#region BSD License
/*
Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com)
Redistribution and use in source and binary forms, with or without modification, are permitted
provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions
and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
and the following disclaimer in the documentation and/or other materials provided with the
distribution.
* The name of the author may not be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#endregion
#region CVS Information
/*
* $Source$
* $Author: jendave $
* $Date: 2006-09-26 14:43:35 -0700 (Tue, 26 Sep 2006) $
* $Revision: 168 $
*/
#endregion
using System;
using System.Collections.Specialized;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
using System.EnterpriseServices.Internal;
using Prebuild.Core;
using Prebuild.Core.Utilities;
namespace Prebuild
{
///
///
///
class Prebuild
{
#region Main
[STAThread]
static void Main(string[] args)
{
Kernel kernel = null;
try
{
kernel = Kernel.Instance;
kernel.Initialize(LogTargets.File | LogTargets.Console, args);
bool exit = false;
if(kernel.CommandLine.WasPassed("usage"))
{
exit = true;
OutputUsage();
}
if(kernel.CommandLine.WasPassed("showtargets"))
{
exit = true;
OutputTargets(kernel);
}
if(kernel.CommandLine.WasPassed("install"))
{
exit = true;
InstallAssembly(kernel);
}
if(kernel.CommandLine.WasPassed("remove"))
{
exit = true;
RemoveAssembly(kernel);
}
if(!exit)
{
kernel.Process();
}
}
catch(Exception ex)
{
Console.WriteLine("Unhandled error: {0}", ex.Message);
//#if DEBUG
Console.WriteLine("{0}", ex.StackTrace);
//#endif
}
finally
{
if(kernel.PauseAfterFinish)
{
Console.WriteLine("\nPress enter to continue...");
Console.ReadLine();
}
}
}
#endregion
#region Private Methods
private static void InstallAssembly(Kernel kernel)
{
Publish publish = new Publish();
string file = kernel.CommandLine["install"];
//Console.WriteLine(".."+file+"..");
publish.GacInstall(file);
}
private static void RemoveAssembly(Kernel kernel)
{
Publish publish = new Publish();
string file = kernel.CommandLine["remove"];
publish.GacRemove(file);
}
private static void OutputUsage()
{
Console.WriteLine("Usage: prebuild /target [options]");
Console.WriteLine("Available command-line switches:");
Console.WriteLine();
Console.WriteLine("/target Target for Prebuild");
Console.WriteLine("/clean Clean the build files for the given target");
Console.WriteLine("/file XML file to process");
Console.WriteLine("/log Log file to write to");
Console.WriteLine("/ppo Pre-process the file, but perform no other processing");
Console.WriteLine("/pause Pauses the application after execution to view the output");
Console.WriteLine("/yes Default to yes to any questions asked");
Console.WriteLine("/install Install assembly into the GAC");
Console.WriteLine("/remove Remove assembly from the GAC");
Console.WriteLine();
Console.WriteLine("See 'prebuild /showtargets for a list of available targets");
Console.WriteLine("See readme.txt or check out http://dnpb.sourceforge.net for more information");
Console.WriteLine();
}
private static void OutputTargets(Kernel kern)
{
Console.WriteLine("Targets available in Prebuild:");
Console.WriteLine("");
if(kern.Targets.Keys.Count > 0)
{
string[] targs = new string[kern.Targets.Keys.Count];
kern.Targets.Keys.CopyTo(targs, 0);
Array.Sort(targs);
foreach(string target in targs)
{
Console.WriteLine(target);
}
}
Console.WriteLine("");
}
#endregion
}
}