using System; namespace OpenMetaverse.TestClient.Commands.Movement { class BackCommand : Command { public BackCommand(TestClient client) { Name = "back"; Description = "Sends the move back command to the server for a single packet or a given number of seconds. Usage: back [seconds]"; Category = CommandCategory.Movement; } public override string Execute(string[] args, UUID fromAgentID) { if (args.Length > 1) return "Usage: back [seconds]"; if (args.Length == 0) { Client.Self.Movement.SendManualUpdate(AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG, Client.Self.Movement.Camera.Position, Client.Self.Movement.Camera.AtAxis, Client.Self.Movement.Camera.LeftAxis, Client.Self.Movement.Camera.UpAxis, Client.Self.Movement.BodyRotation, Client.Self.Movement.HeadRotation, Client.Self.Movement.Camera.Far, AgentFlags.None, AgentState.None, true); } else { // Parse the number of seconds int duration; if (!Int32.TryParse(args[0], out duration)) return "Usage: back [seconds]"; // Convert to milliseconds duration *= 1000; int start = Environment.TickCount; Client.Self.Movement.AtNeg = true; while (Environment.TickCount - start < duration) { // The movement timer will do this automatically, but we do it here as an example // and to make sure updates are being sent out fast enough Client.Self.Movement.SendUpdate(false); System.Threading.Thread.Sleep(100); } Client.Self.Movement.AtNeg = false; } return "Moved backward"; } } }