) && (Vector3.Distance(pos, location) < radius));
/// }
/// );
///
///
public List FindAll(Predicate match)
{
List found = new List();
foreach (KeyValuePair kvp in Dictionary)
{
if (match(kvp.Value))
found.Add(kvp.Value);
}
return found;
}
/// Find All items in an
/// return matching keys.
/// a containing found keys.
///
/// Find All keys which also exist in another dictionary
///
/// List<UUID> matches = myDict.FindAll(
/// delegate(UUID id) {
/// return myOtherDict.ContainsKey(id);
/// }
/// );
///
///
public List FindAll(Predicate match)
{
List found = new List();
foreach (KeyValuePair kvp in Dictionary)
{
if (match(kvp.Key))
found.Add(kvp.Key);
}
return found;
}
/// Check if Key exists in Dictionary
/// Key to check for
/// if found, otherwise
public bool ContainsKey(TKey key)
{
return Dictionary.ContainsKey(key);
}
/// Check if Value exists in Dictionary
/// Value to check for
/// if found, otherwise
public bool ContainsValue(TValue value)
{
return Dictionary.ContainsValue(value);
}
///
/// Adds the specified key to the dictionary, dictionary locking is not performed,
///
///
/// The key
/// The value
public void Add(TKey key, TValue value)
{
Dictionary.Add(key, value);
FireChangeEvent(DictionaryEventAction.Add, new DictionaryEntry(key, value));
}
///
/// Removes the specified key, dictionary locking is not performed
///
/// The key.
/// if successful, otherwise
public bool Remove(TKey key)
{
FireChangeEvent(DictionaryEventAction.Remove, new DictionaryEntry(key, Dictionary[key]));
return Dictionary.Remove(key);
}
///
/// Indexer for the dictionary
///
/// The key
/// The value
public TValue this[TKey key]
{
get { return Dictionary[key]; }
set { FireChangeEvent(DictionaryEventAction.Add, new DictionaryEntry(key, value));
Dictionary[key] = value; }
}
///
/// Clear the contents of the dictionary
///
public void Clear()
{
foreach (KeyValuePair kvp in Dictionary)
FireChangeEvent(DictionaryEventAction.Remove, new DictionaryEntry(kvp.Key, kvp.Value));
Dictionary.Clear();
}
///
/// Enumerator for iterating dictionary entries
///
///
public System.Collections.IEnumerator GetEnumerator()
{
return Dictionary.GetEnumerator();
}
}
}