/* * Copyright (c) 2006-2014, openmetaverse.org * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the openmetaverse.org nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Text; namespace OpenMetaverse.Voice { public partial class VoiceGateway { /// /// This is used to login a specific user account(s). It may only be called after /// Connector initialization has completed successfully /// /// Handle returned from successful Connector ‘create’ request /// User's account name /// User's account password /// Values may be “AutoAnswer” or “VerifyAnswer” /// "" /// This is an integer that specifies how often /// the daemon will send participant property events while in a channel. If this is not set /// the default will be “on state change”, which means that the events will be sent when /// the participant starts talking, stops talking, is muted, is unmuted. /// The valid values are: /// 0 – Never /// 5 – 10 times per second /// 10 – 5 times per second /// 50 – 1 time per second /// 100 – on participant state change (this is the default) /// false /// public int AccountLogin(string ConnectorHandle, string AccountName, string AccountPassword, string AudioSessionAnswerMode, string AccountURI, int ParticipantPropertyFrequency, bool EnableBuddiesAndPresence) { StringBuilder sb = new StringBuilder(); sb.Append(VoiceGateway.MakeXML("ConnectorHandle", ConnectorHandle)); sb.Append(VoiceGateway.MakeXML("AccountName", AccountName)); sb.Append(VoiceGateway.MakeXML("AccountPassword", AccountPassword)); sb.Append(VoiceGateway.MakeXML("AudioSessionAnswerMode", AudioSessionAnswerMode)); sb.Append(VoiceGateway.MakeXML("AccountURI", AccountURI)); sb.Append(VoiceGateway.MakeXML("ParticipantPropertyFrequency", ParticipantPropertyFrequency.ToString())); sb.Append(VoiceGateway.MakeXML("EnableBuddiesAndPresence", EnableBuddiesAndPresence ? "true" : "false")); sb.Append(VoiceGateway.MakeXML("BuddyManagementMode", "Application")); return Request("Account.Login.1", sb.ToString()); } /// /// This is used to logout a user session. It should only be called with a valid AccountHandle. /// /// Handle returned from successful Connector ‘login’ request /// public int AccountLogout(string AccountHandle) { string RequestXML = VoiceGateway.MakeXML("AccountHandle", AccountHandle); return Request("Account.Logout.1", RequestXML); } } }