using System;
using System.IO;
using System.Collections.Generic;
using System.Threading;
using OpenMetaverse;
namespace OpenMetaverse.TestClient
{
///
/// Request the raw terrain file from the simulator, save it as a file.
///
/// Can only be used by the Estate Owner
///
public class DownloadTerrainCommand : Command
{
///
/// Create a Synchronization event object
///
private static AutoResetEvent xferTimeout = new AutoResetEvent(false);
/// A string we use to report the result of the request with.
private static System.Text.StringBuilder result = new System.Text.StringBuilder();
private static string fileName;
///
/// Download a simulators raw terrain data and save it to a file
///
///
public DownloadTerrainCommand(TestClient testClient)
{
Name = "downloadterrain";
Description = "Download the RAW terrain file for this estate. Usage: downloadterrain [timeout]";
Category = CommandCategory.Simulator;
}
///
/// Execute the application
///
/// arguments passed to this module
/// The ID of the avatar sending the request
///
public override string Execute(string[] args, UUID fromAgentID)
{
int timeout = 120000; // default the timeout to 2 minutes
fileName = Client.Network.CurrentSim.Name + ".raw";
if (args.Length > 0 && int.TryParse(args[0], out timeout) != true)
return "Usage: downloadterrain [timeout]";
// Create a delegate which will be fired when the simulator receives our download request
// Starts the actual transfer request
EventHandler initiateDownloadDelegate =
delegate(object sender, InitiateDownloadEventArgs e)
{
Client.Assets.RequestAssetXfer(e.SimFileName, false, false, UUID.Zero, AssetType.Unknown, false);
};
// Subscribe to the event that will tell us the status of the download
Client.Assets.XferReceived += new EventHandler(Assets_XferReceived);
// subscribe to the event which tells us when the simulator has received our request
Client.Assets.InitiateDownload += initiateDownloadDelegate;
// configure request to tell the simulator to send us the file
List parameters = new List();
parameters.Add("download filename");
parameters.Add(fileName);
// send the request
Client.Estate.EstateOwnerMessage("terrain", parameters);
// wait for (timeout) seconds for the request to complete (defaults 2 minutes)
if (!xferTimeout.WaitOne(timeout, false))
{
result.Append("Timeout while waiting for terrain data");
}
// unsubscribe from events
Client.Assets.InitiateDownload -= initiateDownloadDelegate;
Client.Assets.XferReceived -= new EventHandler(Assets_XferReceived);
// return the result
return result.ToString();
}
///
/// Handle the reply to the OnXferReceived event
///
private void Assets_XferReceived(object sender, XferReceivedEventArgs e)
{
if (e.Xfer.Success)
{
// set the result message
result.AppendFormat("Terrain file {0} ({1} bytes) downloaded successfully, written to {2}", e.Xfer.Filename, e.Xfer.Size, fileName);
// write the file to disk
FileStream stream = new FileStream(fileName, FileMode.Create);
BinaryWriter w = new BinaryWriter(stream);
w.Write(e.Xfer.AssetData);
w.Close();
// tell the application we've gotten the file
xferTimeout.Set();
}
}
}
}