/* * Copyright (c) 2006-2014, openmetaverse.org * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the openmetaverse.org nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; namespace OpenMetaverse { /// /// Attribute class that allows extra attributes to be attached to ENUMs /// public class EnumInfoAttribute : Attribute { /// Text used when presenting ENUM to user public string Text = string.Empty; /// Default initializer public EnumInfoAttribute() { } /// Text used when presenting ENUM to user public EnumInfoAttribute(string text) { this.Text = text; } } /// /// The different types of grid assets /// public enum AssetType : sbyte { /// Unknown asset type Unknown = -1, /// Texture asset, stores in JPEG2000 J2C stream format Texture = 0, /// Sound asset Sound = 1, /// Calling card for another avatar CallingCard = 2, /// Link to a location in world Landmark = 3, // Legacy script asset, you should never see one of these //[Obsolete] //Script = 4, /// Collection of textures and parameters that can be /// worn by an avatar Clothing = 5, /// Primitive that can contain textures, sounds, /// scripts and more Object = 6, /// Notecard asset Notecard = 7, /// Holds a collection of inventory items Folder = 8, /// Root inventory folder RootFolder = 9, /// Linden scripting language script LSLText = 10, /// LSO bytecode for a script LSLBytecode = 11, /// Uncompressed TGA texture TextureTGA = 12, /// Collection of textures and shape parameters that can /// be worn Bodypart = 13, /// Trash folder TrashFolder = 14, /// Snapshot folder SnapshotFolder = 15, /// Lost and found folder LostAndFoundFolder = 16, /// Uncompressed sound SoundWAV = 17, /// Uncompressed TGA non-square image, not to be used as a /// texture ImageTGA = 18, /// Compressed JPEG non-square image, not to be used as a /// texture ImageJPEG = 19, /// Animation Animation = 20, /// Sequence of animations, sounds, chat, and pauses Gesture = 21, /// Simstate file Simstate = 22, /// Contains landmarks for favorites FavoriteFolder = 23, /// Asset is a link to another inventory item Link = 24, /// Asset is a link to another inventory folder LinkFolder = 25, /// Beginning of the range reserved for ensembles EnsembleStart = 26, /// End of the range reserved for ensembles EnsembleEnd = 45, /// Folder containing inventory links to wearables and attachments /// that are part of the current outfit CurrentOutfitFolder = 46, /// Folder containing inventory items or links to /// inventory items of wearables and attachments /// together make a full outfit OutfitFolder = 47, /// Root folder for the folders of type OutfitFolder MyOutfitsFolder = 48, /// Linden mesh format Mesh = 49, /// Marketplace direct delivery inbox ("Received Items") Inbox = 50, /// Marketplace direct delivery outbox Outbox = 51, /// BasicRoot = 51, } /// /// Inventory Item Types, eg Script, Notecard, Folder, etc /// public enum InventoryType : sbyte { /// Unknown Unknown = -1, /// Texture Texture = 0, /// Sound Sound = 1, /// Calling Card CallingCard = 2, /// Landmark Landmark = 3, /* /// Script //[Obsolete("See LSL")] Script = 4, /// Clothing //[Obsolete("See Wearable")] Clothing = 5, /// Object, both single and coalesced */ Object = 6, /// Notecard Notecard = 7, /// Category = 8, /// Folder Folder = 8, /// RootCategory = 9, /// an LSL Script LSL = 10, /* /// //[Obsolete("See LSL")] LSLBytecode = 11, /// //[Obsolete("See Texture")] TextureTGA = 12, /// //[Obsolete] Bodypart = 13, /// //[Obsolete] Trash = 14, */ /// Snapshot = 15, /* /// //[Obsolete] LostAndFound = 16, */ /// Attachment = 17, /// Wearable = 18, /// Animation = 19, /// Gesture = 20, /// Mesh = 22, } /// /// Item Sale Status /// public enum SaleType : byte { /// Not for sale Not = 0, /// The original is for sale Original = 1, /// Copies are for sale Copy = 2, /// The contents of the object are for sale Contents = 3 } /// /// Types of wearable assets /// public enum WearableType : byte { /// Body shape Shape = 0, /// Skin textures and attributes Skin, /// Hair Hair, /// Eyes Eyes, /// Shirt Shirt, /// Pants Pants, /// Shoes Shoes, /// Socks Socks, /// Jacket Jacket, /// Gloves Gloves, /// Undershirt Undershirt, /// Underpants Underpants, /// Skirt Skirt, /// Alpha mask to hide parts of the avatar Alpha, /// Tattoo Tattoo, /// Physics Physics, /// Invalid wearable asset Invalid = 255 }; }