/* * Copyright (c) Microsoft Corporation * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the openmetaverse.org nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Text; using System.Threading; namespace OpenMetaverse { public class Lazy { private T _value = default(T); private volatile bool _isValueCreated = false; private Func _valueFactory = null; private object _lock; public bool IsValueCreated { get { return _isValueCreated; } } public Lazy() : this(() => Activator.CreateInstance()) { } public Lazy(bool isThreadSafe) : this(() => Activator.CreateInstance(), isThreadSafe) { } public Lazy(Func valueFactory) : this(valueFactory, true) { } public Lazy(Func valueFactory, bool isThreadSafe) { if (isThreadSafe) { this._lock = new object(); } this._valueFactory = valueFactory; } public T Value { get { if (!this._isValueCreated) { if (this._lock != null) { Monitor.Enter(this._lock); } try { T value = this._valueFactory.Invoke(); this._valueFactory = null; Thread.MemoryBarrier(); this._value = value; this._isValueCreated = true; } finally { if (this._lock != null) { Monitor.Exit(this._lock); } } } return this._value; } } } }