/*
* Copyright (c) 2006-2014, openmetaverse.org
* All rights reserved.
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using OpenMetaverse.StructuredData;
namespace OpenMetaverse
{
///
/// Particle system specific enumerators, flags and methods.
///
public partial class Primitive
{
#region Subclasses
///
/// Complete structure for the particle system
///
public struct ParticleSystem
{
///
/// Particle source pattern
///
public enum SourcePattern : byte
{
/// None
None = 0,
/// Drop particles from source position with no force
Drop = 0x01,
/// "Explode" particles in all directions
Explode = 0x02,
/// Particles shoot across a 2D area
Angle = 0x04,
/// Particles shoot across a 3D Cone
AngleCone = 0x08,
/// Inverse of AngleCone (shoot particles everywhere except the 3D cone defined
AngleConeEmpty = 0x10
}
///
/// Particle Data Flags
///
[Flags]
public enum ParticleDataFlags : uint
{
/// None
None = 0,
/// Interpolate color and alpha from start to end
InterpColor = 0x001,
/// Interpolate scale from start to end
InterpScale = 0x002,
/// Bounce particles off particle sources Z height
Bounce = 0x004,
/// velocity of particles is dampened toward the simulators wind
Wind = 0x008,
/// Particles follow the source
FollowSrc = 0x010,
/// Particles point towards the direction of source's velocity
FollowVelocity = 0x020,
/// Target of the particles
TargetPos = 0x040,
/// Particles are sent in a straight line
TargetLinear = 0x080,
/// Particles emit a glow
Emissive = 0x100,
/// used for point/grab/touch
Beam = 0x200,
/// continuous ribbon particle
Ribbon = 0x400,
/// particle data contains glow
DataGlow = 0x10000,
/// particle data contains blend functions
DataBlend = 0x20000,
}
///
/// Particle Flags Enum
///
[Flags]
public enum ParticleFlags : uint
{
/// None
None = 0,
/// Acceleration and velocity for particles are
/// relative to the object rotation
ObjectRelative = 0x01,
/// Particles use new 'correct' angle parameters
UseNewAngle = 0x02
}
public enum BlendFunc : byte
{
One = 0,
Zero = 1,
DestColor = 2,
SourceColor = 3,
OneMinusDestColor = 4,
OneMinusSourceColor = 5,
DestAlpha = 6,
SourceAlpha = 7,
OneMinusDestAlpha = 8,
OneMinusSourceAlpha = 9,
}
public uint CRC;
/// Particle Flags
/// There appears to be more data packed in to this area
/// for many particle systems. It doesn't appear to be flag values
/// and serialization breaks unless there is a flag for every
/// possible bit so it is left as an unsigned integer
public uint PartFlags;
/// pattern of particles
public SourcePattern Pattern;
/// A representing the maximimum age (in seconds) particle will be displayed
/// Maximum value is 30 seconds
public float MaxAge;
/// A representing the number of seconds,
/// from when the particle source comes into view,
/// or the particle system's creation, that the object will emits particles;
/// after this time period no more particles are emitted
public float StartAge;
/// A in radians that specifies where particles will not be created
public float InnerAngle;
/// A in radians that specifies where particles will be created
public float OuterAngle;
/// A representing the number of seconds between burts.
public float BurstRate;
/// A representing the number of meters
/// around the center of the source where particles will be created.
public float BurstRadius;
/// A representing in seconds, the minimum speed between bursts of new particles
/// being emitted
public float BurstSpeedMin;
/// A representing in seconds the maximum speed of new particles being emitted.
public float BurstSpeedMax;
/// A representing the maximum number of particles emitted per burst
public byte BurstPartCount;
/// A which represents the velocity (speed) from the source which particles are emitted
public Vector3 AngularVelocity;
/// A which represents the Acceleration from the source which particles are emitted
public Vector3 PartAcceleration;
/// The Key of the texture displayed on the particle
public UUID Texture;
/// The Key of the specified target object or avatar particles will follow
public UUID Target;
/// Flags of particle from
public ParticleDataFlags PartDataFlags;
/// Max Age particle system will emit particles for
public float PartMaxAge;
/// The the particle has at the beginning of its lifecycle
public Color4 PartStartColor;
/// The the particle has at the ending of its lifecycle
public Color4 PartEndColor;
/// A that represents the starting X size of the particle
/// Minimum value is 0, maximum value is 4
public float PartStartScaleX;
/// A that represents the starting Y size of the particle
/// Minimum value is 0, maximum value is 4
public float PartStartScaleY;
/// A that represents the ending X size of the particle
/// Minimum value is 0, maximum value is 4
public float PartEndScaleX;
/// A that represents the ending Y size of the particle
/// Minimum value is 0, maximum value is 4
public float PartEndScaleY;
/// A that represents the start glow value
/// Minimum value is 0, maximum value is 1
public float PartStartGlow;
/// A that represents the end glow value
/// Minimum value is 0, maximum value is 1
public float PartEndGlow;
/// OpenGL blend function to use at particle source
public byte BlendFuncSource;
/// OpenGL blend function to use at particle destination
public byte BlendFuncDest;
public const byte MaxDataBlockSize = 98;
public const byte LegacyDataBlockSize = 86;
public const byte SysDataSize = 68;
public const byte PartDataSize = 18;
///
/// Can this particle system be packed in a legacy compatible way
///
/// True if the particle system doesn't use new particle system features
public bool IsLegacyCompatible()
{
return !HasGlow() && !HasBlendFunc();
}
public bool HasGlow()
{
return PartStartGlow > 0f || PartEndGlow > 0f;
}
public bool HasBlendFunc()
{
return BlendFuncSource != (byte)BlendFunc.SourceAlpha || BlendFuncDest != (byte)BlendFunc.OneMinusSourceAlpha;
}
///
/// Decodes a byte[] array into a ParticleSystem Object
///
/// ParticleSystem object
/// Start position for BitPacker
public ParticleSystem(byte[] data, int pos)
{
PartStartGlow = 0f;
PartEndGlow = 0f;
BlendFuncSource = (byte)BlendFunc.SourceAlpha;
BlendFuncDest = (byte)BlendFunc.OneMinusSourceAlpha;
CRC = PartFlags = 0;
Pattern = SourcePattern.None;
MaxAge = StartAge = InnerAngle = OuterAngle = BurstRate = BurstRadius = BurstSpeedMin =
BurstSpeedMax = 0.0f;
BurstPartCount = 0;
AngularVelocity = PartAcceleration = Vector3.Zero;
Texture = Target = UUID.Zero;
PartDataFlags = ParticleDataFlags.None;
PartMaxAge = 0.0f;
PartStartColor = PartEndColor = Color4.Black;
PartStartScaleX = PartStartScaleY = PartEndScaleX = PartEndScaleY = 0.0f;
int size = data.Length - pos;
BitPack pack = new BitPack(data, pos);
if (size == LegacyDataBlockSize)
{
UnpackSystem(ref pack);
UnpackLegacyData(ref pack);
}
else if (size > LegacyDataBlockSize && size <= MaxDataBlockSize)
{
int sysSize = pack.UnpackBits(32);
if (sysSize != SysDataSize) return; // unkown particle system data size
UnpackSystem(ref pack);
int dataSize = pack.UnpackBits(32);
UnpackLegacyData(ref pack);
if ((PartDataFlags & ParticleDataFlags.DataGlow) == ParticleDataFlags.DataGlow)
{
if (pack.Data.Length - pack.BytePos < 2) return;
uint glow = pack.UnpackUBits(8);
PartStartGlow = glow / 255f;
glow = pack.UnpackUBits(8);
PartEndGlow = glow / 255f;
}
if ((PartDataFlags & ParticleDataFlags.DataBlend) == ParticleDataFlags.DataBlend)
{
if (pack.Data.Length - pack.BytePos < 2) return;
BlendFuncSource = (byte)pack.UnpackUBits(8);
BlendFuncDest = (byte)pack.UnpackUBits(8);
}
}
}
void UnpackSystem(ref BitPack pack)
{
CRC = pack.UnpackUBits(32);
PartFlags = pack.UnpackUBits(32);
Pattern = (SourcePattern)pack.UnpackByte();
MaxAge = pack.UnpackFixed(false, 8, 8);
StartAge = pack.UnpackFixed(false, 8, 8);
InnerAngle = pack.UnpackFixed(false, 3, 5);
OuterAngle = pack.UnpackFixed(false, 3, 5);
BurstRate = pack.UnpackFixed(false, 8, 8);
BurstRadius = pack.UnpackFixed(false, 8, 8);
BurstSpeedMin = pack.UnpackFixed(false, 8, 8);
BurstSpeedMax = pack.UnpackFixed(false, 8, 8);
BurstPartCount = pack.UnpackByte();
float x = pack.UnpackFixed(true, 8, 7);
float y = pack.UnpackFixed(true, 8, 7);
float z = pack.UnpackFixed(true, 8, 7);
AngularVelocity = new Vector3(x, y, z);
x = pack.UnpackFixed(true, 8, 7);
y = pack.UnpackFixed(true, 8, 7);
z = pack.UnpackFixed(true, 8, 7);
PartAcceleration = new Vector3(x, y, z);
Texture = pack.UnpackUUID();
Target = pack.UnpackUUID();
}
void UnpackLegacyData(ref BitPack pack)
{
PartDataFlags = (ParticleDataFlags)pack.UnpackUBits(32);
PartMaxAge = pack.UnpackFixed(false, 8, 8);
byte r = pack.UnpackByte();
byte g = pack.UnpackByte();
byte b = pack.UnpackByte();
byte a = pack.UnpackByte();
PartStartColor = new Color4(r, g, b, a);
r = pack.UnpackByte();
g = pack.UnpackByte();
b = pack.UnpackByte();
a = pack.UnpackByte();
PartEndColor = new Color4(r, g, b, a);
PartStartScaleX = pack.UnpackFixed(false, 3, 5);
PartStartScaleY = pack.UnpackFixed(false, 3, 5);
PartEndScaleX = pack.UnpackFixed(false, 3, 5);
PartEndScaleY = pack.UnpackFixed(false, 3, 5);
}
///
/// Generate byte[] array from particle data
///
/// Byte array
public byte[] GetBytes()
{
int size = LegacyDataBlockSize;
if (!IsLegacyCompatible()) size += 8; // two new ints for size
if (HasGlow()) size += 2; // two bytes for start and end glow
if (HasBlendFunc()) size += 2; // two bytes for start end end blend function
byte[] bytes = new byte[size];
BitPack pack = new BitPack(bytes, 0);
if (IsLegacyCompatible())
{
PackSystemBytes(ref pack);
PackLegacyData(ref pack);
}
else
{
if (HasGlow()) PartDataFlags |= ParticleDataFlags.DataGlow;
if (HasBlendFunc()) PartDataFlags |= ParticleDataFlags.DataBlend;
pack.PackBits(SysDataSize, 32);
PackSystemBytes(ref pack);
int partSize = PartDataSize;
if (HasGlow()) partSize += 2; // two bytes for start and end glow
if (HasBlendFunc()) partSize += 2; // two bytes for start end end blend function
pack.PackBits(partSize, 32);
PackLegacyData(ref pack);
if (HasGlow())
{
pack.PackBits((byte)(PartStartGlow * 255f), 8);
pack.PackBits((byte)(PartEndGlow * 255f), 8);
}
if (HasBlendFunc())
{
pack.PackBits(BlendFuncSource, 8);
pack.PackBits(BlendFuncDest, 8);
}
}
return bytes;
}
void PackSystemBytes(ref BitPack pack)
{
pack.PackBits(CRC, 32);
pack.PackBits((uint)PartFlags, 32);
pack.PackBits((uint)Pattern, 8);
pack.PackFixed(MaxAge, false, 8, 8);
pack.PackFixed(StartAge, false, 8, 8);
pack.PackFixed(InnerAngle, false, 3, 5);
pack.PackFixed(OuterAngle, false, 3, 5);
pack.PackFixed(BurstRate, false, 8, 8);
pack.PackFixed(BurstRadius, false, 8, 8);
pack.PackFixed(BurstSpeedMin, false, 8, 8);
pack.PackFixed(BurstSpeedMax, false, 8, 8);
pack.PackBits(BurstPartCount, 8);
pack.PackFixed(AngularVelocity.X, true, 8, 7);
pack.PackFixed(AngularVelocity.Y, true, 8, 7);
pack.PackFixed(AngularVelocity.Z, true, 8, 7);
pack.PackFixed(PartAcceleration.X, true, 8, 7);
pack.PackFixed(PartAcceleration.Y, true, 8, 7);
pack.PackFixed(PartAcceleration.Z, true, 8, 7);
pack.PackUUID(Texture);
pack.PackUUID(Target);
}
void PackLegacyData(ref BitPack pack)
{
pack.PackBits((uint)PartDataFlags, 32);
pack.PackFixed(PartMaxAge, false, 8, 8);
pack.PackColor(PartStartColor);
pack.PackColor(PartEndColor);
pack.PackFixed(PartStartScaleX, false, 3, 5);
pack.PackFixed(PartStartScaleY, false, 3, 5);
pack.PackFixed(PartEndScaleX, false, 3, 5);
pack.PackFixed(PartEndScaleY, false, 3, 5);
}
public OSD GetOSD()
{
OSDMap map = new OSDMap();
map["crc"] = OSD.FromInteger(CRC);
map["part_flags"] = OSD.FromInteger(PartFlags);
map["pattern"] = OSD.FromInteger((int)Pattern);
map["max_age"] = OSD.FromReal(MaxAge);
map["start_age"] = OSD.FromReal(StartAge);
map["inner_angle"] = OSD.FromReal(InnerAngle);
map["outer_angle"] = OSD.FromReal(OuterAngle);
map["burst_rate"] = OSD.FromReal(BurstRate);
map["burst_radius"] = OSD.FromReal(BurstRadius);
map["burst_speed_min"] = OSD.FromReal(BurstSpeedMin);
map["burst_speed_max"] = OSD.FromReal(BurstSpeedMax);
map["burst_part_count"] = OSD.FromInteger(BurstPartCount);
map["ang_velocity"] = OSD.FromVector3(AngularVelocity);
map["part_acceleration"] = OSD.FromVector3(PartAcceleration);
map["texture"] = OSD.FromUUID(Texture);
map["target"] = OSD.FromUUID(Target);
map["part_data_flags"] = (uint)PartDataFlags;
map["part_max_age"] = PartMaxAge;
map["part_start_color"] = PartStartColor;
map["part_end_color"] = PartEndColor;
map["part_start_scale"] = new Vector3(PartStartScaleX, PartStartScaleY, 0f);
map["part_end_scale"] = new Vector3(PartEndScaleX, PartEndScaleY, 0f);
if (HasGlow())
{
map["part_start_glow"] = PartStartGlow;
map["part_end_glow"] = PartEndGlow;
}
if (HasBlendFunc())
{
map["blendfunc_source"] = BlendFuncSource;
map["blendfunc_dest"] = BlendFuncDest;
}
return map;
}
public static ParticleSystem FromOSD(OSD osd)
{
ParticleSystem partSys = new ParticleSystem();
OSDMap map = osd as OSDMap;
if (map != null)
{
partSys.CRC = map["crc"].AsUInteger();
partSys.PartFlags = map["part_flags"].AsUInteger();
partSys.Pattern = (SourcePattern)map["pattern"].AsInteger();
partSys.MaxAge = (float)map["max_age"].AsReal();
partSys.StartAge = (float)map["start_age"].AsReal();
partSys.InnerAngle = (float)map["inner_angle"].AsReal();
partSys.OuterAngle = (float)map["outer_angle"].AsReal();
partSys.BurstRate = (float)map["burst_rate"].AsReal();
partSys.BurstRadius = (float)map["burst_radius"].AsReal();
partSys.BurstSpeedMin = (float)map["burst_speed_min"].AsReal();
partSys.BurstSpeedMax = (float)map["burst_speed_max"].AsReal();
partSys.BurstPartCount = (byte)map["burst_part_count"].AsInteger();
partSys.AngularVelocity = map["ang_velocity"].AsVector3();
partSys.PartAcceleration = map["part_acceleration"].AsVector3();
partSys.Texture = map["texture"].AsUUID();
partSys.Target = map["target"].AsUUID();
partSys.PartDataFlags = (ParticleDataFlags)map["part_data_flags"].AsUInteger();
partSys.PartMaxAge = map["part_max_age"];
partSys.PartStartColor = map["part_start_color"];
partSys.PartEndColor = map["part_end_color"];
Vector3 ss = map["part_start_scale"];
partSys.PartStartScaleX = ss.X;
partSys.PartStartScaleY = ss.Y;
Vector3 es = map["part_end_scale"];
partSys.PartEndScaleX = es.X;
partSys.PartEndScaleY = es.Y;
if (map.ContainsKey("part_start_glow"))
{
partSys.PartStartGlow = map["part_start_glow"];
partSys.PartEndGlow = map["part_end_glow"];
}
if (map.ContainsKey("blendfunc_source"))
{
partSys.BlendFuncSource = (byte)map["blendfunc_source"].AsUInteger();
partSys.BlendFuncDest = (byte)map["blendfunc_dest"].AsUInteger();
}
}
return partSys;
}
}
#endregion Subclasses
#region Public Members
///
public ParticleSystem ParticleSys;
#endregion Public Members
}
}