/* * Copyright (c) 2006-2014, openmetaverse.org * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the openmetaverse.org nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Threading; using OpenMetaverse; using OpenMetaverse.Packets; namespace PacketDump { class PacketDump { static bool LoginSuccess = false; static AutoResetEvent LoginEvent = new AutoResetEvent(false); /// /// The main entry point for the application. /// [STAThread] static void Main(string[] args) { GridClient client; if (args.Length != 4) { Console.WriteLine("Usage: PacketDump [firstname] [lastname] [password] [seconds (0 for infinite)]"); return; } client = new GridClient(); // Turn off some unnecessary things client.Settings.MULTIPLE_SIMS = false; // Throttle packets that we don't want all the way down client.Throttle.Land = 0; client.Throttle.Wind = 0; client.Throttle.Cloud = 0; // Setup a packet callback that is called for every packet (PacketType.Default) client.Network.RegisterCallback(PacketType.Default, DefaultHandler); // Register handlers for when we login, and when we are disconnected client.Network.LoginProgress += LoginHandler; client.Network.Disconnected += DisconnectHandler; // Start the login process client.Network.BeginLogin(client.Network.DefaultLoginParams(args[0], args[1], args[2], "PacketDump", "1.0.0")); // Wait until LoginEvent is set in the LoginHandler callback, or we time out if (LoginEvent.WaitOne(1000 * 20, false)) { if (LoginSuccess) { // Network.LoginMessage is set after a successful login Logger.Log("Message of the day: " + client.Network.LoginMessage, Helpers.LogLevel.Info); // Determine how long to run for int start = Environment.TickCount; int milliseconds = Int32.Parse(args[3]) * 1000; bool forever = (milliseconds > 0) ? false : true; // Packet handling is done with asynchronous callbacks. Run a sleeping loop in the main // thread until we run out of time or the program is closed while (true) { System.Threading.Thread.Sleep(100); if (!forever && Environment.TickCount - start > milliseconds) break; } // Finished running, log out client.Network.Logout(); } else { Logger.Log("Login failed: " + client.Network.LoginMessage, Helpers.LogLevel.Error); } } else { Logger.Log("Login timed out", Helpers.LogLevel.Error); } } static void LoginHandler(object sender, LoginProgressEventArgs e) { Logger.Log(String.Format("Login: {0} ({1})", e.Status, e.Message), Helpers.LogLevel.Info); switch (e.Status) { case LoginStatus.Failed: LoginEvent.Set(); break; case LoginStatus.Success: LoginSuccess = true; LoginEvent.Set(); break; } } public static void DisconnectHandler(object sender, DisconnectedEventArgs e) { if (e.Reason == NetworkManager.DisconnectType.NetworkTimeout) { Console.WriteLine("Network connection timed out, disconnected"); } else if (e.Reason == NetworkManager.DisconnectType.ServerInitiated) { Console.WriteLine("Server disconnected us: " + e.Message); } } public static void DefaultHandler(object sender, PacketReceivedEventArgs e) { Logger.Log(e.Packet.ToString(), Helpers.LogLevel.Info); } } }